/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsFileA3D.h" #include "rsMesh.h" #include "rsAnimation.h" #include "rs.h" #include namespace android { namespace renderscript { FileA3D::FileA3D(Context *rsc) : ObjectBase(rsc) { mAlloc = nullptr; mData = nullptr; mWriteStream = nullptr; mReadStream = nullptr; mMajorVersion = 0; mMinorVersion = 1; mDataSize = 0; } FileA3D::~FileA3D() { for (size_t i = 0; i < mIndex.size(); i ++) { delete mIndex[i]; } for (size_t i = 0; i < mWriteIndex.size(); i ++) { delete mWriteIndex[i]; } if (mWriteStream) { delete mWriteStream; } if (mReadStream) { delete mReadStream; } if (mAlloc) { free(mAlloc); } } void FileA3D::parseHeader(IStream *headerStream) { mMajorVersion = headerStream->loadU32(); mMinorVersion = headerStream->loadU32(); uint32_t flags = headerStream->loadU32(); mUse64BitOffsets = (flags & 1) != 0; uint32_t numIndexEntries = headerStream->loadU32(); for (uint32_t i = 0; i < numIndexEntries; i ++) { A3DIndexEntry *entry = new A3DIndexEntry(); entry->mObjectName = headerStream->loadString(); //ALOGV("Header data, entry name = %s", entry->mObjectName.string()); entry->mType = (RsA3DClassID)headerStream->loadU32(); if (mUse64BitOffsets){ entry->mOffset = headerStream->loadOffset(); entry->mLength = headerStream->loadOffset(); } else { entry->mOffset = headerStream->loadU32(); entry->mLength = headerStream->loadU32(); } entry->mRsObj = nullptr; mIndex.push_back(entry); } } bool FileA3D::load(Asset *asset) { return false; } bool FileA3D::load(const void *data, size_t length) { const uint8_t *localData = (const uint8_t *)data; size_t lengthRemaining = length; size_t magicStrLen = 12; if ((length < magicStrLen) || memcmp(data, "Android3D_ff", magicStrLen)) { return false; } localData += magicStrLen; lengthRemaining -= magicStrLen; // Next we get our header size uint64_t headerSize = 0; if (lengthRemaining < sizeof(headerSize)) { return false; } memcpy(&headerSize, localData, sizeof(headerSize)); localData += sizeof(headerSize); lengthRemaining -= sizeof(headerSize); if (lengthRemaining < headerSize) { return false; } // Now open the stream to parse the header IStream headerStream(localData, false); parseHeader(&headerStream); localData += headerSize; lengthRemaining -= headerSize; if (lengthRemaining < sizeof(mDataSize)) { return false; } // Read the size of the data memcpy(&mDataSize, localData, sizeof(mDataSize)); localData += sizeof(mDataSize); lengthRemaining -= sizeof(mDataSize); if (lengthRemaining < mDataSize) { return false; } // We should know enough to read the file in at this point. mData = (uint8_t *)localData; mReadStream = new IStream(mData, mUse64BitOffsets); return true; } bool FileA3D::load(FILE *f) { char magicString[12]; size_t len; ALOGV("file open 1"); len = fread(magicString, 1, 12, f); if ((len != 12) || memcmp(magicString, "Android3D_ff", 12)) { return false; } // Next thing is the size of the header uint64_t headerSize = 0; len = fread(&headerSize, 1, sizeof(headerSize), f); if (len != sizeof(headerSize) || headerSize == 0) { return false; } uint8_t *headerData = (uint8_t *)malloc(headerSize); if (!headerData) { return false; } len = fread(headerData, 1, headerSize, f); if (len != headerSize) { free(headerData); return false; } // Now open the stream to parse the header IStream headerStream(headerData, false); parseHeader(&headerStream); free(headerData); // Next thing is the size of the header len = fread(&mDataSize, 1, sizeof(mDataSize), f); if (len != sizeof(mDataSize) || mDataSize == 0) { return false; } ALOGV("file open size = %" PRIi64, mDataSize); // We should know enough to read the file in at this point. mAlloc = malloc(mDataSize); if (!mAlloc) { return false; } mData = (uint8_t *)mAlloc; len = fread(mAlloc, 1, mDataSize, f); if (len != mDataSize) { return false; } mReadStream = new IStream(mData, mUse64BitOffsets); ALOGV("Header is read an stream initialized"); return true; } size_t FileA3D::getNumIndexEntries() const { return mIndex.size(); } FileA3D::A3DIndexEntry::~A3DIndexEntry() { delete[] mObjectName; } const FileA3D::A3DIndexEntry *FileA3D::getIndexEntry(size_t index) const { if (index < mIndex.size()) { return mIndex[index]; } return nullptr; } ObjectBase *FileA3D::initializeFromEntry(size_t index) { if (index >= mIndex.size()) { return nullptr; } FileA3D::A3DIndexEntry *entry = mIndex[index]; if (!entry) { return nullptr; } if (entry->mRsObj) { entry->mRsObj->incUserRef(); return entry->mRsObj; } // Seek to the beginning of object mReadStream->reset(entry->mOffset); switch (entry->mType) { case RS_A3D_CLASS_ID_UNKNOWN: return nullptr; case RS_A3D_CLASS_ID_MESH: entry->mRsObj = Mesh::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_TYPE: entry->mRsObj = Type::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_ELEMENT: entry->mRsObj = Element::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_ALLOCATION: entry->mRsObj = Allocation::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_PROGRAM_VERTEX: //entry->mRsObj = ProgramVertex::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_PROGRAM_RASTER: //entry->mRsObj = ProgramRaster::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_PROGRAM_FRAGMENT: //entry->mRsObj = ProgramFragment::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_PROGRAM_STORE: //entry->mRsObj = ProgramStore::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_SAMPLER: //entry->mRsObj = Sampler::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_ANIMATION: //entry->mRsObj = Animation::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_ADAPTER_1D: //entry->mRsObj = Adapter1D::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_ADAPTER_2D: //entry->mRsObj = Adapter2D::createFromStream(mRSC, mReadStream); break; case RS_A3D_CLASS_ID_SCRIPT_C: break; case RS_A3D_CLASS_ID_SCRIPT_KERNEL_ID: break; case RS_A3D_CLASS_ID_SCRIPT_INVOKE_ID: break; case RS_A3D_CLASS_ID_SCRIPT_FIELD_ID: break; case RS_A3D_CLASS_ID_SCRIPT_METHOD_ID: break; case RS_A3D_CLASS_ID_SCRIPT_GROUP: break; case RS_A3D_CLASS_ID_CLOSURE: break; case RS_A3D_CLASS_ID_SCRIPT_GROUP2: break; } if (entry->mRsObj) { entry->mRsObj->incUserRef(); } return entry->mRsObj; } bool FileA3D::writeFile(const char *filename) { if (!mWriteStream) { ALOGE("No objects to write\n"); return false; } if (mWriteStream->getPos() == 0) { ALOGE("No objects to write\n"); return false; } FILE *writeHandle = fopen(filename, "wbe"); if (!writeHandle) { ALOGE("Couldn't open the file for writing\n"); return false; } // Open a new stream to make writing the header easier OStream headerStream(5*1024, false); headerStream.addU32(mMajorVersion); headerStream.addU32(mMinorVersion); uint32_t is64Bit = 0; headerStream.addU32(is64Bit); uint32_t writeIndexSize = mWriteIndex.size(); headerStream.addU32(writeIndexSize); for (uint32_t i = 0; i < writeIndexSize; i ++) { headerStream.addString(mWriteIndex[i]->mObjectName); headerStream.addU32((uint32_t)mWriteIndex[i]->mType); if (mUse64BitOffsets){ headerStream.addOffset(mWriteIndex[i]->mOffset); headerStream.addOffset(mWriteIndex[i]->mLength); } else { uint32_t offset = (uint32_t)mWriteIndex[i]->mOffset; headerStream.addU32(offset); offset = (uint32_t)mWriteIndex[i]->mLength; headerStream.addU32(offset); } } // Write our magic string so we know we are reading the right file fwrite(A3D_MAGIC_KEY, sizeof(char), strlen(A3D_MAGIC_KEY), writeHandle); // Store the size of the header to make it easier to parse when we read it uint64_t headerSize = headerStream.getPos(); fwrite(&headerSize, sizeof(headerSize), 1, writeHandle); // Now write our header fwrite(headerStream.getPtr(), sizeof(uint8_t), headerStream.getPos(), writeHandle); // Now write the size of the data part of the file for easier parsing later uint64_t fileDataSize = mWriteStream->getPos(); fwrite(&fileDataSize, sizeof(fileDataSize), 1, writeHandle); fwrite(mWriteStream->getPtr(), sizeof(uint8_t), mWriteStream->getPos(), writeHandle); int status = fclose(writeHandle); if (status != 0) { ALOGE("Couldn't close file\n"); return false; } return true; } void FileA3D::appendToFile(Context *con, ObjectBase *obj) { if (!obj) { return; } if (!mWriteStream) { const uint64_t initialStreamSize = 256*1024; mWriteStream = new OStream(initialStreamSize, false); } A3DIndexEntry *indexEntry = new A3DIndexEntry(); indexEntry->mObjectName = rsuCopyString(obj->getName()); indexEntry->mType = obj->getClassId(); indexEntry->mOffset = mWriteStream->getPos(); indexEntry->mRsObj = obj; mWriteIndex.push_back(indexEntry); obj->serialize(con, mWriteStream); indexEntry->mLength = mWriteStream->getPos() - indexEntry->mOffset; mWriteStream->align(4); } } // namespace renderscript } // namespace android