1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.text; 18 19 import android.compat.annotation.UnsupportedAppUsage; 20 import android.icu.lang.UCharacter; 21 import android.icu.lang.UCharacterDirection; 22 import android.icu.lang.UProperty; 23 import android.icu.text.Bidi; 24 import android.icu.text.BidiClassifier; 25 import android.text.Layout.Directions; 26 27 import com.android.internal.annotations.VisibleForTesting; 28 29 /** 30 * Access the ICU bidi implementation. 31 * @hide 32 */ 33 @VisibleForTesting(visibility = VisibleForTesting.Visibility.PACKAGE) 34 public class AndroidBidi { 35 36 /** 37 * Overrides ICU {@link BidiClassifier} in order to correctly handle character directions for 38 * newest emoji that ICU is not aware of. 39 */ 40 public static class EmojiBidiOverride extends BidiClassifier { EmojiBidiOverride()41 public EmojiBidiOverride() { 42 super(null /* No persisting object needed */); 43 } 44 45 // Tells ICU to use the standard Unicode value. 46 private static final int NO_OVERRIDE = 47 UCharacter.getIntPropertyMaxValue(UProperty.BIDI_CLASS) + 1; 48 49 @Override classify(int c)50 public int classify(int c) { 51 if (Emoji.isNewEmoji(c)) { 52 // All new emoji characters in Unicode 10.0 are of the bidi class ON. 53 return UCharacterDirection.OTHER_NEUTRAL; 54 } else { 55 return NO_OVERRIDE; 56 } 57 } 58 } 59 60 private static final EmojiBidiOverride sEmojiBidiOverride = new EmojiBidiOverride(); 61 62 /** 63 * Runs the bidi algorithm on input text. 64 */ 65 @UnsupportedAppUsage bidi(int dir, char[] chs, byte[] chInfo)66 public static int bidi(int dir, char[] chs, byte[] chInfo) { 67 if (chs == null || chInfo == null) { 68 throw new NullPointerException(); 69 } 70 71 final int length = chs.length; 72 if (chInfo.length < length) { 73 throw new IndexOutOfBoundsException(); 74 } 75 76 final byte paraLevel; 77 switch (dir) { 78 case Layout.DIR_REQUEST_LTR: paraLevel = Bidi.LTR; break; 79 case Layout.DIR_REQUEST_RTL: paraLevel = Bidi.RTL; break; 80 case Layout.DIR_REQUEST_DEFAULT_LTR: paraLevel = Bidi.LEVEL_DEFAULT_LTR; break; 81 case Layout.DIR_REQUEST_DEFAULT_RTL: paraLevel = Bidi.LEVEL_DEFAULT_RTL; break; 82 default: paraLevel = Bidi.LTR; break; 83 } 84 final Bidi icuBidi = new Bidi(length /* maxLength */, 0 /* maxRunCount */); 85 icuBidi.setCustomClassifier(sEmojiBidiOverride); 86 icuBidi.setPara(chs, paraLevel, null /* embeddingLevels */); 87 for (int i = 0; i < length; i++) { 88 chInfo[i] = icuBidi.getLevelAt(i); 89 } 90 final byte result = icuBidi.getParaLevel(); 91 return (result & 0x1) == 0 ? Layout.DIR_LEFT_TO_RIGHT : Layout.DIR_RIGHT_TO_LEFT; 92 } 93 94 /** 95 * Returns run direction information for a line within a paragraph. 96 * 97 * @param dir base line direction, either Layout.DIR_LEFT_TO_RIGHT or 98 * Layout.DIR_RIGHT_TO_LEFT 99 * @param levels levels as returned from {@link #bidi} 100 * @param lstart start of the line in the levels array 101 * @param chars the character array (used to determine whitespace) 102 * @param cstart the start of the line in the chars array 103 * @param len the length of the line 104 * @return the directions 105 */ directions(int dir, byte[] levels, int lstart, char[] chars, int cstart, int len)106 public static Directions directions(int dir, byte[] levels, int lstart, 107 char[] chars, int cstart, int len) { 108 if (len == 0) { 109 return Layout.DIRS_ALL_LEFT_TO_RIGHT; 110 } 111 112 int baseLevel = dir == Layout.DIR_LEFT_TO_RIGHT ? 0 : 1; 113 int curLevel = levels[lstart]; 114 int minLevel = curLevel; 115 int runCount = 1; 116 for (int i = lstart + 1, e = lstart + len; i < e; ++i) { 117 int level = levels[i]; 118 if (level != curLevel) { 119 curLevel = level; 120 ++runCount; 121 } 122 } 123 124 // add final run for trailing counter-directional whitespace 125 int visLen = len; 126 if ((curLevel & 1) != (baseLevel & 1)) { 127 // look for visible end 128 while (--visLen >= 0) { 129 char ch = chars[cstart + visLen]; 130 131 if (ch == '\n') { 132 --visLen; 133 break; 134 } 135 136 if (ch != ' ' && ch != '\t') { 137 break; 138 } 139 } 140 ++visLen; 141 if (visLen != len) { 142 ++runCount; 143 } 144 } 145 146 if (runCount == 1 && minLevel == baseLevel) { 147 // we're done, only one run on this line 148 if ((minLevel & 1) != 0) { 149 return Layout.DIRS_ALL_RIGHT_TO_LEFT; 150 } 151 return Layout.DIRS_ALL_LEFT_TO_RIGHT; 152 } 153 154 int[] ld = new int[runCount * 2]; 155 int maxLevel = minLevel; 156 int levelBits = minLevel << Layout.RUN_LEVEL_SHIFT; 157 { 158 // Start of first pair is always 0, we write 159 // length then start at each new run, and the 160 // last run length after we're done. 161 int n = 1; 162 int prev = lstart; 163 curLevel = minLevel; 164 for (int i = lstart, e = lstart + visLen; i < e; ++i) { 165 int level = levels[i]; 166 if (level != curLevel) { 167 curLevel = level; 168 if (level > maxLevel) { 169 maxLevel = level; 170 } else if (level < minLevel) { 171 minLevel = level; 172 } 173 // XXX ignore run length limit of 2^RUN_LEVEL_SHIFT 174 ld[n++] = (i - prev) | levelBits; 175 ld[n++] = i - lstart; 176 levelBits = curLevel << Layout.RUN_LEVEL_SHIFT; 177 prev = i; 178 } 179 } 180 ld[n] = (lstart + visLen - prev) | levelBits; 181 if (visLen < len) { 182 ld[++n] = visLen; 183 ld[++n] = (len - visLen) | (baseLevel << Layout.RUN_LEVEL_SHIFT); 184 } 185 } 186 187 // See if we need to swap any runs. 188 // If the min level run direction doesn't match the base 189 // direction, we always need to swap (at this point 190 // we have more than one run). 191 // Otherwise, we don't need to swap the lowest level. 192 // Since there are no logically adjacent runs at the same 193 // level, if the max level is the same as the (new) min 194 // level, we have a series of alternating levels that 195 // is already in order, so there's no more to do. 196 // 197 boolean swap; 198 if ((minLevel & 1) == baseLevel) { 199 minLevel += 1; 200 swap = maxLevel > minLevel; 201 } else { 202 swap = runCount > 1; 203 } 204 if (swap) { 205 for (int level = maxLevel - 1; level >= minLevel; --level) { 206 for (int i = 0; i < ld.length; i += 2) { 207 if (levels[ld[i]] >= level) { 208 int e = i + 2; 209 while (e < ld.length && levels[ld[e]] >= level) { 210 e += 2; 211 } 212 for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) { 213 int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x; 214 x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x; 215 } 216 i = e + 2; 217 } 218 } 219 } 220 } 221 return new Directions(ld); 222 } 223 }