Lines Matching defs:rsc
45 void rsrBindTexture(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) { in rsrBindTexture()
51 void rsrBindConstant(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) { in rsrBindConstant()
57 void rsrBindConstant(Context *rsc, ProgramVertex *pv, uint32_t slot, Allocation *a) { in rsrBindConstant()
63 void rsrBindSampler(Context *rsc, ProgramFragment *pf, uint32_t slot, Sampler *s) { in rsrBindSampler()
69 void rsrBindProgramStore(Context *rsc, ProgramStore *ps) { in rsrBindProgramStore()
74 void rsrBindProgramFragment(Context *rsc, ProgramFragment *pf) { in rsrBindProgramFragment()
79 void rsrBindProgramVertex(Context *rsc, ProgramVertex *pv) { in rsrBindProgramVertex()
84 void rsrBindProgramRaster(Context *rsc, ProgramRaster *pr) { in rsrBindProgramRaster()
89 void rsrBindFrameBufferObjectColorTarget(Context *rsc, Allocation *a, uint32_t slot) { in rsrBindFrameBufferObjectColorTarget()
95 void rsrBindFrameBufferObjectDepthTarget(Context *rsc, Allocation *a) { in rsrBindFrameBufferObjectDepthTarget()
101 void rsrClearFrameBufferObjectColorTarget(Context *rsc, uint32_t slot) { in rsrClearFrameBufferObjectColorTarget()
106 void rsrClearFrameBufferObjectDepthTarget(Context *rsc) { in rsrClearFrameBufferObjectDepthTarget()
111 void rsrClearFrameBufferObjectTargets(Context *rsc) { in rsrClearFrameBufferObjectTargets()
120 void rsrVpLoadProjectionMatrix(Context *rsc, const rsc_Matrix *m) { in rsrVpLoadProjectionMatrix()
124 void rsrVpLoadModelMatrix(Context *rsc, const rsc_Matrix *m) { in rsrVpLoadModelMatrix()
128 void rsrVpLoadTextureMatrix(Context *rsc, const rsc_Matrix *m) { in rsrVpLoadTextureMatrix()
132 void rsrPfConstantColor(Context *rsc, ProgramFragment *pf, in rsrPfConstantColor()
138 void rsrVpGetProjectionMatrix(Context *rsc, rsc_Matrix *m) { in rsrVpGetProjectionMatrix()
147 void rsrDrawPath(Context *rsc, Path *sm) { in rsrDrawPath()
151 void rsrDrawMesh(Context *rsc, Mesh *sm) { in rsrDrawMesh()
159 void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) { in rsrDrawMeshPrimitive()
167 void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex, in rsrDrawMeshPrimitiveRange()
176 void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm, in rsrMeshComputeBoundingBox()
195 void rsrColor(Context *rsc, float r, float g, float b, float a) { in rsrColor()
200 void rsrPrepareClear(Context *rsc) { in rsrPrepareClear()
205 uint32_t rsrGetWidth(Context *rsc) { in rsrGetWidth()
209 uint32_t rsrGetHeight(Context *rsc) { in rsrGetHeight()
213 void rsrDrawTextAlloc(Context *rsc, Allocation *a, int x, int y) { in rsrDrawTextAlloc()
220 void rsrDrawText(Context *rsc, const char *text, int x, int y) { in rsrDrawText()
241 void rsrMeasureTextAlloc(Context *rsc, Allocation *a, in rsrMeasureTextAlloc()
252 void rsrMeasureText(Context *rsc, const char *text, in rsrMeasureText()
260 void rsrBindFont(Context *rsc, Font *font) { in rsrBindFont()
265 void rsrFontColor(Context *rsc, float r, float g, float b, float a) { in rsrFontColor()