Lines Matching refs:GGLfixed
391 const GGLfixed norm = gglMulx(width, gglSqrtRecipx(nx*nx+ny*ny), 4); in aa_linex()
670 const GGLfixed* top = p1; in edge_setup()
671 const GGLfixed* bot = p2; in edge_setup()
825 GGLfixed x; // edge position in 12.16 coordinates
826 GGLfixed x_incr; // on each y step, increment x by that amount
827 GGLfixed y_incr; // on each x step, increment y by that amount
860 const GGLfixed* top = p1; in aa_edge_setup()
861 const GGLfixed* bot = p2; in aa_edge_setup()
990 GGLfixed l = left->x; in aapolyx()
991 GGLfixed r = right->x; in aapolyx()
1006 GGLfixed l_min = gglMulAddx(left->x_incr, y - left->y_top, left->x, shift); in aapolyx()
1007 GGLfixed l_max = l; in aapolyx()
1013 GGLfixed r_min = gglMulAddx(right->x_incr, y - right->y_top, right->x, shift); in aapolyx()
1014 GGLfixed r_max = r; in aapolyx()
1031 const GGLfixed l_min_i = gglFloorx(l_min); in aapolyx()
1032 const GGLfixed l_max_i = gglCeilx (l_max); in aapolyx()
1033 const GGLfixed r_min_i = gglFloorx(r_min); in aapolyx()
1034 const GGLfixed r_max_i = gglCeilx (r_max); in aapolyx()
1069 GGLfixed dx = l_max - l_min; in aapolyx()
1122 GGLfixed dx = r_max - r_min; in aapolyx()