/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "monitor.h" #include #include #include "base/atomic.h" #include "barrier.h" #include "base/time_utils.h" #include "class_linker-inl.h" #include "common_runtime_test.h" #include "handle_scope-inl.h" #include "mirror/class-inl.h" #include "mirror/string-inl.h" // Strings are easiest to allocate #include "object_lock.h" #include "scoped_thread_state_change-inl.h" #include "thread_pool.h" namespace art { class MonitorTest : public CommonRuntimeTest { protected: void SetUpRuntimeOptions(RuntimeOptions *options) override { // Use a smaller heap SetUpRuntimeOptionsForFillHeap(options); options->push_back(std::make_pair("-Xint", nullptr)); } public: std::unique_ptr monitor_; Handle object_; Handle second_object_; Handle watchdog_object_; // One exception test is for waiting on another Thread's lock. This is used to race-free & // loop-free pass Thread* thread_; std::unique_ptr barrier_; std::unique_ptr complete_barrier_; bool completed_; }; // Check that an exception can be thrown correctly. // This test is potentially racy, but the timeout is long enough that it should work. class CreateTask : public Task { public: CreateTask(MonitorTest* monitor_test, uint64_t initial_sleep, int64_t millis, bool expected) : monitor_test_(monitor_test), initial_sleep_(initial_sleep), millis_(millis), expected_(expected) {} void Run(Thread* self) override { { ScopedObjectAccess soa(self); monitor_test_->thread_ = self; // Pass the Thread. monitor_test_->object_.Get()->MonitorEnter(self); // Lock the object. This should transition LockWord lock_after = monitor_test_->object_.Get()->GetLockWord(false); // it to thinLocked. LockWord::LockState new_state = lock_after.GetState(); // Cannot use ASSERT only, as analysis thinks we'll keep holding the mutex. if (LockWord::LockState::kThinLocked != new_state) { monitor_test_->object_.Get()->MonitorExit(self); // To appease analysis. ASSERT_EQ(LockWord::LockState::kThinLocked, new_state); // To fail the test. return; } // Force a fat lock by running identity hashcode to fill up lock word. monitor_test_->object_.Get()->IdentityHashCode(); LockWord lock_after2 = monitor_test_->object_.Get()->GetLockWord(false); LockWord::LockState new_state2 = lock_after2.GetState(); // Cannot use ASSERT only, as analysis thinks we'll keep holding the mutex. if (LockWord::LockState::kFatLocked != new_state2) { monitor_test_->object_.Get()->MonitorExit(self); // To appease analysis. ASSERT_EQ(LockWord::LockState::kFatLocked, new_state2); // To fail the test. return; } } // Need to drop the mutator lock to use the barrier. monitor_test_->barrier_->Wait(self); // Let the other thread know we're done. { ScopedObjectAccess soa(self); // Give the other task a chance to do its thing. NanoSleep(initial_sleep_ * 1000 * 1000); // Now try to Wait on the Monitor. Monitor::Wait(self, monitor_test_->object_.Get(), millis_, 0, true, ThreadState::kTimedWaiting); // Check the exception status against what we expect. EXPECT_EQ(expected_, self->IsExceptionPending()); if (expected_) { self->ClearException(); } } monitor_test_->complete_barrier_->Wait(self); // Wait for test completion. { ScopedObjectAccess soa(self); monitor_test_->object_.Get()->MonitorExit(self); // Release the object. Appeases analysis. } } void Finalize() override { delete this; } private: MonitorTest* monitor_test_; uint64_t initial_sleep_; int64_t millis_; bool expected_; }; class UseTask : public Task { public: UseTask(MonitorTest* monitor_test, uint64_t initial_sleep, int64_t millis, bool expected) : monitor_test_(monitor_test), initial_sleep_(initial_sleep), millis_(millis), expected_(expected) {} void Run(Thread* self) override { monitor_test_->barrier_->Wait(self); // Wait for the other thread to set up the monitor. { ScopedObjectAccess soa(self); // Give the other task a chance to do its thing. NanoSleep(initial_sleep_ * 1000 * 1000); Monitor::Wait(self, monitor_test_->object_.Get(), millis_, 0, true, ThreadState::kTimedWaiting); // Check the exception status against what we expect. EXPECT_EQ(expected_, self->IsExceptionPending()); if (expected_) { self->ClearException(); } } monitor_test_->complete_barrier_->Wait(self); // Wait for test completion. } void Finalize() override { delete this; } private: MonitorTest* monitor_test_; uint64_t initial_sleep_; int64_t millis_; bool expected_; }; class InterruptTask : public Task { public: InterruptTask(MonitorTest* monitor_test, uint64_t initial_sleep, uint64_t millis) : monitor_test_(monitor_test), initial_sleep_(initial_sleep), millis_(millis) {} void Run(Thread* self) override { monitor_test_->barrier_->Wait(self); // Wait for the other thread to set up the monitor. { ScopedObjectAccess soa(self); // Give the other task a chance to do its thing. NanoSleep(initial_sleep_ * 1000 * 1000); // Interrupt the other thread. monitor_test_->thread_->Interrupt(self); // Give it some more time to get to the exception code. NanoSleep(millis_ * 1000 * 1000); // Now try to Wait. Monitor::Wait(self, monitor_test_->object_.Get(), 10, 0, true, ThreadState::kTimedWaiting); // No check here, as depending on scheduling we may or may not fail. if (self->IsExceptionPending()) { self->ClearException(); } } monitor_test_->complete_barrier_->Wait(self); // Wait for test completion. } void Finalize() override { delete this; } private: MonitorTest* monitor_test_; uint64_t initial_sleep_; uint64_t millis_; }; class WatchdogTask : public Task { public: explicit WatchdogTask(MonitorTest* monitor_test) : monitor_test_(monitor_test) {} void Run(Thread* self) override { ScopedObjectAccess soa(self); monitor_test_->watchdog_object_.Get()->MonitorEnter(self); // Lock the object. monitor_test_->watchdog_object_.Get()->Wait(self, 30 * 1000, 0); // Wait for 30s, or being // woken up. monitor_test_->watchdog_object_.Get()->MonitorExit(self); // Release the lock. if (!monitor_test_->completed_) { LOG(FATAL) << "Watchdog timeout!"; } } void Finalize() override { delete this; } private: MonitorTest* monitor_test_; }; static void CommonWaitSetup(MonitorTest* test, ClassLinker* class_linker, uint64_t create_sleep, int64_t c_millis, bool c_expected, bool interrupt, uint64_t use_sleep, int64_t u_millis, bool u_expected, const char* pool_name) { Thread* const self = Thread::Current(); ScopedObjectAccess soa(self); // First create the object we lock. String is easiest. StackHandleScope<3> hs(soa.Self()); test->object_ = hs.NewHandle(mirror::String::AllocFromModifiedUtf8(self, "hello, world!")); test->watchdog_object_ = hs.NewHandle(mirror::String::AllocFromModifiedUtf8(self, "hello, world!")); // Create the barrier used to synchronize. test->barrier_ = std::make_unique(2); test->complete_barrier_ = std::make_unique(3); test->completed_ = false; // Our job: Fill the heap, then try Wait. { VariableSizedHandleScope vhs(soa.Self()); test->FillHeap(soa.Self(), class_linker, &vhs); // Now release everything. } // Need to drop the mutator lock to allow barriers. ScopedThreadSuspension sts(soa.Self(), kNative); ThreadPool thread_pool(pool_name, 3); thread_pool.AddTask(self, new CreateTask(test, create_sleep, c_millis, c_expected)); if (interrupt) { thread_pool.AddTask(self, new InterruptTask(test, use_sleep, static_cast(u_millis))); } else { thread_pool.AddTask(self, new UseTask(test, use_sleep, u_millis, u_expected)); } thread_pool.AddTask(self, new WatchdogTask(test)); thread_pool.StartWorkers(self); // Wait on completion barrier. test->complete_barrier_->Wait(self); test->completed_ = true; // Wake the watchdog. { ScopedObjectAccess soa2(self); test->watchdog_object_.Get()->MonitorEnter(self); // Lock the object. test->watchdog_object_.Get()->NotifyAll(self); // Wake up waiting parties. test->watchdog_object_.Get()->MonitorExit(self); // Release the lock. } thread_pool.StopWorkers(self); } // First test: throwing an exception when trying to wait in Monitor with another thread. TEST_F(MonitorTest, CheckExceptionsWait1) { // Make the CreateTask wait 10ms, the UseTask wait 10ms. // => The use task will get the lock first and get to self == owner check. // This will lead to OOM and monitor error messages in the log. ScopedLogSeverity sls(LogSeverity::FATAL); CommonWaitSetup(this, class_linker_, 10, 50, false, false, 2, 50, true, "Monitor test thread pool 1"); } // Second test: throwing an exception for invalid wait time. TEST_F(MonitorTest, CheckExceptionsWait2) { // Make the CreateTask wait 0ms, the UseTask wait 10ms. // => The create task will get the lock first and get to ms >= 0 // This will lead to OOM and monitor error messages in the log. ScopedLogSeverity sls(LogSeverity::FATAL); CommonWaitSetup(this, class_linker_, 0, -1, true, false, 10, 50, true, "Monitor test thread pool 2"); } // Third test: throwing an interrupted-exception. TEST_F(MonitorTest, CheckExceptionsWait3) { // Make the CreateTask wait 0ms, then Wait for a long time. Make the InterruptTask wait 10ms, // after which it will interrupt the create task and then wait another 10ms. // => The create task will get to the interrupted-exception throw. // This will lead to OOM and monitor error messages in the log. ScopedLogSeverity sls(LogSeverity::FATAL); CommonWaitSetup(this, class_linker_, 0, 500, true, true, 10, 50, true, "Monitor test thread pool 3"); } class TryLockTask : public Task { public: explicit TryLockTask(Handle obj) : obj_(obj) {} void Run(Thread* self) override { ScopedObjectAccess soa(self); // Lock is held by other thread, try lock should fail. ObjectTryLock lock(self, obj_); EXPECT_FALSE(lock.Acquired()); } void Finalize() override { delete this; } private: Handle obj_; }; // Test trylock in deadlock scenarios. TEST_F(MonitorTest, TestTryLock) { ScopedLogSeverity sls(LogSeverity::FATAL); Thread* const self = Thread::Current(); ThreadPool thread_pool("the pool", 2); ScopedObjectAccess soa(self); StackHandleScope<1> hs(self); Handle obj1( hs.NewHandle(mirror::String::AllocFromModifiedUtf8(self, "hello, world!"))); { ObjectLock lock1(self, obj1); { ObjectTryLock trylock(self, obj1); EXPECT_TRUE(trylock.Acquired()); } // Test failure case. thread_pool.AddTask(self, new TryLockTask(obj1)); thread_pool.StartWorkers(self); ScopedThreadSuspension sts(self, kSuspended); thread_pool.Wait(Thread::Current(), /*do_work=*/false, /*may_hold_locks=*/false); } // Test that the trylock actually locks the object. { ObjectTryLock trylock(self, obj1); EXPECT_TRUE(trylock.Acquired()); obj1->Notify(self); // Since we hold the lock there should be no monitor state exeception. self->AssertNoPendingException(); } thread_pool.StopWorkers(self); } } // namespace art