/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.media.c2@1.0; import android.hardware.graphics.bufferqueue@1.0::IGraphicBufferProducer; import android.hardware.graphics.bufferqueue@2.0::IGraphicBufferProducer; import android.hardware.media.omx@1.0::IGraphicBufferSource; import IConfigurable; import IComponentInterface; import IComponentListener; import IInputSink; import IInputSurface; import IInputSurfaceConnection; /** * Interface for a Codec2 component corresponding to API level 1.0 or below. * Components have two states: stopped and running. The running state has three * sub-states: executing, tripped and error. * * All methods in `IComponent` must not block. If a method call cannot be * completed in a timely manner, it must return `TIMED_OUT` in the return * status. */ interface IComponent { // METHODS AVAILABLE WHEN RUNNING // ========================================================================= /** * Queues up work for the component. * * This method must be supported in running (including tripped) states. * * It is acceptable for this method to return `OK` and return an error value * using the IComponentListener::onWorkDone() callback. * * @param workBundle `WorkBundle` object containing a list of `Work` objects * to queue to the component. * @return status Status of the call, which may be * - `OK` - Works in @p workBundle were successfully queued. * - `BAD_INDEX` - Some component id in some `Worklet` is not valid. * - `CANNOT_DO` - The components are not tunneled but some `Work` object * contains tunneling information. * - `NO_MEMORY` - Not enough memory to queue @p workBundle. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. */ queue(WorkBundle workBundle) generates (Status status); /** * Discards and abandons any pending `Work` items for the component. * * This method must be supported in running (including tripped) states. * * `Work` that could be immediately abandoned/discarded must be returned in * @p flushedWorkBundle. The order in which queued `Work` items are * discarded can be arbitrary. * * `Work` that could not be abandoned or discarded immediately must be * marked to be discarded at the earliest opportunity, and must be returned * via IComponentListener::onWorkDone(). This must be completed within * 500ms. * * @return status Status of the call, which may be * - `OK` - The component has been successfully flushed. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. * @return flushedWorkBundle `WorkBundle` object containing flushed `Work` * items. */ flush( ) generates ( Status status, WorkBundle flushedWorkBundle ); /** * Drains the component, and optionally downstream components. This is a * signalling method; as such it does not wait for any work completion. * * The last `Work` item is marked as "drain-till-here", so the component is * notified not to wait for further `Work` before it processes what is * already queued. This method can also be used to set the end-of-stream * flag after `Work` has been queued. Client can continue to queue further * `Work` immediately after this method returns. * * This method must be supported in running (including tripped) states. * * `Work` that is completed must be returned via * IComponentListener::onWorkDone(). * * @param withEos Whether to drain the component with marking end-of-stream. * @return status Status of the call, which may be * - `OK` - The drain request has been successfully recorded. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. */ drain(bool withEos) generates (Status status); /** * Starts using a surface for output. * * This method must not block. * * @param blockPoolId Id of the `C2BlockPool` to be associated with the * output surface. * @param surface Output surface. * @return status Status of the call, which may be * - `OK` - The operation completed successfully. * - `CANNOT_DO` - The component does not support an output surface. * - `REFUSED` - The output surface cannot be accessed. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. */ setOutputSurface( uint64_t blockPoolId, @2.0::IGraphicBufferProducer surface ) generates ( Status status ); /** * Starts using an input surface. * * The component must be in running state. * * @param inputSurface Input surface to connect to. * @return status Status of the call, which may be * - `OK` - The operation completed successfully. * - `CANNOT_DO` - The component does not support an input surface. * - `BAD_STATE` - The component is not in running state. * - `DUPLICATE` - The component is already connected to an input surface. * - `REFUSED` - The input surface is already in use. * - `NO_MEMORY` - Not enough memory to start the component. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. * @return connection `IInputSurfaceConnection` object, which can be used to * query and configure properties of the connection. This cannot be * null. */ connectToInputSurface( IInputSurface inputSurface ) generates ( Status status, IInputSurfaceConnection connection ); /** * Starts using an OMX input surface. * * The component must be in running state. * * This method is similar to connectToInputSurface(), but it takes an OMX * input surface (as a pair of `IGraphicBufferProducer` and * `IGraphicBufferSource`) instead of Codec2's own `IInputSurface`. * * @param producer Producer component of an OMX input surface. * @param source Source component of an OMX input surface. * @return status Status of the call, which may be * - `OK` - The operation completed successfully. * - `CANNOT_DO` - The component does not support an OMX input surface. * - `BAD_STATE` - The component is not in running state. * - `DUPLICATE` - The component is already connected to an input surface. * - `REFUSED` - The input surface is already in use. * - `NO_MEMORY` - Not enough memory to start the component. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. * @return connection `IInputSurfaceConnection` object, which can be used to * query and configure properties of the connection. This cannot be * null. */ connectToOmxInputSurface( @1.0::IGraphicBufferProducer producer, IGraphicBufferSource source ) generates ( Status status, IInputSurfaceConnection connection ); /** * Stops using an input surface. * * The component must be in running state. * * @return status Status of the call, which may be * - `OK` - The operation completed successfully. * - `CANNOT_DO` - The component does not support an input surface. * - `BAD_STATE` - The component is not in running state. * - `NOT_FOUND` - The component is not connected to an input surface. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. */ disconnectFromInputSurface() generates (Status Status); /** * Creates a local `C2BlockPool` backed by the given allocator and returns * its id. * * The returned @p blockPoolId is the only way the client can refer to a * `C2BlockPool` object in the component. The id can be passed to * setOutputSurface() or used in some C2Param objects later. * * The created `C2BlockPool` object can be destroyed by calling * destroyBlockPool(), reset() or release(). reset() and release() must * destroy all `C2BlockPool` objects that have been created. * * @param allocatorId Id of a `C2Allocator`. * @return status Status of the call, which may be * - `OK` - The operation completed successfully. * - `NO_MEMORY` - Not enough memory to create the pool. * - `BAD_VALUE` - @p allocatorId is not recognized. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. * @return blockPoolId Id of the created C2BlockPool object. This may be * used in setOutputSurface() if the allocator * @return configurable Configuration interface for the created pool. This * must not be null. */ createBlockPool(uint32_t allocatorId) generates ( Status status, uint64_t blockPoolId, IConfigurable configurable ); /** * Destroys a local block pool previously created by createBlockPool(). * * @param blockPoolId Id of a `C2BlockPool` that was previously returned by * createBlockPool(). * @return status Status of the call, which may be * - `OK` - The operation completed successfully. * - `NOT_FOUND` - The supplied blockPoolId is not valid. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. */ destroyBlockPool(uint64_t blockPoolId) generates (Status status); // STATE CHANGE METHODS // ========================================================================= /** * Starts the component. * * This method must be supported in stopped state as well as tripped state. * * If the return value is `OK`, the component must be in the running state. * If the return value is `BAD_STATE` or `DUPLICATE`, no state change is * expected as a response to this call. Otherwise, the component must be in * the stopped state. * * If a component is in the tripped state and start() is called while the * component configuration still results in a trip, start() must succeed and * a new onTripped() callback must be used to communicate the configuration * conflict that results in the new trip. * * @return status Status of the call, which may be * - `OK` - The component has started successfully. * - `BAD_STATE` - Component is not in stopped or tripped state. * - `DUPLICATE` - When called during another start call from another * thread. * - `NO_MEMORY` - Not enough memory to start the component. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. */ start() generates (Status status); /** * Stops the component. * * This method must be supported in running (including tripped) state. * * This method must return withing 500ms. * * Upon this call, all pending `Work` must be abandoned. * * If the return value is `BAD_STATE` or `DUPLICATE`, no state change is * expected as a response to this call. For all other return values, the * component must be in the stopped state. * * This does not alter any settings and tunings that may have resulted in a * tripped state. * * @return status Status of the call, which may be * - `OK` - The component has stopped successfully. * - `BAD_STATE` - Component is not in running state. * - `DUPLICATE` - When called during another stop call from another * thread. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. */ stop() generates (Status status); /** * Resets the component. * * This method must be supported in all (including tripped) states other * than released. * * This method must be supported during any other blocking call. * * This method must return withing 500ms. * * When this call returns, if @p status is `OK`, all `Work` items must * have been abandoned, and all resources (including `C2BlockPool` objects * previously created by createBlockPool()) must have been released. * * If the return value is `BAD_STATE` or `DUPLICATE`, no state change is * expected as a response to this call. For all other return values, the * component must be in the stopped state. * * This brings settings back to their default, "guaranteeing" no tripped * state. * * @return status Status of the call, which may be * - `OK` - The component has been reset. * - `BAD_STATE` - Component is in released state. * - `DUPLICATE` - When called during another reset call from another * thread. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. */ reset() generates (Status status); /** * Releases the component. * * This method must be supported in stopped state. * * This method destroys the component. Upon return, if @p status is `OK` or * `DUPLICATE`, all resources must have been released. * * @return status Status of the call, which may be * - `OK` - The component has been released. * - `BAD_STATE` - The component is running. * - `DUPLICATE` - The component is already released. * - `TIMED_OUT` - The operation cannot be finished in a timely manner. * - `CORRUPTED` - Some unknown error occurred. */ release() generates (Status status); /** * Returns the @ref IComponentInterface instance associated to this * component. * * An @ref IConfigurable instance for the component can be obtained by calling * IComponentInterface::getConfigurable() on the returned @p intf. * * @return intf `IComponentInterface` instance. This must not be null. */ getInterface() generates (IComponentInterface intf); /** * Returns an @ref IInputSink instance that has the component as the * underlying implementation. * * @return sink `IInputSink` instance. */ asInputSink() generates (IInputSink sink); };