/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RENDERSTATE_H #define RENDERSTATE_H #include "utils/Macros.h" #include #include namespace android { namespace uirenderer { class Layer; namespace renderthread { class CacheManager; class RenderThread; } class IGpuContextCallback { public: virtual void onContextDestroyed() = 0; protected: virtual ~IGpuContextCallback() {} }; // wrapper of Caches for users to migrate to. class RenderState { PREVENT_COPY_AND_ASSIGN(RenderState); friend class renderthread::RenderThread; friend class renderthread::CacheManager; public: void registerContextCallback(IGpuContextCallback* cb) { mContextCallbacks.insert(cb); } void removeContextCallback(IGpuContextCallback* cb) { mContextCallbacks.erase(cb); } void registerLayer(Layer* layer) { mActiveLayers.insert(layer); } void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); } // TODO: This system is a little clunky feeling, this could use some // more thinking... void postDecStrong(VirtualLightRefBase* object); renderthread::RenderThread& getRenderThread() const { return mRenderThread; } private: explicit RenderState(renderthread::RenderThread& thread); ~RenderState() {} // Context notifications are only to be triggered by renderthread::RenderThread void onContextCreated(); void onContextDestroyed(); std::set mContextCallbacks; std::set mActiveLayers; renderthread::RenderThread& mRenderThread; pthread_t mThreadId; }; } /* namespace uirenderer */ } /* namespace android */ #endif /* RENDERSTATE_H */