Lines Matching refs:wRatio
398 float wRatio = 1.0; in getActionSafePosition() local
432 wRatio = (float)w/(float)fbWidth; in getActionSafePosition()
438 w = int(wRatio * asW); in getActionSafePosition()
466 float wRatio = 1.0; in getAspectRatioPosition() local
494 wRatio = (float)((float)inPos.w/actualWidth); in getAspectRatioPosition()
500 outPos.w = uint32_t(wRatio * width); in getAspectRatioPosition()
523 wRatio = (float)outPos.w/width; in getAspectRatioPosition()
529 outPos.w = uint32_t(wRatio * fbWidth); in getAspectRatioPosition()
548 wRatio = (float)outPos.w/fbWidth; in getAspectRatioPosition()
553 outPos.w = uint32_t(wRatio * (float)extW); in getAspectRatioPosition()
625 float wRatio = ((float)extW)/fbWidth; in calcExtDisplayPosition() local
629 displayFrame.left = int(wRatio*(float)displayFrame.left); in calcExtDisplayPosition()
631 displayFrame.right = int(wRatio*(float)displayFrame.right); in calcExtDisplayPosition()