/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once namespace android { class FloatRect { public: FloatRect() = default; constexpr FloatRect(float _left, float _top, float _right, float _bottom) : left(_left), top(_top), right(_right), bottom(_bottom) {} float getWidth() const { return right - left; } float getHeight() const { return bottom - top; } FloatRect intersect(const FloatRect& other) const { FloatRect intersection = { // Inline to avoid tromping on other min/max defines or adding a // dependency on STL (left > other.left) ? left : other.left, (top > other.top) ? top : other.top, (right < other.right) ? right : other.right, (bottom < other.bottom) ? bottom : other.bottom }; if (intersection.getWidth() < 0 || intersection.getHeight() < 0) { return {0, 0, 0, 0}; } return intersection; } float left = 0.0f; float top = 0.0f; float right = 0.0f; float bottom = 0.0f; }; inline bool operator==(const FloatRect& a, const FloatRect& b) { return a.left == b.left && a.top == b.top && a.right == b.right && a.bottom == b.bottom; } } // namespace android