/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // CAUTION: THIS IS NOT A FULLY GENERAL BARRIER API. // It may either be used as a "latch" or single-use barrier, or it may be reused under // very limited conditions, e.g. if only Pass(), but not Wait() is called. Unlike a standard // latch API, it is possible to initialize the latch to a count of zero, repeatedly call // Pass() or Wait(), and only then set the count using the Increment() method. Threads at // a Wait() are only awoken if the count reaches zero AFTER the decrement is applied. // This works because, also unlike most latch APIs, there is no way to Wait() without // decrementing the count, and thus nobody can spuriosly wake up on the initial zero. #ifndef ART_RUNTIME_BARRIER_H_ #define ART_RUNTIME_BARRIER_H_ #include #include "base/locks.h" namespace art { class ConditionVariable; class LOCKABLE Mutex; // TODO: Maybe give this a better name. class Barrier { public: enum LockHandling { kAllowHoldingLocks, kDisallowHoldingLocks, }; // If verify_count_on_shutdown is true, the destructor verifies that the count is zero in the // destructor. This means that all expected threads went through the barrier. explicit Barrier(int count, bool verify_count_on_shutdown = true); virtual ~Barrier(); // Pass through the barrier, decrement the count but do not block. void Pass(Thread* self) REQUIRES(!GetLock()); // Wait on the barrier, decrement the count. void Wait(Thread* self) REQUIRES(!GetLock()); // The following three calls are only safe if we somehow know that no other thread both // - has been woken up, and // - has not left the Wait() or Increment() call. // If these calls are made in that situation, the offending thread is likely to go back // to sleep, resulting in a deadlock. // Increment the count by delta, wait on condition if count is non zero. If LockHandling is // kAllowHoldingLocks we will not check that all locks are released when waiting. template void Increment(Thread* self, int delta) REQUIRES(!GetLock()); // Increment the count by delta, wait on condition if count is non zero, with a timeout. Returns // true if time out occurred. bool Increment(Thread* self, int delta, uint32_t timeout_ms) REQUIRES(!GetLock()); // Set the count to a new value. This should only be used if there is no possibility that // another thread is still in Wait(). See above. void Init(Thread* self, int count) REQUIRES(!GetLock()); int GetCount(Thread* self) REQUIRES(!GetLock()); private: void SetCountLocked(Thread* self, int count) REQUIRES(GetLock()); Mutex* GetLock() { return lock_.get(); } // Counter, when this reaches 0 all people blocked on the barrier are signalled. int count_ GUARDED_BY(GetLock()); std::unique_ptr lock_ ACQUIRED_AFTER(Locks::abort_lock_); std::unique_ptr condition_ GUARDED_BY(GetLock()); const bool verify_count_on_shutdown_; }; } // namespace art #endif // ART_RUNTIME_BARRIER_H_