1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "AnimatedImageThread.h"
18 
19 #include <sys/resource.h>
20 
21 namespace android {
22 namespace uirenderer {
23 
getInstance()24 AnimatedImageThread& AnimatedImageThread::getInstance() {
25     static AnimatedImageThread* sInstance = new AnimatedImageThread();
26     return *sInstance;
27 }
28 
AnimatedImageThread()29 AnimatedImageThread::AnimatedImageThread() {
30     setpriority(PRIO_PROCESS, 0, PRIORITY_NORMAL + PRIORITY_MORE_FAVORABLE);
31     start("AnimatedImageThread");
32 }
33 
decodeNextFrame(const sk_sp<AnimatedImageDrawable> & drawable)34 std::future<AnimatedImageDrawable::Snapshot> AnimatedImageThread::decodeNextFrame(
35         const sk_sp<AnimatedImageDrawable>& drawable) {
36     return queue().async([drawable]() { return drawable->decodeNextFrame(); });
37 }
38 
reset(const sk_sp<AnimatedImageDrawable> & drawable)39 std::future<AnimatedImageDrawable::Snapshot> AnimatedImageThread::reset(
40         const sk_sp<AnimatedImageDrawable>& drawable) {
41     return queue().async([drawable]() { return drawable->reset(); });
42 }
43 
44 }  // namespace uirenderer
45 }  // namespace android
46