/* * Copyright (C) 2011-2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsScriptC.h" #include "rsMatrix4x4.h" #include "rsMatrix3x3.h" #include "rsMatrix2x2.h" #include "rsCpuCore.h" #include "rsCpuScript.h" using android::renderscript::Matrix2x2; using android::renderscript::Matrix3x3; using android::renderscript::Matrix4x4; #define EXPORT_F32_FN_F32(func) \ float __attribute__((overloadable)) SC_##func(float v) { \ return func(v); \ } #define EXPORT_F32_FN_F32_F32(func) \ float __attribute__((overloadable)) SC_##func(float t, float v) { \ return func(t, v); \ } ////////////////////////////////////////////////////////////////////////////// // Float util ////////////////////////////////////////////////////////////////////////////// // Handle missing Gingerbread functions like tgammaf. float SC_tgammaf(float x) { #ifdef RS_COMPATIBILITY_LIB return __builtin_tgamma(x); #else return tgammaf(x); #endif } uint32_t SC_abs_i32(int32_t v) {return abs(v);} static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { m->loadRotate(rot, x, y, z); } static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { m->loadScale(x, y, z); } static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { m->loadTranslate(x, y, z); } static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { m->rotate(rot, x, y, z); } static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { m->scale(x, y, z); } static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { m->translate(x, y, z); } static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { m->loadOrtho(l, r, b, t, n, f); } static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { m->loadFrustum(l, r, b, t, n, f); } static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { m->loadPerspective(fovy, aspect, near, far); } static bool SC_MatrixInverse_4x4(Matrix4x4 *m) { return m->inverse(); } static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) { return m->inverseTranspose(); } static void SC_MatrixTranspose_4x4(Matrix4x4 *m) { m->transpose(); } static void SC_MatrixTranspose_3x3(Matrix3x3 *m) { m->transpose(); } static void SC_MatrixTranspose_2x2(Matrix2x2 *m) { m->transpose(); } float SC_randf2(float min, float max) { float r = (float)rand(); r /= (float)RAND_MAX; r = r * (max - min) + min; return r; } EXPORT_F32_FN_F32(acosf) EXPORT_F32_FN_F32(acoshf) EXPORT_F32_FN_F32(asinf) EXPORT_F32_FN_F32(asinhf) EXPORT_F32_FN_F32(atanf) EXPORT_F32_FN_F32_F32(atan2f) EXPORT_F32_FN_F32(atanhf) EXPORT_F32_FN_F32(cbrtf) EXPORT_F32_FN_F32(ceilf) EXPORT_F32_FN_F32_F32(copysignf) EXPORT_F32_FN_F32(cosf) EXPORT_F32_FN_F32(coshf) EXPORT_F32_FN_F32(erfcf) EXPORT_F32_FN_F32(erff) EXPORT_F32_FN_F32(expf) EXPORT_F32_FN_F32(exp2f) EXPORT_F32_FN_F32(expm1f) EXPORT_F32_FN_F32_F32(fdimf) EXPORT_F32_FN_F32(floorf) float SC_fmaf(float u, float t, float v) {return fmaf(u, t, v);} EXPORT_F32_FN_F32_F32(fmaxf) EXPORT_F32_FN_F32_F32(fminf) EXPORT_F32_FN_F32_F32(fmodf) float SC_frexpf(float v, int* ptr) {return frexpf(v, ptr);} EXPORT_F32_FN_F32_F32(hypotf) int SC_ilogbf(float v) {return ilogbf(v); } float SC_ldexpf(float v, int i) {return ldexpf(v, i);} EXPORT_F32_FN_F32(lgammaf) float SC_lgammaf_r(float v, int* ptr) {return lgammaf_r(v, ptr);} EXPORT_F32_FN_F32(logf) EXPORT_F32_FN_F32(log10f) EXPORT_F32_FN_F32(log1pf) EXPORT_F32_FN_F32(logbf) float SC_modff(float v, float* ptr) {return modff(v, ptr);} EXPORT_F32_FN_F32_F32(nextafterf) EXPORT_F32_FN_F32_F32(powf) EXPORT_F32_FN_F32_F32(remainderf) float SC_remquof(float t, float v, int* ptr) {return remquof(t, v, ptr);} EXPORT_F32_FN_F32(rintf) EXPORT_F32_FN_F32(roundf) EXPORT_F32_FN_F32(sinf) EXPORT_F32_FN_F32(sinhf) EXPORT_F32_FN_F32(sqrtf) EXPORT_F32_FN_F32(tanf) EXPORT_F32_FN_F32(tanhf) EXPORT_F32_FN_F32(truncf) void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) { SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z); } void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z) { SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z); } void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z) { SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z); } void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) { SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z); } void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x, float y, float z) { SC_MatrixScale((Matrix4x4 *) m, x, y, z); } void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z) { SC_MatrixTranslate((Matrix4x4 *) m, x, y, z); } void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float l, float r, float b, float t, float n, float f) { SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f); } void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m, float l, float r, float b, float t, float n, float f) { SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f); } void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4 *m, float fovy, float aspect, float near, float far) { SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); } bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m) { return SC_MatrixInverse_4x4((Matrix4x4 *) m); } bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m) { return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m); } void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m) { SC_MatrixTranspose_4x4((Matrix4x4 *) m); } void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m) { SC_MatrixTranspose_3x3((Matrix3x3 *) m); } void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m) { SC_MatrixTranspose_2x2((Matrix2x2 *) m); }