Lines Matching refs:wRatio
383 float wRatio = 1.0; in getActionSafePosition() local
417 wRatio = (float)w/(float)fbWidth; in getActionSafePosition()
423 w = int(wRatio * asW); in getActionSafePosition()
479 float wRatio = 1.0; in getAspectRatioPosition() local
507 wRatio = (float)(inPos.w/actualWidth); in getAspectRatioPosition()
513 outPos.w = uint32_t(wRatio * width); in getAspectRatioPosition()
536 wRatio = (float)outPos.w/width; in getAspectRatioPosition()
542 outPos.w = uint32_t(wRatio * fbWidth); in getAspectRatioPosition()
561 wRatio = (float)outPos.w/fbWidth; in getAspectRatioPosition()
566 outPos.w = uint32_t(wRatio * (float)extW); in getAspectRatioPosition()
638 float wRatio = ((float)extW)/fbWidth; in calcExtDisplayPosition() local
642 displayFrame.left = int(wRatio*(float)displayFrame.left); in calcExtDisplayPosition()
644 displayFrame.right = int(wRatio*(float)displayFrame.right); in calcExtDisplayPosition()