/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include namespace android { class EffectDescriptor : public RefBase { public: EffectDescriptor(const effect_descriptor_t *desc, bool isMusicEffect, int id, audio_io_handle_t io, audio_session_t session) : mId(id), mIo(io), mSession(session), mEnabled(false), mSuspended(false), mIsMusicEffect(isMusicEffect) { memcpy (&mDesc, desc, sizeof(effect_descriptor_t)); } void dump(String8 *dst, int spaces = 0) const; int mId; // effect unique ID audio_io_handle_t mIo; // io the effect is attached to audio_session_t mSession; // audio session the effect is on effect_descriptor_t mDesc; // effect descriptor bool mEnabled; // enabled state: CPU load being used or not bool mSuspended; // enabled but suspended by concurent capture policy bool isMusicEffect() const { return mIsMusicEffect; } private: bool mIsMusicEffect; }; class EffectDescriptorCollection : public KeyedVector > { public: EffectDescriptorCollection(); status_t registerEffect(const effect_descriptor_t *desc, audio_io_handle_t io, int session, int id, bool isMusicEffect); status_t unregisterEffect(int id); sp getEffect(int id) const; EffectDescriptorCollection getEffectsForIo(audio_io_handle_t io) const; status_t setEffectEnabled(int id, bool enabled); bool isEffectEnabled(int id) const; uint32_t getMaxEffectsCpuLoad() const; uint32_t getMaxEffectsMemory() const; bool isNonOffloadableEffectEnabled() const; void moveEffects(audio_session_t session, audio_io_handle_t srcOutput, audio_io_handle_t dstOutput); void moveEffects(const std::vector& ids, audio_io_handle_t dstOutput); void dump(String8 *dst, int spaces = 0, bool verbose = true) const; private: status_t setEffectEnabled(const sp &effectDesc, bool enabled); uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects (in MIPS) uint32_t mTotalEffectsMemory; // current memory used by effects (in KB) uint32_t mTotalEffectsMemoryMaxUsed; // maximum memory used by effects (in KB) /** * Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units */ static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000; /** * Maximum memory allocated to audio effects in KB */ static const uint32_t MAX_EFFECTS_MEMORY = 512; }; } // namespace android