Lines Matching refs:Animation
502 bool BootAnimation::validClock(const Animation::Part& part) { in validClock()
691 bool BootAnimation::parseAnimationDesc(Animation& animation) in parseAnimationDesc()
726 Animation::Part part; in parseAnimationDesc()
744 Animation::Part part; in parseAnimationDesc()
759 bool BootAnimation::preloadZip(Animation& animation) in preloadZip()
798 Animation::Part& part(animation.parts.editItemAt(j)); in preloadZip()
807 Animation::Frame frame; in preloadZip()
827 for (Animation::Part& part : animation.parts) { in preloadZip()
840 Animation::Frame& frame(part.frames.editItemAt(frameIdx)); in preloadZip()
868 for (const Animation::Part& part : mAnimation->parts) { in movie()
944 bool BootAnimation::playAnimation(const Animation& animation) in playAnimation()
954 const Animation::Part& part(animation.parts[i]); in playAnimation()
980 const Animation::Frame& frame(part.frames[j]); in playAnimation()
1050 for (const Animation::Part& part : animation.parts) { in playAnimation()
1054 const Animation::Frame& frame(part.frames[j]); in playAnimation()
1105 void BootAnimation::releaseAnimation(Animation* animation) const in releaseAnimation()
1107 for (Vector<Animation::Part>::iterator it = animation->parts.begin(), in releaseAnimation()
1117 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) in loadAnimation()
1131 Animation *animation = new Animation; in loadAnimation()