/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include namespace android { class BufferItem; class Fence; class GraphicBuffer; class IConsumerListener; class NativeHandle; class IGraphicBufferConsumer : public IInterface { public: DECLARE_META_INTERFACE(GraphicBufferConsumer) enum { // Returned by releaseBuffer, after which the consumer must free any references to the // just-released buffer that it might have. STALE_BUFFER_SLOT = 1, // Returned by dequeueBuffer if there are no pending buffers available. NO_BUFFER_AVAILABLE, // Returned by dequeueBuffer if it's too early for the buffer to be acquired. PRESENT_LATER, }; // acquireBuffer attempts to acquire ownership of the next pending buffer in the BufferQueue. // If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a buffer is successfully // acquired, the information about the buffer is returned in BufferItem. // // If the buffer returned had previously been acquired then the BufferItem::mGraphicBuffer field // of buffer is set to NULL and it is assumed that the consumer still holds a reference to the // buffer. // // If presentWhen is non-zero, it indicates the time when the buffer will be displayed on // screen. If the buffer's timestamp is farther in the future, the buffer won't be acquired, and // PRESENT_LATER will be returned. The presentation time is in nanoseconds, and the time base // is CLOCK_MONOTONIC. // // If maxFrameNumber is non-zero, it indicates that acquireBuffer should only return a buffer // with a frame number less than or equal to maxFrameNumber. If no such frame is available // (such as when a buffer has been replaced but the consumer has not received the // onFrameReplaced callback), then PRESENT_LATER will be returned. // // Return of NO_ERROR means the operation completed as normal. // // Return of a positive value means the operation could not be completed at this time, but the // user should try again later: // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer) // * PRESENT_LATER - the buffer's timestamp is farther in the future // // Return of a negative value means an error has occurred: // * INVALID_OPERATION - too many buffers have been acquired virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen, uint64_t maxFrameNumber = 0) = 0; // detachBuffer attempts to remove all ownership of the buffer in the given slot from the buffer // queue. If this call succeeds, the slot will be freed, and there will be no way to obtain the // buffer from this interface. The freed slot will remain unallocated until either it is // selected to hold a freshly allocated buffer in dequeueBuffer or a buffer is attached to the // slot. The buffer must have already been acquired. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - the given slot number is invalid, either because it is out of the range // [0, NUM_BUFFER_SLOTS) or because the slot it refers to is not // currently acquired. virtual status_t detachBuffer(int slot) = 0; // attachBuffer attempts to transfer ownership of a buffer to the BufferQueue. If this call // succeeds, it will be as if this buffer was acquired from the returned slot number. As such, // this call will fail if attaching this buffer would cause too many buffers to be // simultaneously acquired. // // If the buffer is successfully attached, its frameNumber is initialized to 0. This must be // passed into the releaseBuffer call or else the buffer will be deallocated as stale. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - outSlot or buffer were NULL, or the generation number of the buffer did not // match the BufferQueue. // * INVALID_OPERATION - cannot attach the buffer because it would cause too many buffers // to be acquired. // * NO_MEMORY - no free slots available virtual status_t attachBuffer(int* outSlot, const sp& buffer) = 0; // releaseBuffer releases a buffer slot from the consumer back to the BufferQueue. This may be // done while the buffer's contents are still being accessed. The fence will signal when the // buffer is no longer in use. frameNumber is used to identify the exact buffer returned. // // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free any references to the // just-released buffer that it might have, as if it had received a onBuffersReleased() call // with a mask set for the released buffer. // // Note that the dependencies on EGL will be removed once we switch to using the Android HW // Sync HAL. // // Return of NO_ERROR means the operation completed as normal. // // Return of a positive value means the operation could not be completed at this time, but the // user should try again later: // * STALE_BUFFER_SLOT - see above (second paragraph) // // Return of a negative value means an error has occurred: // * BAD_VALUE - one of the following could've happened: // * the buffer slot was invalid // * the fence was NULL // * the buffer slot specified is not in the acquired state virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display, EGLSyncKHR fence, const sp& releaseFence) = 0; status_t releaseHelper(int buf, uint64_t frameNumber, const sp& releaseFence) { return releaseBuffer(buf, frameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, releaseFence); } // This is explicitly *not* the actual signature of IGBC::releaseBuffer, but: // 1) We have no easy way to send the EGL objects across Binder // 2) This has always been broken, probably because // 3) IGBC is rarely remoted // For now, we will choose to bury our heads in the sand and ignore this problem until such time // as we can finally finish converting away from EGL sync to native Android sync using ReleaseBuffer = decltype(&IGraphicBufferConsumer::releaseHelper); // consumerConnect connects a consumer to the BufferQueue. Only one consumer may be connected, // and when that consumer disconnects the BufferQueue is placed into the "abandoned" state, // causing most interactions with the BufferQueue by the producer to fail. controlledByApp // indicates whether the consumer is controlled by the application. // // consumer may not be NULL. // // Return of a value other than NO_ERROR means an error has occurred: // * NO_INIT - the BufferQueue has been abandoned // * BAD_VALUE - a NULL consumer was provided virtual status_t consumerConnect(const sp& consumer, bool controlledByApp) = 0; // consumerDisconnect disconnects a consumer from the BufferQueue. All buffers will be freed and // the BufferQueue is placed in the "abandoned" state, causing most interactions with the // BufferQueue by the producer to fail. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - no consumer is currently connected virtual status_t consumerDisconnect() = 0; // getReleasedBuffers sets the value pointed to by slotMask to a bit set. Each bit index with a // 1 corresponds to a released buffer slot with that index value. In particular, a released // buffer is one that has been released by the BufferQueue but has not yet been released by // the consumer. // // This should be called from the onBuffersReleased() callback. // // Return of a value other than NO_ERROR means an error has occurred: // * NO_INIT - the BufferQueue has been abandoned. virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0; // setDefaultBufferSize is used to set the size of buffers returned by dequeueBuffer when a // width and height of zero is requested. Default is 1x1. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - either w or h was zero virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0; // setMaxBufferCount sets the maximum value for the number of buffers used in the BufferQueue // (the initial default is NUM_BUFFER_SLOTS). If a call to setMaxAcquiredBufferCount (by the // consumer), or a call to setAsyncMode or setMaxDequeuedBufferCount (by the producer), would // cause this value to be exceeded then that call will fail. This call will fail if a producer // is connected to the BufferQueue. // // The count must be between 1 and NUM_BUFFER_SLOTS, inclusive. The count cannot be less than // maxAcquiredBufferCount. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - one of the below conditions occurred: // * bufferCount was out of range (see above). // * failure to adjust the number of available slots. // * INVALID_OPERATION - attempting to call this after a producer connected. virtual status_t setMaxBufferCount(int bufferCount) = 0; // setMaxAcquiredBufferCount sets the maximum number of buffers that can be acquired by the // consumer at one time (default 1). If this method succeeds, any new buffer slots will be both // unallocated and owned by the BufferQueue object (i.e. they are not owned by the producer or // consumer). Calling this may also cause some buffer slots to be emptied. // // This function should not be called with a value of maxAcquiredBuffers that is less than the // number of currently acquired buffer slots. Doing so will result in a BAD_VALUE error. // // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS. It also cannot // cause the maxBufferCount value to be exceeded. // // Return of a value other than NO_ERROR means an error has occurred: // * NO_INIT - the BufferQueue has been abandoned // * BAD_VALUE - one of the below conditions occurred: // * maxAcquiredBuffers was out of range (see above). // * failure to adjust the number of available slots. // * client would have more than the requested number of acquired buffers after // this call // * INVALID_OPERATION - attempting to call this after a producer connected. virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0; // setConsumerName sets the name used in logging virtual status_t setConsumerName(const String8& name) = 0; // setDefaultBufferFormat allows the BufferQueue to create GraphicBuffers of a defaultFormat if // no format is specified in dequeueBuffer. The initial default is PIXEL_FORMAT_RGBA_8888. // // Return of a value other than NO_ERROR means an unknown error has occurred. virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat) = 0; // setDefaultBufferDataSpace is a request to the producer to provide buffers of the indicated // dataSpace. The producer may ignore this request. The initial default is // HAL_DATASPACE_UNKNOWN. // // Return of a value other than NO_ERROR means an unknown error has occurred. virtual status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace) = 0; // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. These are merged // with the bits passed to dequeueBuffer. The values are enumerated in gralloc.h, // e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. // // Return of a value other than NO_ERROR means an unknown error has occurred. virtual status_t setConsumerUsageBits(uint64_t usage) = 0; // setConsumerIsProtected will turn on an internal bit that indicates whether // the consumer can handle protected gralloc buffers (i.e. with // GRALLOC_USAGE_PROTECTED set). IGraphicBufferProducer can query this // capability using NATIVE_WINDOW_CONSUMER_IS_PROTECTED. virtual status_t setConsumerIsProtected(bool isProtected) = 0; // setTransformHint bakes in rotation to buffers so overlays can be used. The values are // enumerated in window.h, e.g. NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 // (no transform). // // Return of a value other than NO_ERROR means an unknown error has occurred. virtual status_t setTransformHint(uint32_t hint) = 0; // Retrieve the sideband buffer stream, if any. virtual status_t getSidebandStream(sp* outStream) const = 0; // Retrieves any stored segments of the occupancy history of this BufferQueue and clears them. // Optionally closes out the pending segment if forceFlush is true. virtual status_t getOccupancyHistory(bool forceFlush, std::vector* outHistory) = 0; // discardFreeBuffers releases all currently-free buffers held by the BufferQueue, in order to // reduce the memory consumption of the BufferQueue to the minimum possible without // discarding data. // The consumer invoking this method is responsible for calling getReleasedBuffers() after this // call to free up any of its locally cached buffers. virtual status_t discardFreeBuffers() = 0; // dump state into a string virtual status_t dumpState(const String8& prefix, String8* outResult) const = 0; // Provide backwards source compatibility void dumpState(String8& result, const char* prefix) { String8 returned; dumpState(String8(prefix), &returned); result.append(returned); } }; class BnGraphicBufferConsumer : public SafeBnInterface { public: BnGraphicBufferConsumer() : SafeBnInterface("BnGraphicBufferConsumer") {} status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags = 0) override; }; } // namespace android