Lines Matching refs:settings
120 void invokeDraw(renderengine::DisplaySettings settings, in invokeDraw()
123 status_t status = sRE->drawLayers(settings, layers, buffer->getNativeBuffer(), true, in invokeDraw()
140 renderengine::DisplaySettings settings; in drawEmptyLayers() local
144 invokeDraw(settings, layers, buffer); in drawEmptyLayers()
300 renderengine::DisplaySettings settings; in fillBuffer() local
301 settings.physicalDisplay = fullscreenRect(); in fillBuffer()
302 settings.clip = fullscreenRect(); in fillBuffer()
313 invokeDraw(settings, layers, mBuffer); in fillBuffer()
342 renderengine::DisplaySettings settings; in fillRedOffsetBuffer() local
343 settings.physicalDisplay = offsetRect(); in fillRedOffsetBuffer()
344 settings.clip = offsetRectAtZero(); in fillRedOffsetBuffer()
354 invokeDraw(settings, layers, mBuffer); in fillRedOffsetBuffer()
373 renderengine::DisplaySettings settings; in fillBufferCheckers() local
374 settings.physicalDisplay = fullscreenRect(); in fillBufferCheckers()
376 settings.clip = Rect(2, 2); in fillBufferCheckers()
377 settings.globalTransform = transform; in fillBufferCheckers()
403 invokeDraw(settings, layers, mBuffer); in fillBufferCheckers()
475 renderengine::DisplaySettings settings; in fillBufferWithLayerTransform() local
476 settings.physicalDisplay = fullscreenRect(); in fillBufferWithLayerTransform()
478 settings.clip = Rect(2, 2); in fillBufferWithLayerTransform()
492 invokeDraw(settings, layers, mBuffer); in fillBufferWithLayerTransform()
507 renderengine::DisplaySettings settings; in fillBufferWithColorTransform() local
508 settings.physicalDisplay = fullscreenRect(); in fillBufferWithColorTransform()
509 settings.clip = Rect(1, 1); in fillBufferWithColorTransform()
520 settings.colorTransform = mat4::scale(vec4(1, 0, 0, 1)); in fillBufferWithColorTransform()
529 invokeDraw(settings, layers, mBuffer); in fillBufferWithColorTransform()
540 renderengine::DisplaySettings settings; in fillRedBufferWithRoundedCorners() local
541 settings.physicalDisplay = fullscreenRect(); in fillRedBufferWithRoundedCorners()
542 settings.clip = fullscreenRect(); in fillRedBufferWithRoundedCorners()
555 invokeDraw(settings, layers, mBuffer); in fillRedBufferWithRoundedCorners()
576 renderengine::DisplaySettings settings; in overlayCorners() local
577 settings.physicalDisplay = fullscreenRect(); in overlayCorners()
578 settings.clip = fullscreenRect(); in overlayCorners()
589 invokeDraw(settings, layersFirst, mBuffer); in overlayCorners()
604 invokeDraw(settings, layersSecond, mBuffer); in overlayCorners()
613 renderengine::DisplaySettings settings; in fillRedBufferTextureTransform() local
614 settings.physicalDisplay = fullscreenRect(); in fillRedBufferTextureTransform()
615 settings.clip = Rect(1, 1); in fillRedBufferTextureTransform()
654 invokeDraw(settings, layers, mBuffer); in fillRedBufferTextureTransform()
663 renderengine::DisplaySettings settings; in fillRedBufferWithPremultiplyAlpha() local
664 settings.physicalDisplay = fullscreenRect(); in fillRedBufferWithPremultiplyAlpha()
666 settings.clip = Rect(1, 1); in fillRedBufferWithPremultiplyAlpha()
693 invokeDraw(settings, layers, mBuffer); in fillRedBufferWithPremultiplyAlpha()
702 renderengine::DisplaySettings settings; in fillRedBufferWithoutPremultiplyAlpha() local
703 settings.physicalDisplay = fullscreenRect(); in fillRedBufferWithoutPremultiplyAlpha()
705 settings.clip = Rect(1, 1); in fillRedBufferWithoutPremultiplyAlpha()
732 invokeDraw(settings, layers, mBuffer); in fillRedBufferWithoutPremultiplyAlpha()
741 renderengine::DisplaySettings settings; in clearLeftRegion() local
742 settings.physicalDisplay = fullscreenRect(); in clearLeftRegion()
744 settings.clip = Rect(4, 4); in clearLeftRegion()
745 settings.globalTransform = mat4::scale(vec4(2, 4, 0, 1)); in clearLeftRegion()
746 settings.clearRegion = Region(Rect(1, 1)); in clearLeftRegion()
751 invokeDraw(settings, layers, mBuffer); in clearLeftRegion()
768 renderengine::DisplaySettings settings; in TEST_F() local
775 status_t status = sRE->drawLayers(settings, layers, nullptr, true, base::unique_fd(), &fence); in TEST_F()
781 renderengine::DisplaySettings settings; in TEST_F() local
782 settings.physicalDisplay = fullscreenRect(); in TEST_F()
783 settings.clip = fullscreenRect(); in TEST_F()
792 status_t status = sRE->drawLayers(settings, layers, mBuffer->getNativeBuffer(), true, in TEST_F()
800 renderengine::DisplaySettings settings; in TEST_F() local
801 settings.physicalDisplay = fullscreenRect(); in TEST_F()
802 settings.clip = fullscreenRect(); in TEST_F()
811 status_t status = sRE->drawLayers(settings, layers, mBuffer->getNativeBuffer(), false, in TEST_F()
992 renderengine::DisplaySettings settings; in TEST_F() local
993 settings.physicalDisplay = fullscreenRect(); in TEST_F()
994 settings.clip = fullscreenRect(); in TEST_F()
1003 invokeDraw(settings, layers, mBuffer); in TEST_F()