Lines Matching refs:RenderNode
66 static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, in createOrUpdateLayer()
124 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
130 void prepareAndDraw(RenderNode* node);
132 void buildLayer(RenderNode* node);
133 void markLayerInUse(RenderNode* node);
150 void addRenderNode(RenderNode* node, bool placeFront);
151 void removeRenderNode(RenderNode* node);
203 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
262 std::vector<sp<RenderNode>> mRenderNodes;
270 std::set<RenderNode*> mPrefetchedLayers;