/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include "builtins.h" #include "keyword_map.h" #include "result.h" #include "subcontext.h" namespace android { namespace init { Result RunBuiltinFunction(const BuiltinFunction& function, const std::vector& args, const std::string& context); class Command { public: Command(BuiltinFunction f, bool execute_in_subcontext, std::vector&& args, int line); Result InvokeFunc(Subcontext* subcontext) const; std::string BuildCommandString() const; Result CheckCommand() const; int line() const { return line_; } private: BuiltinFunction func_; bool execute_in_subcontext_; std::vector args_; int line_; }; using EventTrigger = std::string; using PropertyChange = std::pair; using BuiltinAction = class Action*; class Action { public: Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line, const std::string& event_trigger, const std::map& property_triggers); Result AddCommand(std::vector&& args, int line); void AddCommand(BuiltinFunction f, std::vector&& args, int line); size_t NumCommands() const; void ExecuteOneCommand(std::size_t command) const; void ExecuteAllCommands() const; bool CheckEvent(const EventTrigger& event_trigger) const; bool CheckEvent(const PropertyChange& property_change) const; bool CheckEvent(const BuiltinAction& builtin_action) const; std::string BuildTriggersString() const; void DumpState() const; size_t CheckAllCommands() const; bool oneshot() const { return oneshot_; } const std::string& filename() const { return filename_; } int line() const { return line_; } static void set_function_map(const BuiltinFunctionMap* function_map) { function_map_ = function_map; } private: void ExecuteCommand(const Command& command) const; bool CheckPropertyTriggers(const std::string& name = "", const std::string& value = "") const; std::map property_triggers_; std::string event_trigger_; std::vector commands_; bool oneshot_; Subcontext* subcontext_; std::string filename_; int line_; static const BuiltinFunctionMap* function_map_; }; } // namespace init } // namespace android