/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma version(1) #pragma rs java_package_name(com.android.rs.cppinfiniteloop) float4 gColor = {0.299f, 0.587f, 0.114f, 1.f}; /* RenderScript kernel that just sets the colour of the screen and does some * simple operations so it is not completely empty * (and can therefore be debugged). */ uchar4 __attribute__((kernel)) simple_kernel(uchar4 in) { float4 out = rsUnpackColor8888(in); out.r = gColor.r; out.g = gColor.g; out.b = gColor.b; out.a = gColor.a; uchar4 result = rsPackColorTo8888(out); return result; }