Lines Matching refs:mHal
27 mHal.state.colorTargetsCount = 1; in FBOCache()
28 mHal.state.colorTargets = new Allocation*[mHal.state.colorTargetsCount]; in FBOCache()
29 mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount]; in FBOCache()
34 delete[] mHal.state.colorTargets; in ~FBOCache()
39 rsc->mHal.funcs.framebuffer.init(rsc, this); in init()
43 rsc->mHal.funcs.framebuffer.destroy(rsc, this); in deinit()
47 if (slot >= mHal.state.colorTargetsCount) { in bindColorTarget()
52 if (!(a->getIsTexture() || (a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT))) { in bindColorTarget()
58 mHal.state.colorTargets[slot] = a; in bindColorTarget()
70 mHal.state.depthTarget = a; in bindDepthTarget()
75 for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) { in resetAll()
77 mHal.state.colorTargets[i] = nullptr; in resetAll()
80 mHal.state.depthTarget = nullptr; in resetAll()
89 rsc->mHal.funcs.framebuffer.setActive(rsc, this); in setup()