/* * Copyright 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef UTILITY_AAUDIO_UTILITIES_H #define UTILITY_AAUDIO_UTILITIES_H #include #include #include #include #include #include #include #include "aaudio/AAudio.h" /** * Convert an AAudio result into the closest matching Android status. */ android::status_t AAudioConvert_aaudioToAndroidStatus(aaudio_result_t result); /** * Convert an Android status into the closest matching AAudio result. */ aaudio_result_t AAudioConvert_androidToAAudioResult(android::status_t status); /** * Convert an aaudio_session_id_t to a value that is safe to pass to AudioFlinger. * @param sessionId * @return safe value */ audio_session_t AAudioConvert_aaudioToAndroidSessionId(aaudio_session_id_t sessionId); /** * Calculate the number of bytes and prevent numeric overflow. * The *sizeInBytes will be set to zero if there is an error. * * @param numFrames frame count * @param bytesPerFrame size of a frame in bytes * @param sizeInBytes pointer to a variable to receive total size in bytes * @return AAUDIO_OK or negative error, eg. AAUDIO_ERROR_OUT_OF_RANGE */ int32_t AAudioConvert_framesToBytes(int32_t numFrames, int32_t bytesPerFrame, int32_t *sizeInBytes); audio_format_t AAudioConvert_aaudioToAndroidDataFormat(aaudio_format_t aaudio_format); aaudio_format_t AAudioConvert_androidToAAudioDataFormat(audio_format_t format); /** * Note that this function does not validate the passed in value. * That is done somewhere else. * @return internal value */ audio_usage_t AAudioConvert_usageToInternal(aaudio_usage_t usage); /** * Note that this function does not validate the passed in value. * That is done somewhere else. * @return internal value */ audio_content_type_t AAudioConvert_contentTypeToInternal(aaudio_content_type_t contentType); /** * Note that this function does not validate the passed in value. * That is done somewhere else. * @return internal audio source */ audio_source_t AAudioConvert_inputPresetToAudioSource(aaudio_input_preset_t preset); /** * Note that this function does not validate the passed in value. * That is done somewhere else. * @return internal audio flags mask */ audio_flags_mask_t AAudioConvert_allowCapturePolicyToAudioFlagsMask( aaudio_allowed_capture_policy_t policy); // Note that this code may be replaced by Settings or by some other system configuration tool. #define AAUDIO_PROP_MMAP_POLICY "aaudio.mmap_policy" /** * Read system property. * @return AAUDIO_UNSPECIFIED, AAUDIO_POLICY_NEVER or AAUDIO_POLICY_AUTO or AAUDIO_POLICY_ALWAYS */ int32_t AAudioProperty_getMMapPolicy(); #define AAUDIO_PROP_MMAP_EXCLUSIVE_POLICY "aaudio.mmap_exclusive_policy" /** * Read system property. * @return AAUDIO_UNSPECIFIED, AAUDIO_POLICY_NEVER or AAUDIO_POLICY_AUTO or AAUDIO_POLICY_ALWAYS */ int32_t AAudioProperty_getMMapExclusivePolicy(); #define AAUDIO_PROP_MIXER_BURSTS "aaudio.mixer_bursts" /** * Read system property. * @return number of bursts per AAudio service mixer cycle */ int32_t AAudioProperty_getMixerBursts(); #define AAUDIO_PROP_HW_BURST_MIN_USEC "aaudio.hw_burst_min_usec" /** * Read a system property that specifies the number of extra microseconds that a thread * should sleep when waiting for another thread to service a FIFO. This is used * to avoid the waking thread from being overly optimistic about the other threads * wakeup timing. This value should be set high enough to cover typical scheduling jitter * for a real-time thread. * * @return number of microseconds to delay the wakeup. */ int32_t AAudioProperty_getWakeupDelayMicros(); #define AAUDIO_PROP_WAKEUP_DELAY_USEC "aaudio.wakeup_delay_usec" /** * Read a system property that specifies the minimum sleep time when polling the FIFO. * * @return minimum number of microseconds to sleep. */ int32_t AAudioProperty_getMinimumSleepMicros(); #define AAUDIO_PROP_MINIMUM_SLEEP_USEC "aaudio.minimum_sleep_usec" /** * Read system property. * This is handy in case the DMA is bursting too quickly for the CPU to keep up. * For example, there may be a DMA burst every 100 usec but you only * want to feed the MMAP buffer every 2000 usec. * * This will affect the framesPerBurst for an MMAP stream. * * @return minimum number of microseconds for a MMAP HW burst */ int32_t AAudioProperty_getHardwareBurstMinMicros(); /** * Is flush allowed for the given state? * @param state * @return AAUDIO_OK if allowed or an error */ aaudio_result_t AAudio_isFlushAllowed(aaudio_stream_state_t state); /** * Try a function f until it returns true. * * The function is always called at least once. * * @param f the function to evaluate, which returns a bool. * @param times the number of times to evaluate f. * @param sleepMs the sleep time per check of f, if greater than 0. * @return true if f() eventually returns true. */ static inline bool AAudio_tryUntilTrue( std::function f, int times, int sleepMs) { static const useconds_t US_PER_MS = 1000; sleepMs = std::max(sleepMs, 0); for (;;) { if (f()) return true; if (times <= 1) return false; --times; usleep(sleepMs * US_PER_MS); } } /** * Simple double buffer for a structure that can be written occasionally and read occasionally. * This allows a SINGLE writer with multiple readers. * * It is OK if the FIFO overflows and we lose old values. * It is also OK if we read an old value. * Thread may return a non-atomic result if the other thread is rapidly writing * new values on another core. */ template class SimpleDoubleBuffer { public: SimpleDoubleBuffer() : mValues() {} __attribute__((no_sanitize("integer"))) void write(T value) { int index = mCounter.load() & 1; mValues[index] = value; mCounter++; // Increment AFTER updating storage, OK if it wraps. } /** * This should only be called by the same thread that calls write() or when * no other thread is calling write. */ void clear() { mCounter.store(0); } T read() const { T result; int before; int after; int timeout = 3; do { // Check to see if a write occurred while were reading. before = mCounter.load(); int index = (before & 1) ^ 1; result = mValues[index]; after = mCounter.load(); } while ((after != before) && (after > 0) && (--timeout > 0)); return result; } /** * @return true if at least one value has been written */ bool isValid() const { return mCounter.load() > 0; } private: T mValues[2]; std::atomic mCounter{0}; }; class Timestamp { public: Timestamp() : mPosition(0) , mNanoseconds(0) {} Timestamp(int64_t position, int64_t nanoseconds) : mPosition(position) , mNanoseconds(nanoseconds) {} int64_t getPosition() const { return mPosition; } int64_t getNanoseconds() const { return mNanoseconds; } private: // These cannot be const because we need to implement the copy assignment operator. int64_t mPosition; int64_t mNanoseconds; }; /** * Pass a request to another thread. * This is used when one thread, A, wants another thread, B, to do something. * A naive approach would be for A to set a flag and for B to clear it when done. * But that creates a race condition. This technique avoids the race condition. * * Assumes only one requester and one acknowledger. */ class AtomicRequestor { public: __attribute__((no_sanitize("integer"))) void request() { mRequested++; } __attribute__((no_sanitize("integer"))) bool isRequested() { return (mRequested.load() - mAcknowledged.load()) > 0; } __attribute__((no_sanitize("integer"))) void acknowledge() { mAcknowledged++; } private: std::atomic mRequested{0}; std::atomic mAcknowledged{0}; }; #endif //UTILITY_AAUDIO_UTILITIES_H