/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "runtime_debug.h" #include #include "globals.h" namespace art { // We test here that the runtime-debug-checks are actually a no-op constexpr false in release // builds, as we can't check that in gtests (which are always debug). #ifdef NDEBUG namespace { DECLARE_RUNTIME_DEBUG_FLAG(kTestForConstexpr); static_assert(!kTestForConstexpr, "Issue with DECLARE_RUNTIME_DEBUG_FLAG in NDEBUG."); } #endif // Implementation of runtime debug flags. This should be compile-time optimized away in release // builds. namespace { bool gSlowEnabled = false; // Default for slow flags is "off." // Use a function with a static to ensure our vector storage doesn't have initialization order // issues. std::vector& GetFlagPtrs() { static std::vector g_flag_ptrs; return g_flag_ptrs; } bool RegisterRuntimeDebugFlagImpl(bool* flag_ptr) { GetFlagPtrs().push_back(flag_ptr); return gSlowEnabled; } void SetRuntimeDebugFlagsEnabledImpl(bool enabled) { gSlowEnabled = enabled; for (bool* flag_ptr : GetFlagPtrs()) { *flag_ptr = enabled; } } } // namespace bool RegisterRuntimeDebugFlag(bool* flag_ptr) { if (kIsDebugBuild) { return RegisterRuntimeDebugFlagImpl(flag_ptr); } return false; } void SetRuntimeDebugFlagsEnabled(bool enabled) { if (kIsDebugBuild) { SetRuntimeDebugFlagsEnabledImpl(enabled); } } } // namespace art