Lines Matching refs:GraphicBuffer

49     sp<GraphicBuffer> gbuffer(new GraphicBuffer(  in AHardwareBuffer_allocate()
56 GraphicBuffer::dumpAllocationsToSystemLog(); in AHardwareBuffer_allocate()
84 const GraphicBuffer* gbuffer = AHardwareBuffer_to_GraphicBuffer(buffer); in AHardwareBuffer_describe()
114 GraphicBuffer* gbuffer = AHardwareBuffer_to_GraphicBuffer(buffer); in AHardwareBuffer_lockAndGetInfo()
166 GraphicBuffer* gbuffer = AHardwareBuffer_to_GraphicBuffer(buffer); in AHardwareBuffer_lock()
195 GraphicBuffer* gBuffer = AHardwareBuffer_to_GraphicBuffer(buffer); in AHardwareBuffer_lockPlanes()
234 GraphicBuffer* gBuffer = AHardwareBuffer_to_GraphicBuffer(buffer); in AHardwareBuffer_unlock()
243 const GraphicBuffer* gBuffer = AHardwareBuffer_to_GraphicBuffer(buffer); in AHardwareBuffer_sendHandleToUnixSocket()
356 GraphicBuffer* gBuffer = new GraphicBuffer(); in AHardwareBuffer_recvHandleFromUnixSocket()
373 GraphicBuffer* gBuffer = new GraphicBuffer(); in AHardwareBuffer_isSupported()
408 const GraphicBuffer* gbuffer = AHardwareBuffer_to_GraphicBuffer(buffer); in AHardwareBuffer_getNativeHandle()
416 static_cast<int32_t>(GraphicBuffer::TAKE_UNREGISTERED_HANDLE)); in AHardwareBuffer_createFromHandle()
418 static_cast<int32_t>(GraphicBuffer::CLONE_HANDLE)); in AHardwareBuffer_createFromHandle()
429 const auto wrapMethod = static_cast<GraphicBuffer::HandleWrapMethod>(method); in AHardwareBuffer_createFromHandle()
430 sp<GraphicBuffer> gbuffer(new GraphicBuffer(handle, wrapMethod, desc->width, desc->height, in AHardwareBuffer_createFromHandle()
696 const GraphicBuffer* AHardwareBuffer_to_GraphicBuffer(const AHardwareBuffer* buffer) { in AHardwareBuffer_to_GraphicBuffer()
697 return GraphicBuffer::fromAHardwareBuffer(buffer); in AHardwareBuffer_to_GraphicBuffer()
700 GraphicBuffer* AHardwareBuffer_to_GraphicBuffer(AHardwareBuffer* buffer) { in AHardwareBuffer_to_GraphicBuffer()
701 return GraphicBuffer::fromAHardwareBuffer(buffer); in AHardwareBuffer_to_GraphicBuffer()
712 AHardwareBuffer* AHardwareBuffer_from_GraphicBuffer(GraphicBuffer* buffer) { in AHardwareBuffer_from_GraphicBuffer()