/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_TRANSFORM_H #define ANDROID_TRANSFORM_H #include #include #include #include #include #include #include #include #include namespace android { class Region; namespace ui { class Transform { public: Transform(); Transform(const Transform& other); explicit Transform(uint32_t orientation); ~Transform(); enum orientation_flags { ROT_0 = 0x00000000, FLIP_H = HAL_TRANSFORM_FLIP_H, FLIP_V = HAL_TRANSFORM_FLIP_V, ROT_90 = HAL_TRANSFORM_ROT_90, ROT_180 = FLIP_H|FLIP_V, ROT_270 = ROT_180|ROT_90, ROT_INVALID = 0x80 }; enum type_mask : uint32_t { IDENTITY = 0, TRANSLATE = 0x1, ROTATE = 0x2, SCALE = 0x4, UNKNOWN = 0x8 }; // query the transform bool preserveRects() const; uint32_t getType() const; uint32_t getOrientation() const; const vec3& operator [] (size_t i) const; // returns column i float tx() const; float ty() const; float sx() const; float sy() const; // modify the transform void reset(); void set(float tx, float ty); void set(float a, float b, float c, float d); status_t set(uint32_t flags, float w, float h); // transform data Rect makeBounds(int w, int h) const; vec2 transform(int x, int y) const; Region transform(const Region& reg) const; Rect transform(const Rect& bounds, bool roundOutwards = false) const; FloatRect transform(const FloatRect& bounds) const; Transform& operator = (const Transform& other); Transform operator * (const Transform& rhs) const; // assumes the last row is < 0 , 0 , 1 > vec2 transform(const vec2& v) const; vec3 transform(const vec3& v) const; // Expands from the internal 3x3 matrix to an equivalent 4x4 matrix mat4 asMatrix4() const; Transform inverse() const; // for debugging void dump(std::string& result, const char* name) const; void dump(const char* name) const; private: struct mat33 { vec3 v[3]; inline const vec3& operator [] (size_t i) const { return v[i]; } inline vec3& operator [] (size_t i) { return v[i]; } }; enum { UNKNOWN_TYPE = 0x80000000 }; uint32_t type() const; static bool absIsOne(float f); static bool isZero(float f); mat33 mMatrix; mutable uint32_t mType; }; } // namespace ui } // namespace android #endif /* ANDROID_TRANSFORM_H */