Lines Matching defs:msg

139         sp<AMessage> msg = new AMessage(kWhatPrepare, this);  in prepare()  local
147 sp<AMessage> msg = new AMessage(kWhatPlay, this); in play() local
154 sp<AMessage> msg = new AMessage(kWhatPause, this); in pause() local
174 sp<AMessage> msg = new AMessage(kWhatSeek, this); in seek() local
182 sp<AMessage> msg = new AMessage(kWhatLoop, this); in loop() local
190 sp<AMessage> msg = new AMessage(kWhatBuffUpdateThres, this); in setBufferingUpdateThreshold() local
219 sp<AMessage> msg = new AMessage(kWhatAttachAuxEffect, this); in attachAuxEffect() local
229 sp<AMessage> msg = new AMessage(kWhatSetAuxEffectSendLevel, this); in setAuxEffectSendLevel() local
260 sp<AMessage> msg = new AMessage(kWhatSetPlayEvents, this); in setPlayEvents() local
288 sp<AMessage> msg = new AMessage(kWhatNotif, this); in notify() local
301 sp<AMessage> msg = new AMessage(kWhatNotif, this); in notify() local
313 void GenericPlayer::onMessageReceived(const sp<AMessage> &msg) { in onMessageReceived()
408 void GenericPlayer::onNotify(const sp<AMessage> &msg) { in onNotify()
474 void GenericPlayer::onSeek(const sp<AMessage> &msg) { in onSeek()
479 void GenericPlayer::onLoop(const sp<AMessage> &msg) { in onLoop()
499 void GenericPlayer::onBufferingUpdate(const sp<AMessage> &msg) { in onBufferingUpdate()
504 void GenericPlayer::onSetBufferingUpdateThreshold(const sp<AMessage> &msg) { in onSetBufferingUpdateThreshold()
514 void GenericPlayer::onAttachAuxEffect(const sp<AMessage> &msg) { in onAttachAuxEffect()
519 void GenericPlayer::onSetAuxEffectSendLevel(const sp<AMessage> &msg) { in onSetAuxEffectSendLevel()
524 void GenericPlayer::onSetPlayEvents(const sp<AMessage> &msg) { in onSetPlayEvents()
538 void GenericPlayer::onOneShot(const sp<AMessage> &msg) { in onOneShot()
568 sp<AMessage> msg = new AMessage(kWhatSeekComplete, this); in seekComplete() local
575 sp<AMessage> msg = new AMessage(kWhatBufferingUpdate, this); in bufferingUpdate() local
708 sp<AMessage> msg = new AMessage(kWhatOneShot, this); in updateOneShot() local