Lines Matching refs:Animation
58 struct Animation { struct
87 Animation* animation; argument
104 virtual void init(const Vector<Animation::Part>& /*parts*/) {} in init() argument
112 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/, in playPart()
155 bool validClock(const Animation::Part& part);
156 Animation* loadAnimation(const String8&);
157 bool playAnimation(const Animation&);
158 void releaseAnimation(Animation*) const;
159 bool parseAnimationDesc(Animation&);
160 bool preloadZip(Animation &animation);
191 Animation* mAnimation = nullptr;