/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_COMPILER_OPTIMIZING_LINEAR_ORDER_H_ #define ART_COMPILER_OPTIMIZING_LINEAR_ORDER_H_ #include #include "nodes.h" namespace art { void LinearizeGraphInternal(const HGraph* graph, ArrayRef linear_order); // Linearizes the 'graph' such that: // (1): a block is always after its dominator, // (2): blocks of loops are contiguous. // // Storage is obtained through 'allocator' and the linear order it computed // into 'linear_order'. Once computed, iteration can be expressed as: // // for (HBasicBlock* block : linear_order) // linear order // // for (HBasicBlock* block : ReverseRange(linear_order)) // linear post order // template void LinearizeGraph(const HGraph* graph, Vector* linear_order) { static_assert(std::is_same::value, "Vector::value_type must be HBasicBlock*."); // Resize the vector and pass an ArrayRef<> to internal implementation which is shared // for all kinds of vectors, i.e. ArenaVector<> or ScopedArenaVector<>. linear_order->resize(graph->GetReversePostOrder().size()); LinearizeGraphInternal(graph, ArrayRef(*linear_order)); } } // namespace art #endif // ART_COMPILER_OPTIMIZING_LINEAR_ORDER_H_