/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_GLEXTENSION_H #define ANDROID_SF_GLEXTENSION_H #include #include #include #include #include #include #include #include namespace android { namespace renderengine { namespace gl { class GLExtensions : public Singleton { public: bool hasNoConfigContext() const { return mHasNoConfigContext; } bool hasNativeFenceSync() const { return mHasNativeFenceSync; } bool hasFenceSync() const { return mHasFenceSync; } bool hasWaitSync() const { return mHasWaitSync; } bool hasProtectedContent() const { return mHasProtectedContent; } bool hasContextPriority() const { return mHasContextPriority; } bool hasSurfacelessContext() const { return mHasSurfacelessContext; } bool hasProtectedTexture() const { return mHasProtectedTexture; } void initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer, GLubyte const* version, GLubyte const* extensions); char const* getVendor() const; char const* getRenderer() const; char const* getVersion() const; char const* getExtensions() const; void initWithEGLStrings(char const* eglVersion, char const* eglExtensions); char const* getEGLVersion() const; char const* getEGLExtensions() const; protected: GLExtensions() = default; private: friend class Singleton; bool mHasNoConfigContext = false; bool mHasNativeFenceSync = false; bool mHasFenceSync = false; bool mHasWaitSync = false; bool mHasProtectedContent = false; bool mHasContextPriority = false; bool mHasSurfacelessContext = false; bool mHasProtectedTexture = false; String8 mVendor; String8 mRenderer; String8 mVersion; String8 mExtensions; String8 mEGLVersion; String8 mEGLExtensions; GLExtensions(const GLExtensions&); GLExtensions& operator=(const GLExtensions&); }; } // namespace gl } // namespace renderengine } // namespace android #endif // ANDROID_SF_GLEXTENSION_H