Lines Matching refs:damage
776 * vec<Rect> damage);
795 * The damage parameter describes a surface damage region as defined in
810 * @param damage is the surface damage region.
934 * setLayerSurfaceDamage(vec<Rect> damage);
940 * Once set through this function, the damage region remains the same
943 * If damage is non-empty, then it may be assumed that any portion of the
945 * this frame. If damage is empty, then the whole source buffer must be
949 * damage must contain exactly one empty rect([0, 0, 0, 0]).
951 * The damage rects are relative to the pre-transformed buffer, and their
955 * @param layer is the layer to which the damage region is set.
956 * @param damage is the new surface damage region.