#include #include "osi/include/allocator.h" #include "osi/include/list.h" #include "osi/include/osi.h" struct list_node_t { struct list_node_t* next; void* data; }; typedef struct list_t { list_node_t* head; list_node_t* tail; size_t length; list_free_cb free_cb; const allocator_t* allocator; } list_t; static list_node_t* list_free_node_(list_t* list, list_node_t* node); // Hidden constructor, only to be used by the hash map for the allocation // tracker. // Behaves the same as |list_new|, except you get to specify the allocator. list_t* list_new_internal(list_free_cb callback, const allocator_t* zeroed_allocator) { list_t* list = (list_t*)zeroed_allocator->alloc(sizeof(list_t)); if (!list) return NULL; list->free_cb = callback; list->allocator = zeroed_allocator; return list; } list_t* list_new(list_free_cb callback) { return list_new_internal(callback, &allocator_calloc); } void list_free(list_t* list) { if (!list) return; list_clear(list); list->allocator->free(list); } bool list_is_empty(const list_t* list) { CHECK(list != NULL); return (list->length == 0); } bool list_contains(const list_t* list, const void* data) { CHECK(list != NULL); CHECK(data != NULL); for (const list_node_t* node = list_begin(list); node != list_end(list); node = list_next(node)) { if (list_node(node) == data) return true; } return false; } size_t list_length(const list_t* list) { CHECK(list != NULL); return list->length; } void* list_front(const list_t* list) { CHECK(list != NULL); CHECK(!list_is_empty(list)); return list->head->data; } void* list_back(const list_t* list) { CHECK(list != NULL); CHECK(!list_is_empty(list)); return list->tail->data; } list_node_t* list_back_node(const list_t* list) { CHECK(list != NULL); CHECK(!list_is_empty(list)); return list->tail; } bool list_insert_after(list_t* list, list_node_t* prev_node, void* data) { CHECK(list != NULL); CHECK(prev_node != NULL); CHECK(data != NULL); list_node_t* node = (list_node_t*)list->allocator->alloc(sizeof(list_node_t)); if (!node) return false; node->next = prev_node->next; node->data = data; prev_node->next = node; if (list->tail == prev_node) list->tail = node; ++list->length; return true; } bool list_prepend(list_t* list, void* data) { CHECK(list != NULL); CHECK(data != NULL); list_node_t* node = (list_node_t*)list->allocator->alloc(sizeof(list_node_t)); if (!node) return false; node->next = list->head; node->data = data; list->head = node; if (list->tail == NULL) list->tail = list->head; ++list->length; return true; } bool list_append(list_t* list, void* data) { CHECK(list != NULL); CHECK(data != NULL); list_node_t* node = (list_node_t*)list->allocator->alloc(sizeof(list_node_t)); if (!node) return false; node->next = NULL; node->data = data; if (list->tail == NULL) { list->head = node; list->tail = node; } else { list->tail->next = node; list->tail = node; } ++list->length; return true; } bool list_remove(list_t* list, void* data) { CHECK(list != NULL); CHECK(data != NULL); if (list_is_empty(list)) return false; if (list->head->data == data) { list_node_t* next = list_free_node_(list, list->head); if (list->tail == list->head) list->tail = next; list->head = next; return true; } for (list_node_t *prev = list->head, *node = list->head->next; node; prev = node, node = node->next) if (node->data == data) { prev->next = list_free_node_(list, node); if (list->tail == node) list->tail = prev; return true; } return false; } void list_clear(list_t* list) { CHECK(list != NULL); for (list_node_t* node = list->head; node;) node = list_free_node_(list, node); list->head = NULL; list->tail = NULL; list->length = 0; } list_node_t* list_foreach(const list_t* list, list_iter_cb callback, void* context) { CHECK(list != NULL); CHECK(callback != NULL); for (list_node_t* node = list->head; node;) { list_node_t* next = node->next; if (!callback(node->data, context)) return node; node = next; } return NULL; } list_node_t* list_begin(const list_t* list) { CHECK(list != NULL); return list->head; } list_node_t* list_end(UNUSED_ATTR const list_t* list) { CHECK(list != NULL); return NULL; } list_node_t* list_next(const list_node_t* node) { CHECK(node != NULL); return node->next; } void* list_node(const list_node_t* node) { CHECK(node != NULL); return node->data; } static list_node_t* list_free_node_(list_t* list, list_node_t* node) { CHECK(list != NULL); CHECK(node != NULL); list_node_t* next = node->next; if (list->free_cb) list->free_cb(node->data); list->allocator->free(node); --list->length; return next; }