/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_FENCE_TIME_H #define ANDROID_FENCE_TIME_H #include #include #include #include #include #include #include #include namespace android { class FenceToFenceTimeMap; // A wrapper around fence that only implements isValid and getSignalTime. // It automatically closes the fence in a thread-safe manner once the signal // time is known. class FenceTime { friend class FenceToFenceTimeMap; public: // An atomic snapshot of the FenceTime that is flattenable. // // This class is needed because the FenceTime class may not stay // consistent for all steps of the flattening process. // // Not thread safe. struct Snapshot : public Flattenable { enum class State { EMPTY, FENCE, SIGNAL_TIME, }; Snapshot() = default; // Creates an empty snapshot. explicit Snapshot(const sp& fence); explicit Snapshot(nsecs_t signalTime); // Movable. Snapshot(Snapshot&& src) = default; Snapshot& operator=(Snapshot&& src) = default; // Not copyable. Snapshot(const Snapshot& src) = delete; Snapshot& operator=(const Snapshot&& src) = delete; // Flattenable implementation. size_t getFlattenedSize() const; size_t getFdCount() const; status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); State state{State::EMPTY}; sp fence{Fence::NO_FENCE}; nsecs_t signalTime{Fence::SIGNAL_TIME_INVALID}; }; static const std::shared_ptr NO_FENCE; explicit FenceTime(const sp& fence); explicit FenceTime(sp&& fence); // Passing in Fence::SIGNAL_TIME_PENDING is not allowed. // Doing so will convert the signalTime to Fence::SIGNAL_TIME_INVALID. explicit FenceTime(nsecs_t signalTime); // Do not allow default construction. Share NO_FENCE or explicitly construct // with Fence::SIGNAL_TIME_INVALID instead. FenceTime() = delete; // Do not allow copy, assign, or move. Use a shared_ptr to share the // signalTime result. Or use getSnapshot() if a thread-safe copy is really // needed. FenceTime(const FenceTime&) = delete; FenceTime(FenceTime&&) = delete; FenceTime& operator=(const FenceTime&) = delete; FenceTime& operator=(FenceTime&&) = delete; // This method should only be called when replacing the fence with // a signalTime. Since this is an indirect way of setting the signal time // of a fence, the snapshot should come from a trusted source. void applyTrustedSnapshot(const Snapshot& src); bool isValid() const; // Attempts to get the timestamp from the Fence if the timestamp isn't // already cached. Otherwise, it returns the cached value. nsecs_t getSignalTime(); // Gets the cached timestamp without attempting to query the Fence. nsecs_t getCachedSignalTime() const; // Returns a snapshot of the FenceTime in its current state. Snapshot getSnapshot() const; void signalForTest(nsecs_t signalTime); private: // For tests only. If forceValidForTest is true, then getSignalTime will // never return SIGNAL_TIME_INVALID and isValid will always return true. FenceTime(const sp& fence, bool forceValidForTest); enum class State { VALID, INVALID, FORCED_VALID_FOR_TEST, }; const State mState{State::INVALID}; // mMutex guards mFence and mSignalTime. // mSignalTime is also atomic since it is sometimes read outside the lock // for quick checks. mutable std::mutex mMutex; sp mFence{Fence::NO_FENCE}; std::atomic mSignalTime{Fence::SIGNAL_TIME_INVALID}; }; // A queue of FenceTimes that are expected to signal in FIFO order. // Only maintains a queue of weak pointers so it doesn't keep references // to Fences on its own. // // Can be used to get the signal time of a fence and close its file descriptor // without making a syscall for every fence later in the timeline. // Additionally, since the FenceTime caches the timestamp internally, // other timelines that reference the same FenceTime can avoid the syscall. // // FenceTimeline only keeps track of a limited number of entries to avoid // growing unbounded. Users of FenceTime must make sure they can work even // if FenceTimeline did nothing. i.e. they should eventually call // Fence::getSignalTime(), not only Fence::getCachedSignalTime(). // // push() and updateSignalTimes() are safe to call simultaneously from // different threads. class FenceTimeline { public: static constexpr size_t MAX_ENTRIES = 64; void push(const std::shared_ptr& fence); void updateSignalTimes(); private: mutable std::mutex mMutex; std::queue> mQueue GUARDED_BY(mMutex); }; // Used by test code to create or get FenceTimes for a given Fence. // // By design, Fences cannot be signaled from user space. However, this class // allows test code to set the apparent signalTime of a Fence and // have it be visible to all FenceTimes. Release code should not use // FenceToFenceTimeMap. // // FenceToFenceTimeMap keeps a weak reference to the FenceTime and automatically // garbage collects entries every time a new FenceTime is created to avoid // leaks. This prevents us from having to make the Fence destructor // automatically notify that the underlying fence has been destroyed, which // would affect release code paths. Garbage collecting so often is inefficient, // but acceptable for testing. // // Since FenceTimes maintain a strong reference to underlying Fences, there // should not be any aliasing issues where a new Fence happens to have the same // address as a previous Fence; the previous entry will be garbage collected // before the new one is added. class FenceToFenceTimeMap { public: // Create a new FenceTime with that wraps the provided Fence. std::shared_ptr createFenceTimeForTest(const sp& fence); // Signals all FenceTimes created through this class that are wrappers // around |fence|. void signalAllForTest(const sp& fence, nsecs_t signalTime); private: // Cleans up the entries that no longer have a strong reference. void garbageCollectLocked(); mutable std::mutex mMutex; std::unordered_map>> mMap; }; }; // namespace android #endif // ANDROID_FENCE_TIME_H