Lines Matching refs:shader
256 GLuint shader = glCreateShader(shaderType); in loadShader() local
258 if (shader) { in loadShader()
259 glShaderSource(shader, 1, &pSource, nullptr); in loadShader()
261 glCompileShader(shader); in loadShader()
264 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
268 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
273 glGetShaderInfoLog(shader, infoLen, nullptr, buf); in loadShader()
281 glGetShaderInfoLog(shader, 0x1000, nullptr, buf); in loadShader()
287 glDeleteShader(shader); in loadShader()
288 shader = 0; in loadShader()
291 ASSERT_TRUE(shader != 0); in loadShader()
292 *outShader = shader; in loadShader()