Searched defs:apk_assets (Results 1 – 7 of 7) sorted by relevance
43 std::unique_ptr<const ApkAssets> apk_assets; in NativeLoad() local82 std::unique_ptr<const ApkAssets> apk_assets = ApkAssets::LoadFromFd(std::move(dup_fd), in NativeLoadFromFd() local99 const ApkAssets* apk_assets = reinterpret_cast<const ApkAssets*>(ptr); in NativeGetAssetPath() local104 const ApkAssets* apk_assets = reinterpret_cast<const ApkAssets*>(ptr); in NativeGetStringBlock() local109 const ApkAssets* apk_assets = reinterpret_cast<const ApkAssets*>(ptr); in NativeIsUpToDate() local119 const ApkAssets* apk_assets = reinterpret_cast<const ApkAssets*>(ptr); in NativeOpenXml() local
466 std::vector<const ApkAssets*> apk_assets; in NativeSetApkAssets() local848 const ApkAssets* apk_assets = assetmanager->GetApkAssets()[cookie]; in NativeGetResourceStringArray() local
56 std::vector<std::unique_ptr<const ApkAssets>> apk_assets; in GetResourceBenchmark() local
70 auto apk_assets = ApkAssets::LoadAsSharedLibrary(GetTestDataPath() + "/styles/styles.apk"); in TEST() local
185 std::vector<std::unique_ptr<const ApkAssets>> apk_assets; in Lookup() local
225 std::vector<const ApkAssets*> apk_assets; in AddAssetPath() local
77 bool AssetManager2::SetApkAssets(const std::vector<const ApkAssets*>& apk_assets, in SetApkAssets()148 for (const auto& apk_assets : apk_assets_) { in DumpToLog() local312 const ApkAssets* apk_assets = *iter; in OpenDir() local