/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include namespace android { namespace renderengine { namespace gl { class GLESRenderEngine; class ImageManager { public: struct Barrier { std::mutex mutex; std::condition_variable_any condition; bool isOpen GUARDED_BY(mutex) = false; status_t result GUARDED_BY(mutex) = NO_ERROR; }; ImageManager(GLESRenderEngine* engine); ~ImageManager(); // Starts the background thread for the ImageManager // We need this to guarantee that the class is fully-constructed before the // thread begins running. void initThread(); void cacheAsync(const sp& buffer, const std::shared_ptr& barrier) EXCLUDES(mMutex); status_t cache(const sp& buffer); void releaseAsync(uint64_t bufferId, const std::shared_ptr& barrier) EXCLUDES(mMutex); private: struct QueueEntry { enum class Operation { Delete, Insert }; Operation op = Operation::Delete; sp buffer = nullptr; uint64_t bufferId = 0; std::shared_ptr barrier = nullptr; }; void queueOperation(const QueueEntry&& entry); void threadMain(); GLESRenderEngine* const mEngine; std::thread mThread; std::condition_variable_any mCondition; std::mutex mMutex; std::queue mQueue GUARDED_BY(mMutex); bool mRunning GUARDED_BY(mMutex) = true; }; } // namespace gl } // namespace renderengine } // namespace android