1 /* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "AnimatedImageThread.h" 18 19 #include <sys/resource.h> 20 21 namespace android { 22 namespace uirenderer { 23 getInstance()24AnimatedImageThread& AnimatedImageThread::getInstance() { 25 static AnimatedImageThread* sInstance = new AnimatedImageThread(); 26 return *sInstance; 27 } 28 AnimatedImageThread()29AnimatedImageThread::AnimatedImageThread() { 30 setpriority(PRIO_PROCESS, 0, PRIORITY_NORMAL + PRIORITY_MORE_FAVORABLE); 31 start("AnimatedImageThread"); 32 } 33 decodeNextFrame(const sk_sp<AnimatedImageDrawable> & drawable)34std::future<AnimatedImageDrawable::Snapshot> AnimatedImageThread::decodeNextFrame( 35 const sk_sp<AnimatedImageDrawable>& drawable) { 36 return queue().async([drawable]() { return drawable->decodeNextFrame(); }); 37 } 38 reset(const sk_sp<AnimatedImageDrawable> & drawable)39std::future<AnimatedImageDrawable::Snapshot> AnimatedImageThread::reset( 40 const sk_sp<AnimatedImageDrawable>& drawable) { 41 return queue().async([drawable]() { return drawable->reset(); }); 42 } 43 44 } // namespace uirenderer 45 } // namespace android 46