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Searched defs:Load (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/cmds/installd/
Dsystem_properties.h32 bool Load(const std::string& strFile) { in Load() function
/frameworks/compile/libbcc/lib/
DRSInvariant.cpp127 } else if (auto Load = llvm::dyn_cast<llvm::LoadInst>(Inst)) { in markInvariantUserLoads() local
/frameworks/base/libs/androidfw/
DIdmap.cpp118 std::unique_ptr<const LoadedIdmap> LoadedIdmap::Load(const StringPiece& idmap_data) { in Load() function in android::LoadedIdmap
DApkAssets.cpp49 std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path, bool system) { in Load() function in android::ApkAssets
DLoadedArsc.cpp402 std::unique_ptr<const LoadedPackage> LoadedPackage::Load(const Chunk& chunk, in Load() function in android::LoadedPackage
760 std::unique_ptr<const LoadedArsc> LoadedArsc::Load(const StringPiece& data, in Load() function in android::LoadedArsc
/frameworks/native/services/vr/performanced/
Dcpu_set.cpp33 void CpuSetManager::Load(const std::string& cpuset_root) { in Load() function in android::dvr::CpuSetManager
/frameworks/native/cmds/dumpstate/
Ddumpstate.cpp3023 void Progress::Load() { in Load() function in Progress