/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "AudioPolicyEngineInstance.h" #include "Engine.h" using std::string; namespace android { namespace audio_policy { EngineInstance::EngineInstance() { } EngineInstance *EngineInstance::getInstance() { static EngineInstance instance; return &instance; } EngineInstance::~EngineInstance() { } Engine *EngineInstance::getEngine() const { static Engine engine; return &engine; } template <> EngineInterface *EngineInstance::queryInterface() const { return getEngine()->queryInterface(); } template <> AudioPolicyPluginInterface *EngineInstance::queryInterface() const { return getEngine()->queryInterface(); } } // namespace audio_policy extern "C" EngineInterface* createEngineInstance() { return audio_policy::EngineInstance::getInstance()->queryInterface(); } extern "C" void destroyEngineInstance(EngineInterface*) { // The engine is a singleton. } } // namespace android