Lines Matching refs:con
93 static void ggl_bindTexture(void* con, const GGLSurface* surface) in ggl_bindTexture() argument
95 GGL_CONTEXT(c, con); in ggl_bindTexture()
102 static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) in ggl_bindTextureLod() argument
104 GGL_CONTEXT(c, con); in ggl_bindTextureLod()
109 static void ggl_colorBuffer(void* con, const GGLSurface* surface) in ggl_colorBuffer() argument
111 GGL_CONTEXT(c, con); in ggl_colorBuffer()
129 static void ggl_readBuffer(void* con, const GGLSurface* surface) in ggl_readBuffer() argument
131 GGL_CONTEXT(c, con); in ggl_readBuffer()
135 static void ggl_depthBuffer(void* con, const GGLSurface* surface) in ggl_depthBuffer() argument
137 GGL_CONTEXT(c, con); in ggl_depthBuffer()
146 static void ggl_scissor(void* con, GGLint x, GGLint y, in ggl_scissor() argument
149 GGL_CONTEXT(c, con); in ggl_scissor()
177 static void ggl_enable(void* con, GGLenum name) in ggl_enable() argument
179 GGL_CONTEXT(c, con); in ggl_enable()
183 static void ggl_disable(void* con, GGLenum name) in ggl_disable() argument
185 GGL_CONTEXT(c, con); in ggl_disable()
189 static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en) in ggl_enableDisable() argument
191 GGL_CONTEXT(c, con); in ggl_enableDisable()
197 static void ggl_shadeModel(void* con, GGLenum mode) in ggl_shadeModel() argument
199 GGL_CONTEXT(c, con); in ggl_shadeModel()
218 static void ggl_color4xv(void* con, const GGLclampx* color) in ggl_color4xv() argument
220 GGL_CONTEXT(c, con); in ggl_color4xv()
227 static void ggl_colorGrad12xv(void* con, const GGLcolor* grad) in ggl_colorGrad12xv() argument
229 GGL_CONTEXT(c, con); in ggl_colorGrad12xv()
249 static void ggl_zGrad3xv(void* con, const GGLfixed32* grad) in ggl_zGrad3xv() argument
251 GGL_CONTEXT(c, con); in ggl_zGrad3xv()
260 static void ggl_wGrad3xv(void* con, const GGLfixed* grad) in ggl_wGrad3xv() argument
262 GGL_CONTEXT(c, con); in ggl_wGrad3xv()
270 static void ggl_fogGrad3xv(void* con, const GGLfixed* grad) in ggl_fogGrad3xv() argument
272 GGL_CONTEXT(c, con); in ggl_fogGrad3xv()
278 static void ggl_fogColor3xv(void* con, const GGLclampx* color) in ggl_fogColor3xv() argument
280 GGL_CONTEXT(c, con); in ggl_fogColor3xv()
302 static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst) in ggl_blendFunc() argument
304 GGL_CONTEXT(c, con); in ggl_blendFunc()
315 static void ggl_blendFuncSeparate(void* con, in ggl_blendFuncSeparate() argument
319 GGL_CONTEXT(c, con); in ggl_blendFuncSeparate()
332 static void ggl_texEnvi(void* con, GGLenum target, in ggl_texEnvi() argument
336 GGL_CONTEXT(c, con); in ggl_texEnvi()
357 static void ggl_texEnvxv(void* con, GGLenum target, in ggl_texEnvxv() argument
360 GGL_CONTEXT(c, con); in ggl_texEnvxv()
367 ggl_texEnvi(con, target, pname, params[0]); in ggl_texEnvxv()
388 static void ggl_texParameteri(void* con, in ggl_texParameteri() argument
393 GGL_CONTEXT(c, con); in ggl_texParameteri()
449 static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) in ggl_texCoordGradScale8xv() argument
451 GGL_CONTEXT(c, con); in ggl_texCoordGradScale8xv()
463 static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t) in ggl_texCoord2x() argument
465 GGL_CONTEXT(c, con); in ggl_texCoord2x()
472 static void ggl_texCoord2i(void* con, GGLint s, GGLint t) in ggl_texCoord2i() argument
474 ggl_texCoord2x(con, s<<16, t<<16); in ggl_texCoord2i()
477 static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) in ggl_texGeni() argument
479 GGL_CONTEXT(c, con); in ggl_texGeni()
499 static void ggl_activeTexture(void* con, GGLuint tmu) in ggl_activeTexture() argument
501 GGL_CONTEXT(c, con); in ggl_activeTexture()
512 static void ggl_colorMask(void* con, GGLboolean r, in ggl_colorMask() argument
517 GGL_CONTEXT(c, con); in ggl_colorMask()
529 static void ggl_depthMask(void* con, GGLboolean flag) in ggl_depthMask() argument
531 GGL_CONTEXT(c, con); in ggl_depthMask()
538 static void ggl_stencilMask(void* con, GGLuint mask) in ggl_stencilMask() argument
540 GGL_CONTEXT(c, con); in ggl_stencilMask()
549 static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref) in ggl_alphaFuncx() argument
551 GGL_CONTEXT(c, con); in ggl_alphaFuncx()
565 static void ggl_depthFunc(void* con, GGLenum func) in ggl_depthFunc() argument
567 GGL_CONTEXT(c, con); in ggl_depthFunc()
580 static void ggl_logicOp(void* con, GGLenum opcode) in ggl_logicOp() argument
582 GGL_CONTEXT(c, con); in ggl_logicOp()
829 ssize_t gglUninit(GGLContext* con) in gglUninit() argument
831 GGL_CONTEXT(c, (void*)con); in gglUninit()