Lines Matching refs:allowFallback
500 bool allowFallback, in asyncStartComputePartitioned() argument
509 allowFallback &= !plan.isSimpleCpu(); in asyncStartComputePartitioned()
523 if (allowFallback && !missedDeadline) break; in asyncStartComputePartitioned()
561 if (!allowFallback) { in asyncStartComputePartitioned()
577 CHECK(allowFallback); in asyncStartComputePartitioned()
631 bool allowFallback) { in startComputeFenced() argument
635 allowFallback &= !plan.isSimpleCpu(); in startComputeFenced()
653 if (allowFallback && !missedDeadline) break; in startComputeFenced()
690 if (!allowFallback) { in startComputeFenced()
770 const bool allowFallback = DeviceManager::partitioningAllowsFallback(mPartitioning); in computeFenced() local
775 this, *mPlan, controller, waitFor, timeoutDurationAfterFence, deadline, allowFallback); in computeFenced()
829 const bool allowFallback = DeviceManager::partitioningAllowsFallback(mPartitioning); in compute() local
836 asyncStartComputePartitioned(this, *mPlan, controller, allowFallback, deadline, in compute()
857 asyncStartComputePartitioned(this, *mPlan, controller, allowFallback, deadline, in compute()
862 [this, controller, allowFallback, deadline, executionCallback] { in compute()
863 asyncStartComputePartitioned(this, *mPlan, controller, allowFallback, in compute()