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/frameworks/native/libs/renderengine/include/renderengine/
DDisplaySettings.h30 struct DisplaySettings { struct
33 Rect physicalDisplay = Rect::INVALID_RECT;
39 Rect clip = Rect::INVALID_RECT;
42 mat4 globalTransform = mat4();
45 float maxLuminance = 1.0f;
49 ui::Dataspace outputDataspace = ui::Dataspace::UNKNOWN;
53 mat4 colorTransform = mat4();
59 Region clearRegion = Region::INVALID_REGION;
62 uint32_t orientation = ui::Transform::ROT_0;