/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define LOG_NDEBUG 0 #define LOG_TAG "ToneGenerator" #include #include #include #include "media/ToneGenerator.h" namespace android { // Descriptors for all available tones (See ToneGenerator::ToneDescriptor class declaration for details) const ToneGenerator::ToneDescriptor ToneGenerator::sToneDescriptors[] = { { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1336, 941, 0 }, 0, 0}, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_0 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1209, 697, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_1 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1336, 697, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_2 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1477, 697, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_3 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1209, 770, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_4 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1336, 770, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_5 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1477, 770, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_6 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1209, 852, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_7 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1336, 852, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_8 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1477, 852, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_9 { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1209, 941, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_S { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1477, 941, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_P { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1633, 697, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_A { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1633, 770, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_B { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1633, 852, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_C { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1633, 941, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_DTMF_D { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_SUP_DIAL { .segments = { { .duration = 500 , .waveFreq = { 425, 0 }, 0, 0}, { .duration = 500, .waveFreq = { 0 }, 0, 0}, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_SUP_BUSY { .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_SUP_CONGESTION { .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_SUP_RADIO_ACK { .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0}, { .duration = 200, .waveFreq = { 0 }, 0, 0}, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 2, .repeatSegment = 0 }, // TONE_SUP_RADIO_NOTAVAIL { .segments = { { .duration = 330, .waveFreq = { 950, 1400, 1800, 0 }, 0, 0}, { .duration = 1000, .waveFreq = { 0 }, 0, 0}, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_SUP_ERROR { .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 600, .waveFreq = { 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 3000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_SUP_CALL_WAITING { .segments = { { .duration = 1000, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_SUP_RINGTONE { .segments = { { .duration = 40, .waveFreq = { 400, 1200, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_PROP_BEEP { .segments = { { .duration = 100, .waveFreq = { 1200, 0 }, 0, 0 }, { .duration = 100, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 1, .repeatSegment = 0 }, // TONE_PROP_ACK { .segments = { { .duration = 400, .waveFreq = { 300, 400, 500, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_PROP_NACK { .segments = { { .duration = 200, .waveFreq = { 400, 1200, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_PROP_PROMPT { .segments = { { .duration = 40, .waveFreq = { 400, 1200, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 40, .waveFreq = { 400, 1200, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_PROP_BEEP2 { .segments = { { .duration = 250, .waveFreq = { 440, 0 }, 0, 0 }, { .duration = 250, .waveFreq = { 620, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_SUP_INTERCEPT { .segments = { { .duration = 250, .waveFreq = { 440, 0 }, 0, 0 }, { .duration = 250, .waveFreq = { 620, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 7, .repeatSegment = 0 }, // TONE_SUP_INTERCEPT_ABBREV { .segments = { { .duration = 250, .waveFreq = { 480, 620, 0 }, 0, 0 }, { .duration = 250, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 7, .repeatSegment = 0 }, // TONE_SUP_CONGESTION_ABBREV { .segments = { { .duration = 100, .waveFreq = { 350, 440, 0 }, 0, 0 }, { .duration = 100, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 2, .repeatSegment = 0 }, // TONE_SUP_CONFIRM { .segments = { { .duration = 100, .waveFreq = { 480, 0 }, 0, 0 }, { .duration = 100, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 3, .repeatSegment = 0 }, // TONE_SUP_PIP { .segments = {{ .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 425, 0 }, 0, 0}, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_DIAL_TONE_LITE { .segments = { { .duration = 2000, .waveFreq = { 440, 480, 0 }, 0, 0 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_NETWORK_USA_RINGBACK { .segments = { { .duration = 250, .waveFreq = { 440, 0 }, 0, 0 }, { .duration = 250, .waveFreq = { 620, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_INTERCEPT { .segments = { { .duration = 250, .waveFreq = { 440, 0 }, 0, 0 }, { .duration = 250, .waveFreq = { 620, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_ABBR_INTERCEPT { .segments = { { .duration = 250, .waveFreq = { 480, 620, 0 }, 0, 0 }, { .duration = 250, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_REORDER { .segments = { { .duration = 250, .waveFreq = { 480, 620, 0 }, 0, 0 }, { .duration = 250, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 7, .repeatSegment = 0 }, // TONE_CDMA_ABBR_REORDER { .segments = { { .duration = 500, .waveFreq = { 480, 620, 0 }, 0, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_NETWORK_BUSY { .segments = { { .duration = 100, .waveFreq = { 350, 440, 0 }, 0, 0 }, { .duration = 100, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 2, .repeatSegment = 0 }, // TONE_CDMA_CONFIRM { .segments = { { .duration = 500, .waveFreq = { 660, 1000, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_ANSWER { .segments = { { .duration = 300, .waveFreq = { 440, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_NETWORK_CALLWAITING { .segments = { { .duration = 100, .waveFreq = { 480, 0 }, 0, 0 }, { .duration = 100, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 3, .repeatSegment = 0 }, // TONE_CDMA_PIP { .segments = { { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 }, { .duration = 64, .waveFreq = { 2556, 0}, 19, 0}, { .duration = 32, .waveFreq = { 2091, 0}, 0, 0}, { .duration = 48, .waveFreq = { 2556, 0}, 0, 0}, { .duration = 4000, .waveFreq = { 0 }, 0, 0}, { .duration = 0, .waveFreq = { 0 }, 0, 0}}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_NORMAL { .segments = { { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 }, { .duration = 64, .waveFreq = { 2556, 0}, 7, 0 }, { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 }, { .duration = 400, .waveFreq = { 0 }, 0, 0 }, { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 }, { .duration = 64, .waveFreq = { 2556, 0}, 7, 4 }, { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_INTERGROUP { .segments = { { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 }, { .duration = 64, .waveFreq = { 2556, 0}, 3, 0 }, { .duration = 16, .waveFreq = { 2091, 0}, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 }, { .duration = 64, .waveFreq = { 2556, 0}, 3, 4 }, { .duration = 16, .waveFreq = { 2091, 0}, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_SP_PRI { .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0} }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PAT3 { .segments = { { .duration = 32, .waveFreq = { 2091, 0 }, 0, 0 }, { .duration = 64, .waveFreq = { 2556, 0 }, 4, 0 }, { .duration = 20, .waveFreq = { 2091, 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 } , 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PING_RING { .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0} }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PAT5 { .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0} }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PAT6 { .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0} }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PAT7 { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 39, 0 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_L { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 39, 0 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_L { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 39, 0 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_L { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 15, 0 }, { .duration = 400, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_SS { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 15, 0 }, { .duration = 400, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_SS { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 15, 0 }, { .duration = 400, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_SS { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 15, 6 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_SSL { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 15, 6 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_SSL { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 15, 6 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_SSL { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 19, 0 }, { .duration = 1000, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 19, 3 }, { .duration = 3000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_SS_2 { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 19, 0 }, { .duration = 1000, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 19, 3 }, { .duration = 3000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_SS_2 { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 19, 0 }, { .duration = 1000, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 19, 3 }, { .duration = 3000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_SS_2 { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 9, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 19, 3 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 9, 6 }, { .duration = 3000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_SLS { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 9, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 19, 3 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 9, 6 }, { .duration = 3000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_SLS { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 9, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 19, 3 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 9, 6 }, { .duration = 3000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_SLS { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 9, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 9, 3 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 9, 6 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 9, 9 }, { .duration = 2500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_S_X4 { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 9, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 9, 3 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 9, 6 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 9, 9 }, { .duration = 2500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_S_X4 { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 9, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 9, 3 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 9, 6 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 9, 9 }, { .duration = 2500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_S_X4 { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 19, 0 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_L { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 19, 0 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_PBX_L { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 19, 0 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_L { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 3 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_SS { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 3 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_PBX_SS { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 3 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_SS { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 15, 6 }, { .duration = 1000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_SSL { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 15, 6 }, { .duration = 1000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_PBX_SSL { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 15, 6 }, { .duration = 1000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_SSL { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 15, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 6 }, { .duration = 1000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_SLS { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 15, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 6 }, { .duration = 1000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_PBX_SLS { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 15, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 6 }, { .duration = 1000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_SLS { .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 6 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 4000, 0 }, 7, 9 }, { .duration = 800, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_S_X4 { .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 6 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 2900, 0 }, 7, 9 }, { .duration = 800, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_MED_PBX_S_X4 { .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 3 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 6 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 }, { .duration = 25, .waveFreq = { 1450, 0 }, 7, 9 }, { .duration = 800, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_S_X4 { .segments = { { .duration = 62, .waveFreq = { 1109, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 784, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 740, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 622, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 1109, 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_ALERT_NETWORK_LITE { .segments = { { .duration = 62, .waveFreq = { 1245, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 659, 0 }, 2, 0 }, { .duration = 62, .waveFreq = { 1245, 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_ALERT_AUTOREDIAL_LITE { .segments = { { .duration = 400, .waveFreq = { 1150, 770, 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_ONE_MIN_BEEP { .segments = { { .duration = 120, .waveFreq = { 941, 1477, 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_KEYPAD_VOLUME_KEY_LITE { .segments = { { .duration = 375, .waveFreq = { 587, 0 }, 0, 0 }, { .duration = 125, .waveFreq = { 1175, 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_PRESSHOLDKEY_LITE { .segments = { { .duration = 62, .waveFreq = { 587, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 784, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 831, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 784, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 1109, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 784, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 831, 0 }, 0, 0 }, { .duration = 62, .waveFreq = { 784, 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_ALERT_INCALL_LITE { .segments = { { .duration = 125, .waveFreq = { 941, 0 }, 0, 0 }, { .duration = 10, .waveFreq = { 0 }, 2, 0 }, { .duration = 4990, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_CDMA_EMERGENCY_RINGBACK { .segments = { { .duration = 125, .waveFreq = { 1319, 0 }, 0, 0 }, { .duration = 125, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 2, .repeatSegment = 0 }, // TONE_CDMA_ALERT_CALL_GUARD { .segments = { { .duration = 125, .waveFreq = { 1047, 0 }, 0, 0 }, { .duration = 125, .waveFreq = { 370, 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_SOFT_ERROR_LITE { .segments = { { .duration = 125, .waveFreq = { 1480, 0 }, 0, 0 }, { .duration = 125, .waveFreq = { 1397, 0 }, 0, 0 }, { .duration = 125, .waveFreq = { 784, 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 } }, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_CALLDROP_LITE { .segments = { { .duration = 500, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_NETWORK_BUSY_ONE_SHOT { .segments = { { .duration = 400, .waveFreq = { 1150, 770 }, 0, 0 }, { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_ABBR_ALERT { .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0 }}, .repeatCnt = 0, .repeatSegment = 0 }, // TONE_CDMA_SIGNAL_OFF { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 350, 440, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_ANSI_DIAL { .segments = { { .duration = 500, .waveFreq = { 480, 620, 0 }, 0, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_ANSI_BUSY { .segments = { { .duration = 250, .waveFreq = { 480, 620, 0 }, 0, 0 }, { .duration = 250, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_ANSI_CONGESTION { .segments = { { .duration = 300, .waveFreq = { 440, 0 }, 0, 0 }, { .duration = 9700, .waveFreq = { 0 }, 0, 0 }, { .duration = 100, .waveFreq = { 440, 0 }, 0, 0 }, { .duration = 100, .waveFreq = { 0 }, 0, 0 }, { .duration = 100, .waveFreq = { 440, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 1 }, // TONE_ANSI_CALL_WAITING { .segments = { { .duration = 2000, .waveFreq = { 440, 480, 0 }, 0, 0 }, { .duration = 4000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_ANSI_RINGTONE { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_JAPAN_DIAL { .segments = { { .duration = 500, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_JAPAN_BUSY { .segments = { { .duration = 1000, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_JAPAN_RADIO_ACK { .segments = { { .duration = 375, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 375, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_GB_BUSY { .segments = { { .duration = 400, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 350, .waveFreq = { 0 }, 0, 0 }, { .duration = 225, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 525, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_GB_CONGESTION { .segments = { { .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0}, { .duration = 0, .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_GB_RINGTONE { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 400, 425, 450, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_AUSTRALIA_DIAL { .segments = { { .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0}, { .duration = 0, .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_AUSTRALIA_RINGTONE { .segments = { { .duration = 375, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 375, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_AUSTRALIA_BUSY { .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 4400, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_AUSTRALIA_CALL_WAITING { .segments = { { .duration = 375, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 375, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_AUSTRALIA_CONGESTION { .segments = { { .duration = 750, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 750, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_SG_BUSY { .segments = { { .duration = 400, .waveFreq = { 401, 425, 449, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 400, .waveFreq = { 401, 425, 449, 0 }, 0, 0 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_SG_RINGTONE { .segments = { { .duration = 500, .waveFreq = { 480, 620, 0 }, 0, 0 }, { .duration = 500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_HK_BUSY { .segments = { { .duration = 400, .waveFreq = { 440, 480, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 400, .waveFreq = { 440, 480, 0 }, 0, 0 }, { .duration = 3000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_HK_RINGTONE { .segments = { { .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0}, { .duration = 0, .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_IE_RINGTONE { .segments = { { .duration = 180, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 }, { .duration = 4500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_IE_CALL_WAITING { .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 375, 400, 425, 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_INDIA_DIAL { .segments = { { .duration = 750, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 750, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_INDIA_BUSY { .segments = { { .duration = 250, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 250, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_INDIA_CONGESTION { .segments = { { .duration = 200, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 100, .waveFreq = { 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 400, 0 }, 0, 0 }, { .duration = 7500, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_INDIA_CALL_WAITING { .segments = { { .duration = 400, .waveFreq = { 375, 400, 425, 0 }, 0, 0 }, { .duration = 200, .waveFreq = { 0 }, 0, 0 }, { .duration = 400, .waveFreq = { 375, 400, 425, 0 }, 0, 0 }, { .duration = 2000, .waveFreq = { 0 }, 0, 0 }, { .duration = 0 , .waveFreq = { 0 }, 0, 0}}, .repeatCnt = ToneGenerator::TONEGEN_INF, .repeatSegment = 0 }, // TONE_INDIA_RINGTONE }; // Used by ToneGenerator::getToneForRegion() to convert user specified supervisory tone type // to actual tone for current region. const unsigned char /*tone_type*/ ToneGenerator::sToneMappingTable[NUM_REGIONS-1][NUM_SUP_TONES] = { { // ANSI TONE_ANSI_DIAL, // TONE_SUP_DIAL TONE_ANSI_BUSY, // TONE_SUP_BUSY TONE_ANSI_CONGESTION, // TONE_SUP_CONGESTION TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL TONE_SUP_ERROR, // TONE_SUP_ERROR TONE_ANSI_CALL_WAITING, // TONE_SUP_CALL_WAITING TONE_ANSI_RINGTONE // TONE_SUP_RINGTONE }, { // JAPAN TONE_JAPAN_DIAL, // TONE_SUP_DIAL TONE_JAPAN_BUSY, // TONE_SUP_BUSY TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION TONE_JAPAN_RADIO_ACK, // TONE_SUP_RADIO_ACK TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL TONE_SUP_ERROR, // TONE_SUP_ERROR TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING TONE_SUP_RINGTONE // TONE_SUP_RINGTONE }, { // GB TONE_ANSI_DIAL, // TONE_SUP_DIAL TONE_GB_BUSY, // TONE_SUP_BUSY TONE_GB_CONGESTION, // TONE_SUP_CONGESTION TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL TONE_SUP_ERROR, // TONE_SUP_ERROR TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING TONE_GB_RINGTONE // TONE_SUP_RINGTONE }, { // AUSTRALIA TONE_AUSTRALIA_DIAL, // TONE_SUP_DIAL TONE_AUSTRALIA_BUSY, // TONE_SUP_BUSY TONE_AUSTRALIA_CONGESTION, // TONE_SUP_CONGESTION TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL TONE_SUP_ERROR, // TONE_SUP_ERROR TONE_AUSTRALIA_CALL_WAITING,// TONE_SUP_CALL_WAITING TONE_AUSTRALIA_RINGTONE // TONE_SUP_RINGTONE }, { // SINGAPORE TONE_SUP_DIAL, // TONE_SUP_DIAL TONE_SG_BUSY, // TONE_SUP_BUSY TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL TONE_SUP_ERROR, // TONE_SUP_ERROR TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING TONE_SG_RINGTONE // TONE_SUP_RINGTONE }, { // HONGKONG TONE_SUP_DIAL, // TONE_SUP_DIAL TONE_HK_BUSY, // TONE_SUP_BUSY TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL TONE_SUP_ERROR, // TONE_SUP_ERROR TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING TONE_HK_RINGTONE // TONE_SUP_RINGTONE }, { // IRELAND TONE_SUP_DIAL, // TONE_SUP_DIAL TONE_SUP_BUSY, // TONE_SUP_BUSY TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL TONE_SUP_ERROR, // TONE_SUP_ERROR TONE_IE_CALL_WAITING, // TONE_SUP_CALL_WAITING TONE_IE_RINGTONE // TONE_SUP_RINGTONE }, { // INDIA TONE_INDIA_DIAL, // TONE_SUP_DIAL TONE_INDIA_BUSY, // TONE_SUP_BUSY TONE_INDIA_CONGESTION, // TONE_SUP_CONGESTION TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL TONE_SUP_ERROR, // TONE_SUP_ERROR TONE_INDIA_CALL_WAITING, // TONE_SUP_CALL_WAITING TONE_INDIA_RINGTONE // TONE_SUP_RINGTONE } }; //////////////////////////////////////////////////////////////////////////////// // ToneGenerator class Implementation //////////////////////////////////////////////////////////////////////////////// //---------------------------------- public methods ---------------------------- //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::ToneGenerator() // // Description: Constructor. Initializes the tone sequencer, intantiates required sine wave // generators, instantiates output audio track. // // Input: // streamType: Type of stream used for tone playback // volume: volume applied to tone (0.0 to 1.0) // // Output: // none // //////////////////////////////////////////////////////////////////////////////// ToneGenerator::ToneGenerator(audio_stream_type_t streamType, float volume, bool threadCanCallJava) { ALOGV("ToneGenerator constructor: streamType=%d, volume=%f", streamType, volume); mState = TONE_IDLE; if (AudioSystem::getOutputSamplingRate(&mSamplingRate, streamType) != NO_ERROR) { ALOGE("Unable to marshal AudioFlinger"); return; } mThreadCanCallJava = threadCanCallJava; mStreamType = streamType; mVolume = volume; mpToneDesc = NULL; mpNewToneDesc = NULL; // Generate tone by chunks of 20 ms to keep cadencing precision mProcessSize = (mSamplingRate * 20) / 1000; char value[PROPERTY_VALUE_MAX]; if (property_get("gsm.operator.iso-country", value, "") == 0) { property_get("gsm.sim.operator.iso-country", value, ""); } // If dual sim device has two SIM cards inserted and is not registerd to any network, // "," is set to "gsm.operator.iso-country" prop. // In this case, "gsm.sim.operator.iso-country" prop should be used. if (strlen(value) == 1 && strstr(value, ",") != NULL) { property_get("gsm.sim.operator.iso-country", value, ""); } if (strstr(value, "us") != NULL || strstr(value, "ca") != NULL) { mRegion = ANSI; } else if (strstr(value, "jp") != NULL) { mRegion = JAPAN; } else if (strstr(value, "gb") != NULL) { mRegion = GB; } else if (strstr(value, "au") != NULL) { mRegion = AUSTRALIA; } else if (strstr(value, "sg") != NULL) { mRegion = SINGAPORE; } else if (strstr(value, "hk") != NULL) { mRegion = HONGKONG; } else if (strstr(value, "ie") != NULL) { mRegion = IRELAND; } else if (strstr(value, "in") != NULL) { mRegion = INDIA; } else { mRegion = CEPT; } if (initAudioTrack()) { ALOGV("ToneGenerator INIT OK, time: %d", (unsigned int)(systemTime()/1000000)); } else { ALOGV("!!!ToneGenerator INIT FAILED!!!"); } } //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::~ToneGenerator() // // Description: Destructor. Stop sound playback and delete audio track if // needed and delete sine wave generators. // // Input: // none // // Output: // none // //////////////////////////////////////////////////////////////////////////////// ToneGenerator::~ToneGenerator() { ALOGV("ToneGenerator destructor"); if (mpAudioTrack != 0) { stopTone(); ALOGV("Delete Track: %p", mpAudioTrack.get()); mpAudioTrack.clear(); } clearWaveGens(); } //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::startTone() // // Description: Starts tone playback. // // Input: // toneType: Type of tone generated (values in enum tone_type) // durationMs: The tone duration in milliseconds. If the tone is limited in time by definition, // the actual duration will be the minimum of durationMs and the defined tone duration. // Ommiting or setting durationMs to -1 does not limit tone duration. // // Output: // none // //////////////////////////////////////////////////////////////////////////////// bool ToneGenerator::startTone(tone_type toneType, int durationMs) { bool lResult = false; status_t lStatus; if (toneType >= NUM_TONES) return lResult; toneType = getToneForRegion(toneType); if (toneType == TONE_CDMA_SIGNAL_OFF) { return true; } if (mState == TONE_IDLE) { ALOGV("startTone: try to re-init AudioTrack"); if (!initAudioTrack()) { return lResult; } } ALOGV("startTone toneType %d", toneType); mLock.lock(); // Get descriptor for requested tone mpNewToneDesc = &sToneDescriptors[toneType]; mDurationMs = durationMs; if (mState == TONE_STOPPED) { ALOGV("Start waiting for previous tone to stop"); lStatus = mWaitCbkCond.waitRelative(mLock, seconds(3)); if (lStatus != NO_ERROR) { ALOGE("--- start wait for stop timed out, status %d", lStatus); mState = TONE_IDLE; mLock.unlock(); return lResult; } } if (mState == TONE_INIT) { if (prepareWave()) { ALOGV("Immediate start, time %d", (unsigned int)(systemTime()/1000000)); lResult = true; mState = TONE_STARTING; if (clock_gettime(CLOCK_MONOTONIC, &mStartTime) != 0) { mStartTime.tv_sec = 0; } mLock.unlock(); mpAudioTrack->start(); mLock.lock(); if (mState == TONE_STARTING) { ALOGV("Wait for start callback"); lStatus = mWaitCbkCond.waitRelative(mLock, seconds(3)); if (lStatus != NO_ERROR) { ALOGE("--- Immediate start timed out, status %d", lStatus); mState = TONE_IDLE; lResult = false; } } } else { mState = TONE_IDLE; } } else { ALOGV("Delayed start"); mState = TONE_RESTARTING; mStartTime.tv_sec = 0; lStatus = mWaitCbkCond.waitRelative(mLock, seconds(3)); if (lStatus == NO_ERROR) { if (mState != TONE_IDLE) { lResult = true; } ALOGV("cond received"); } else { ALOGE("--- Delayed start timed out, status %d", lStatus); mState = TONE_IDLE; } } mLock.unlock(); ALOGV_IF(lResult, "Tone started, time %d", (unsigned int)(systemTime()/1000000)); ALOGW_IF(!lResult, "Tone start failed!!!, time %d", (unsigned int)(systemTime()/1000000)); return lResult; } //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::stopTone() // // Description: Stops tone playback. // // Input: // none // // Output: // none // //////////////////////////////////////////////////////////////////////////////// void ToneGenerator::stopTone() { ALOGV("stopTone"); mLock.lock(); if (mState != TONE_IDLE && mState != TONE_INIT) { if (mState == TONE_PLAYING || mState == TONE_STARTING || mState == TONE_RESTARTING) { struct timespec stopTime; // If the start time is valid, make sure that the number of audio samples produced // corresponds at least to the time between the start and stop commands. // This is needed in case of cold start of the output stream. if ((mStartTime.tv_sec != 0) && (clock_gettime(CLOCK_MONOTONIC, &stopTime) == 0)) { time_t sec = stopTime.tv_sec - mStartTime.tv_sec; auto nsec = stopTime.tv_nsec - mStartTime.tv_nsec; if (nsec < 0) { --sec; nsec += 1000000000; } if ((sec + 1) > ((time_t)(INT_MAX / mSamplingRate))) { mMaxSmp = sec * mSamplingRate; } else { // mSamplingRate is always > 1000 sec = sec * 1000 + nsec / 1000000; // duration in milliseconds mMaxSmp = (unsigned int)(((int64_t)sec * mSamplingRate) / 1000); } ALOGV("stopTone() forcing mMaxSmp to %d, total for far %d", mMaxSmp, mTotalSmp); } else { mState = TONE_STOPPING; } } ALOGV("waiting cond"); status_t lStatus = mWaitCbkCond.waitRelative(mLock, seconds(3)); if (lStatus == NO_ERROR) { // If the tone was restarted exit now before calling clearWaveGens(); if (mState != TONE_INIT) { mLock.unlock(); return; } ALOGV("track stop complete, time %d", (unsigned int)(systemTime()/1000000)); } else { ALOGE("--- Stop timed out"); mState = TONE_IDLE; mpAudioTrack->stop(); } clearWaveGens(); } mLock.unlock(); } //---------------------------------- private methods --------------------------- //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::initAudioTrack() // // Description: Allocates and configures AudioTrack used for PCM output. // // Input: // none // // Output: // none // //////////////////////////////////////////////////////////////////////////////// bool ToneGenerator::initAudioTrack() { // Open audio track in mono, PCM 16bit, default sampling rate. mpAudioTrack = new AudioTrack(); ALOGV("AudioTrack(%p) created", mpAudioTrack.get()); audio_attributes_t attr; audio_stream_type_t streamType = mStreamType; if (mStreamType == AUDIO_STREAM_VOICE_CALL) { streamType = AUDIO_STREAM_DTMF; } attr = AudioSystem::streamTypeToAttributes(streamType); const size_t frameCount = mProcessSize; status_t status = mpAudioTrack->set( AUDIO_STREAM_DEFAULT, 0, // sampleRate AUDIO_FORMAT_PCM_16_BIT, AUDIO_CHANNEL_OUT_MONO, frameCount, AUDIO_OUTPUT_FLAG_FAST, audioCallback, this, // user 0, // notificationFrames 0, // sharedBuffer mThreadCanCallJava, AUDIO_SESSION_ALLOCATE, AudioTrack::TRANSFER_CALLBACK, nullptr, AUDIO_UID_INVALID, -1, &attr); if (status != NO_ERROR) { ALOGE("AudioTrack(%p) set failed with error %d", mpAudioTrack.get(), status); mpAudioTrack.clear(); return false; } mpAudioTrack->setVolume(mVolume); mState = TONE_INIT; return true; } //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::audioCallback() // // Description: AudioTrack callback implementation. Generates a block of // PCM samples // and manages tone generator sequencer: tones pulses, tone duration... // // Input: // user reference (pointer to our ToneGenerator) // info audio buffer descriptor // // Output: // returned value: always true. // //////////////////////////////////////////////////////////////////////////////// void ToneGenerator::audioCallback(int event, void* user, void *info) { if (event != AudioTrack::EVENT_MORE_DATA) return; AudioTrack::Buffer *buffer = static_cast(info); ToneGenerator *lpToneGen = static_cast(user); int16_t *lpOut = buffer->i16; unsigned int lNumSmp = buffer->size/sizeof(int16_t); const ToneDescriptor *lpToneDesc = lpToneGen->mpToneDesc; if (buffer->size == 0) return; // Clear output buffer: WaveGenerator accumulates into lpOut buffer memset(lpOut, 0, buffer->size); while (lNumSmp) { unsigned int lReqSmp = lNumSmp < lpToneGen->mProcessSize*2 ? lNumSmp : lpToneGen->mProcessSize; unsigned int lGenSmp; unsigned int lWaveCmd = WaveGenerator::WAVEGEN_CONT; bool lSignal = false; lpToneGen->mLock.lock(); // Update pcm frame count and end time (current time at the end of this process) lpToneGen->mTotalSmp += lReqSmp; // Update tone gen state machine and select wave gen command switch (lpToneGen->mState) { case TONE_PLAYING: lWaveCmd = WaveGenerator::WAVEGEN_CONT; break; case TONE_STARTING: ALOGV("Starting Cbk"); lWaveCmd = WaveGenerator::WAVEGEN_START; break; case TONE_STOPPING: case TONE_RESTARTING: ALOGV("Stop/restart Cbk"); lWaveCmd = WaveGenerator::WAVEGEN_STOP; lpToneGen->mNextSegSmp = TONEGEN_INF; // forced to skip state machine management below break; case TONE_STOPPED: ALOGV("Stopped Cbk"); goto audioCallback_EndLoop; default: ALOGV("Extra Cbk"); goto audioCallback_EndLoop; } // Exit if tone sequence is over if (lpToneDesc->segments[lpToneGen->mCurSegment].duration == 0 || lpToneGen->mTotalSmp > lpToneGen->mMaxSmp) { if (lpToneGen->mState == TONE_PLAYING) { lpToneGen->mState = TONE_STOPPING; } if (lpToneDesc->segments[lpToneGen->mCurSegment].duration == 0) { goto audioCallback_EndLoop; } // fade out before stopping if maximum duration reached lWaveCmd = WaveGenerator::WAVEGEN_STOP; lpToneGen->mNextSegSmp = TONEGEN_INF; // forced to skip state machine management below } if (lpToneGen->mTotalSmp > lpToneGen->mNextSegSmp) { // Time to go to next sequence segment ALOGV("End Segment, time: %d", (unsigned int)(systemTime()/1000000)); lGenSmp = lReqSmp; // If segment, ON -> OFF transition : ramp volume down if (lpToneDesc->segments[lpToneGen->mCurSegment].waveFreq[0] != 0) { lWaveCmd = WaveGenerator::WAVEGEN_STOP; unsigned int lFreqIdx = 0; uint16_t lFrequency = lpToneDesc->segments[lpToneGen->mCurSegment].waveFreq[lFreqIdx]; while (lFrequency != 0) { WaveGenerator *lpWaveGen = lpToneGen->mWaveGens.valueFor(lFrequency); lpWaveGen->getSamples(lpOut, lGenSmp, lWaveCmd); lFrequency = lpToneDesc->segments[lpToneGen->mCurSegment].waveFreq[++lFreqIdx]; } ALOGV("ON->OFF, lGenSmp: %d, lReqSmp: %d", lGenSmp, lReqSmp); } // check if we need to loop and loop for the reqd times if (lpToneDesc->segments[lpToneGen->mCurSegment].loopCnt) { if (lpToneGen->mLoopCounter < lpToneDesc->segments[lpToneGen->mCurSegment].loopCnt) { ALOGV ("in if loop loopCnt(%d) loopctr(%d), CurSeg(%d)", lpToneDesc->segments[lpToneGen->mCurSegment].loopCnt, lpToneGen->mLoopCounter, lpToneGen->mCurSegment); lpToneGen->mCurSegment = lpToneDesc->segments[lpToneGen->mCurSegment].loopIndx; ++lpToneGen->mLoopCounter; } else { // completed loop. go to next segment lpToneGen->mLoopCounter = 0; lpToneGen->mCurSegment++; ALOGV ("in else loop loopCnt(%d) loopctr(%d), CurSeg(%d)", lpToneDesc->segments[lpToneGen->mCurSegment].loopCnt, lpToneGen->mLoopCounter, lpToneGen->mCurSegment); } } else { lpToneGen->mCurSegment++; ALOGV ("Goto next seg loopCnt(%d) loopctr(%d), CurSeg(%d)", lpToneDesc->segments[lpToneGen->mCurSegment].loopCnt, lpToneGen->mLoopCounter, lpToneGen->mCurSegment); } // Handle loop if last segment reached if (lpToneDesc->segments[lpToneGen->mCurSegment].duration == 0) { ALOGV("Last Seg: %d", lpToneGen->mCurSegment); // Pre increment loop count and restart if total count not reached. Stop sequence otherwise if (++lpToneGen->mCurCount <= lpToneDesc->repeatCnt) { ALOGV("Repeating Count: %d", lpToneGen->mCurCount); lpToneGen->mCurSegment = lpToneDesc->repeatSegment; if (lpToneDesc->segments[lpToneDesc->repeatSegment].waveFreq[0] != 0) { lWaveCmd = WaveGenerator::WAVEGEN_START; } ALOGV("New segment %d, Next Time: %lld", lpToneGen->mCurSegment, ((long long)(lpToneGen->mNextSegSmp)*1000)/lpToneGen->mSamplingRate); } else { lGenSmp = 0; ALOGV("End repeat, time: %d", (unsigned int)(systemTime()/1000000)); } } else { ALOGV("New segment %d, Next Time: %lld", lpToneGen->mCurSegment, ((long long)(lpToneGen->mNextSegSmp)*1000)/lpToneGen->mSamplingRate); if (lpToneDesc->segments[lpToneGen->mCurSegment].waveFreq[0] != 0) { // If next segment is not silent, OFF -> ON transition : reset wave generator lWaveCmd = WaveGenerator::WAVEGEN_START; ALOGV("OFF->ON, lGenSmp: %d, lReqSmp: %d", lGenSmp, lReqSmp); } else { lGenSmp = 0; } } // Update next segment transition position. No harm to do it also for last segment as lpToneGen->mNextSegSmp won't be used any more lpToneGen->mNextSegSmp += (lpToneDesc->segments[lpToneGen->mCurSegment].duration * lpToneGen->mSamplingRate) / 1000; } else { // Inside a segment keep tone ON or OFF if (lpToneDesc->segments[lpToneGen->mCurSegment].waveFreq[0] == 0) { lGenSmp = 0; // If odd segment, tone is currently OFF } else { lGenSmp = lReqSmp; // If event segment, tone is currently ON } } if (lGenSmp) { // If samples must be generated, call all active wave generators and acumulate waves in lpOut unsigned int lFreqIdx = 0; uint16_t lFrequency = lpToneDesc->segments[lpToneGen->mCurSegment].waveFreq[lFreqIdx]; while (lFrequency != 0) { WaveGenerator *lpWaveGen = lpToneGen->mWaveGens.valueFor(lFrequency); lpWaveGen->getSamples(lpOut, lGenSmp, lWaveCmd); lFrequency = lpToneDesc->segments[lpToneGen->mCurSegment].waveFreq[++lFreqIdx]; } } lNumSmp -= lReqSmp; lpOut += lReqSmp; audioCallback_EndLoop: switch (lpToneGen->mState) { case TONE_RESTARTING: ALOGV("Cbk restarting track"); if (lpToneGen->prepareWave()) { lpToneGen->mState = TONE_STARTING; if (clock_gettime(CLOCK_MONOTONIC, &lpToneGen->mStartTime) != 0) { lpToneGen->mStartTime.tv_sec = 0; } // must reload lpToneDesc as prepareWave() may change mpToneDesc lpToneDesc = lpToneGen->mpToneDesc; } else { ALOGW("Cbk restarting prepareWave() failed"); lpToneGen->mState = TONE_IDLE; lpToneGen->mpAudioTrack->stop(); // Force loop exit lNumSmp = 0; } lSignal = true; break; case TONE_STOPPING: ALOGV("Cbk Stopping"); lpToneGen->mState = TONE_STOPPED; // Force loop exit lNumSmp = 0; break; case TONE_STOPPED: lpToneGen->mState = TONE_INIT; ALOGV("Cbk Stopped track"); lpToneGen->mpAudioTrack->stop(); // Force loop exit lNumSmp = 0; buffer->size = 0; lSignal = true; break; case TONE_STARTING: ALOGV("Cbk starting track"); lpToneGen->mState = TONE_PLAYING; lSignal = true; break; case TONE_PLAYING: break; default: // Force loop exit lNumSmp = 0; buffer->size = 0; break; } if (lSignal) lpToneGen->mWaitCbkCond.broadcast(); lpToneGen->mLock.unlock(); } } //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::prepareWave() // // Description: Prepare wave generators and reset tone sequencer state machine. // mpNewToneDesc must have been initialized before calling this function. // Input: // none // // Output: // returned value: true if wave generators have been created, false otherwise // //////////////////////////////////////////////////////////////////////////////// bool ToneGenerator::prepareWave() { unsigned int segmentIdx = 0; if (mpNewToneDesc == NULL) { return false; } // Remove existing wave generators if any clearWaveGens(); mpToneDesc = mpNewToneDesc; if (mDurationMs == -1) { mMaxSmp = TONEGEN_INF; } else { if (mDurationMs > (int)(TONEGEN_INF / mSamplingRate)) { mMaxSmp = (mDurationMs / 1000) * mSamplingRate; } else { mMaxSmp = (mDurationMs * mSamplingRate) / 1000; } ALOGV("prepareWave, duration limited to %d ms", mDurationMs); } while (mpToneDesc->segments[segmentIdx].duration) { // Get total number of sine waves: needed to adapt sine wave gain. unsigned int lNumWaves = numWaves(segmentIdx); unsigned int freqIdx = 0; unsigned int frequency = mpToneDesc->segments[segmentIdx].waveFreq[freqIdx]; while (frequency) { // Instantiate a wave generator if ot already done for this frequency if (mWaveGens.indexOfKey(frequency) == NAME_NOT_FOUND) { ToneGenerator::WaveGenerator *lpWaveGen = new ToneGenerator::WaveGenerator(mSamplingRate, frequency, TONEGEN_GAIN/lNumWaves); mWaveGens.add(frequency, lpWaveGen); } frequency = mpNewToneDesc->segments[segmentIdx].waveFreq[++freqIdx]; } segmentIdx++; } // Initialize tone sequencer mTotalSmp = 0; mCurSegment = 0; mCurCount = 0; mLoopCounter = 0; if (mpToneDesc->segments[0].duration == TONEGEN_INF) { mNextSegSmp = TONEGEN_INF; } else{ mNextSegSmp = (mpToneDesc->segments[0].duration * mSamplingRate) / 1000; } return true; } //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::numWaves() // // Description: Count number of sine waves needed to generate a tone segment (e.g 2 for DTMF). // // Input: // segmentIdx tone segment index // // Output: // returned value: nummber of sine waves // //////////////////////////////////////////////////////////////////////////////// unsigned int ToneGenerator::numWaves(unsigned int segmentIdx) { unsigned int lCnt = 0; if (mpToneDesc->segments[segmentIdx].duration) { while (mpToneDesc->segments[segmentIdx].waveFreq[lCnt]) { lCnt++; } lCnt++; } return lCnt; } //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::clearWaveGens() // // Description: Removes all wave generators. // // Input: // none // // Output: // none // //////////////////////////////////////////////////////////////////////////////// void ToneGenerator::clearWaveGens() { ALOGV("Clearing mWaveGens:"); for (size_t lIdx = 0; lIdx < mWaveGens.size(); lIdx++) { delete mWaveGens.valueAt(lIdx); } mWaveGens.clear(); } //////////////////////////////////////////////////////////////////////////////// // // Method: ToneGenerator::getToneForRegion() // // Description: Get correct ringtone type according to current region. // The corrected ring tone type is the tone descriptor index in sToneDescriptors[]. // // Input: // none // // Output: // none // //////////////////////////////////////////////////////////////////////////////// ToneGenerator::tone_type ToneGenerator::getToneForRegion(tone_type toneType) { tone_type regionTone; if (mRegion == CEPT || toneType < FIRST_SUP_TONE || toneType > LAST_SUP_TONE) { regionTone = toneType; } else { regionTone = (tone_type) sToneMappingTable[mRegion][toneType - FIRST_SUP_TONE]; } ALOGV("getToneForRegion, tone %d, region %d, regionTone %d", toneType, mRegion, regionTone); return regionTone; } //////////////////////////////////////////////////////////////////////////////// // WaveGenerator::WaveGenerator class Implementation //////////////////////////////////////////////////////////////////////////////// //---------------------------------- public methods ---------------------------- //////////////////////////////////////////////////////////////////////////////// // // Method: WaveGenerator::WaveGenerator() // // Description: Constructor. // // Input: // samplingRate: Output sampling rate in Hz // frequency: Frequency of the sine wave to generate in Hz // volume: volume (0.0 to 1.0) // // Output: // none // //////////////////////////////////////////////////////////////////////////////// ToneGenerator::WaveGenerator::WaveGenerator(uint32_t samplingRate, uint16_t frequency, float volume) { double d0; double F_div_Fs; // frequency / samplingRate F_div_Fs = frequency / (double)samplingRate; d0 = - (float)GEN_AMP * sin(2 * M_PI * F_div_Fs); mS2_0 = (int16_t)d0; mS1 = 0; mS2 = mS2_0; mAmplitude_Q15 = (int16_t)(32767. * 32767. * volume / GEN_AMP); // take some margin for amplitude fluctuation if (mAmplitude_Q15 > 32500) mAmplitude_Q15 = 32500; d0 = 32768.0 * cos(2 * M_PI * F_div_Fs); // Q14*2*cos() if (d0 > 32767) d0 = 32767; mA1_Q14 = (int16_t) d0; ALOGV("WaveGenerator init, mA1_Q14: %d, mS2_0: %d, mAmplitude_Q15: %d", mA1_Q14, mS2_0, mAmplitude_Q15); } //////////////////////////////////////////////////////////////////////////////// // // Method: WaveGenerator::~WaveGenerator() // // Description: Destructor. // // Input: // none // // Output: // none // //////////////////////////////////////////////////////////////////////////////// ToneGenerator::WaveGenerator::~WaveGenerator() { } //////////////////////////////////////////////////////////////////////////////// // // Method: WaveGenerator::getSamples() // // Description: Generates count samples of a sine wave and accumulates // result in outBuffer. // // Input: // outBuffer: Output buffer where to accumulate samples. // count: number of samples to produce. // command: special action requested (see enum gen_command). // // Output: // none // //////////////////////////////////////////////////////////////////////////////// void ToneGenerator::WaveGenerator::getSamples(int16_t *outBuffer, unsigned int count, unsigned int command) { long lS1, lS2; long lA1, lAmplitude; long Sample; // current sample // init local if (command == WAVEGEN_START) { lS1 = (long)0; lS2 = (long)mS2_0; } else { lS1 = mS1; lS2 = mS2; } lA1 = (long)mA1_Q14; lAmplitude = (long)mAmplitude_Q15; if (command == WAVEGEN_STOP) { lAmplitude <<= 16; if (count == 0) { return; } long dec = lAmplitude/count; // loop generation while (count) { count--; Sample = ((lA1 * lS1) >> S_Q14) - lS2; // shift delay lS2 = lS1; lS1 = Sample; Sample = ((lAmplitude>>16) * Sample) >> S_Q15; *(outBuffer++) += (int16_t)Sample; // put result in buffer lAmplitude -= dec; } } else { // loop generation while (count) { count--; Sample = ((lA1 * lS1) >> S_Q14) - lS2; // shift delay lS2 = lS1; lS1 = Sample; Sample = (lAmplitude * Sample) >> S_Q15; *(outBuffer++) += (int16_t)Sample; // put result in buffer } } // save status mS1 = lS1; mS2 = lS2; } } // end namespace android