1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderProxy.h"
18
19 #include "DeferredLayerUpdater.h"
20 #include "DisplayList.h"
21 #include "Properties.h"
22 #include "Readback.h"
23 #include "Rect.h"
24 #include "WebViewFunctorManager.h"
25 #include "pipeline/skia/SkiaOpenGLPipeline.h"
26 #include "pipeline/skia/VectorDrawableAtlas.h"
27 #include "renderstate/RenderState.h"
28 #include "renderthread/CanvasContext.h"
29 #include "renderthread/EglManager.h"
30 #include "renderthread/RenderTask.h"
31 #include "renderthread/RenderThread.h"
32 #include "utils/Macros.h"
33 #include "utils/TimeUtils.h"
34 #include "utils/TraceUtils.h"
35
36 #include <ui/GraphicBuffer.h>
37
38 namespace android {
39 namespace uirenderer {
40 namespace renderthread {
41
RenderProxy(bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)42 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
43 IContextFactory* contextFactory)
44 : mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
45 mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* {
46 return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
47 });
48 mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode);
49 }
50
~RenderProxy()51 RenderProxy::~RenderProxy() {
52 destroyContext();
53 }
54
destroyContext()55 void RenderProxy::destroyContext() {
56 if (mContext) {
57 mDrawFrameTask.setContext(nullptr, nullptr, nullptr);
58 // This is also a fence as we need to be certain that there are no
59 // outstanding mDrawFrame tasks posted before it is destroyed
60 mRenderThread.queue().runSync([this]() { delete mContext; });
61 mContext = nullptr;
62 }
63 }
64
setSwapBehavior(SwapBehavior swapBehavior)65 void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
66 mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); });
67 }
68
loadSystemProperties()69 bool RenderProxy::loadSystemProperties() {
70 return mRenderThread.queue().runSync([this]() -> bool {
71 bool needsRedraw = Properties::load();
72 if (mContext->profiler().consumeProperties()) {
73 needsRedraw = true;
74 }
75 return needsRedraw;
76 });
77 }
78
setName(const char * name)79 void RenderProxy::setName(const char* name) {
80 // block since name/value pointers owned by caller
81 // TODO: Support move arguments
82 mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
83 }
84
setSurface(const sp<Surface> & surface,bool enableTimeout)85 void RenderProxy::setSurface(const sp<Surface>& surface, bool enableTimeout) {
86 mRenderThread.queue().post([this, surf = surface, enableTimeout]() mutable {
87 mContext->setSurface(std::move(surf), enableTimeout);
88 });
89 }
90
allocateBuffers()91 void RenderProxy::allocateBuffers() {
92 mRenderThread.queue().post([=]() { mContext->allocateBuffers(); });
93 }
94
pause()95 bool RenderProxy::pause() {
96 return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); });
97 }
98
setStopped(bool stopped)99 void RenderProxy::setStopped(bool stopped) {
100 mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); });
101 }
102
setLightAlpha(uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)103 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
104 mRenderThread.queue().post(
105 [=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); });
106 }
107
setLightGeometry(const Vector3 & lightCenter,float lightRadius)108 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
109 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); });
110 }
111
setOpaque(bool opaque)112 void RenderProxy::setOpaque(bool opaque) {
113 mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); });
114 }
115
setWideGamut(bool wideGamut)116 void RenderProxy::setWideGamut(bool wideGamut) {
117 mRenderThread.queue().post([=]() { mContext->setWideGamut(wideGamut); });
118 }
119
frameInfo()120 int64_t* RenderProxy::frameInfo() {
121 return mDrawFrameTask.frameInfo();
122 }
123
syncAndDrawFrame()124 int RenderProxy::syncAndDrawFrame() {
125 return mDrawFrameTask.drawFrame();
126 }
127
destroy()128 void RenderProxy::destroy() {
129 // destroyCanvasAndSurface() needs a fence as when it returns the
130 // underlying BufferQueue is going to be released from under
131 // the render thread.
132 mRenderThread.queue().runSync([=]() { mContext->destroy(); });
133 }
134
invokeFunctor(Functor * functor,bool waitForCompletion)135 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
136 ATRACE_CALL();
137 RenderThread& thread = RenderThread::getInstance();
138 auto invoke = [&thread, functor]() { CanvasContext::invokeFunctor(thread, functor); };
139 if (waitForCompletion) {
140 // waitForCompletion = true is expected to be fairly rare and only
141 // happen in destruction. Thus it should be fine to temporarily
142 // create a Mutex
143 thread.queue().runSync(std::move(invoke));
144 } else {
145 thread.queue().post(std::move(invoke));
146 }
147 }
148
destroyFunctor(int functor)149 void RenderProxy::destroyFunctor(int functor) {
150 ATRACE_CALL();
151 RenderThread& thread = RenderThread::getInstance();
152 thread.queue().post([=]() { WebViewFunctorManager::instance().destroyFunctor(functor); });
153 }
154
createTextureLayer()155 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
156 return mRenderThread.queue().runSync([this]() -> auto {
157 return mContext->createTextureLayer();
158 });
159 }
160
buildLayer(RenderNode * node)161 void RenderProxy::buildLayer(RenderNode* node) {
162 mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); });
163 }
164
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap & bitmap)165 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
166 ATRACE_NAME("TextureView#getBitmap");
167 auto& thread = RenderThread::getInstance();
168 return thread.queue().runSync([&]() -> bool {
169 return thread.readback().copyLayerInto(layer, &bitmap) == CopyResult::Success;
170 });
171 }
172
pushLayerUpdate(DeferredLayerUpdater * layer)173 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
174 mDrawFrameTask.pushLayerUpdate(layer);
175 }
176
cancelLayerUpdate(DeferredLayerUpdater * layer)177 void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
178 mDrawFrameTask.removeLayerUpdate(layer);
179 }
180
detachSurfaceTexture(DeferredLayerUpdater * layer)181 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
182 return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); });
183 }
184
destroyHardwareResources()185 void RenderProxy::destroyHardwareResources() {
186 return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); });
187 }
188
trimMemory(int level)189 void RenderProxy::trimMemory(int level) {
190 // Avoid creating a RenderThread to do a trimMemory.
191 if (RenderThread::hasInstance()) {
192 RenderThread& thread = RenderThread::getInstance();
193 thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
194 }
195 }
196
overrideProperty(const char * name,const char * value)197 void RenderProxy::overrideProperty(const char* name, const char* value) {
198 // expensive, but block here since name/value pointers owned by caller
199 RenderThread::getInstance().queue().runSync(
200 [&]() { Properties::overrideProperty(name, value); });
201 }
202
fence()203 void RenderProxy::fence() {
204 mRenderThread.queue().runSync([]() {});
205 }
206
maxTextureSize()207 int RenderProxy::maxTextureSize() {
208 static int maxTextureSize = RenderThread::getInstance().queue().runSync(
209 []() { return DeviceInfo::get()->maxTextureSize(); });
210 return maxTextureSize;
211 }
212
stopDrawing()213 void RenderProxy::stopDrawing() {
214 mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); });
215 }
216
notifyFramePending()217 void RenderProxy::notifyFramePending() {
218 mRenderThread.queue().post([this]() { mContext->notifyFramePending(); });
219 }
220
dumpProfileInfo(int fd,int dumpFlags)221 void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
222 mRenderThread.queue().runSync([&]() {
223 mContext->profiler().dumpData(fd);
224 if (dumpFlags & DumpFlags::FrameStats) {
225 mContext->dumpFrames(fd);
226 }
227 if (dumpFlags & DumpFlags::JankStats) {
228 mRenderThread.globalProfileData()->dump(fd);
229 }
230 if (dumpFlags & DumpFlags::Reset) {
231 mContext->resetFrameStats();
232 }
233 });
234 }
235
resetProfileInfo()236 void RenderProxy::resetProfileInfo() {
237 mRenderThread.queue().runSync([=]() { mContext->resetFrameStats(); });
238 }
239
frameTimePercentile(int percentile)240 uint32_t RenderProxy::frameTimePercentile(int percentile) {
241 return mRenderThread.queue().runSync([&]() -> auto {
242 return mRenderThread.globalProfileData()->findPercentile(percentile);
243 });
244 }
245
dumpGraphicsMemory(int fd)246 void RenderProxy::dumpGraphicsMemory(int fd) {
247 if (RenderThread::hasInstance()) {
248 auto& thread = RenderThread::getInstance();
249 thread.queue().runSync([&]() { thread.dumpGraphicsMemory(fd); });
250 }
251 }
252
setProcessStatsBuffer(int fd)253 void RenderProxy::setProcessStatsBuffer(int fd) {
254 auto& rt = RenderThread::getInstance();
255 rt.queue().post([&rt, fd = dup(fd)]() {
256 rt.globalProfileData().switchStorageToAshmem(fd);
257 close(fd);
258 });
259 }
260
rotateProcessStatsBuffer()261 void RenderProxy::rotateProcessStatsBuffer() {
262 auto& rt = RenderThread::getInstance();
263 rt.queue().post([&rt]() { rt.globalProfileData().rotateStorage(); });
264 }
265
getRenderThreadTid()266 int RenderProxy::getRenderThreadTid() {
267 return mRenderThread.getTid();
268 }
269
addRenderNode(RenderNode * node,bool placeFront)270 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
271 mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); });
272 }
273
removeRenderNode(RenderNode * node)274 void RenderProxy::removeRenderNode(RenderNode* node) {
275 mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); });
276 }
277
drawRenderNode(RenderNode * node)278 void RenderProxy::drawRenderNode(RenderNode* node) {
279 mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); });
280 }
281
setContentDrawBounds(int left,int top,int right,int bottom)282 void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
283 mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
284 }
285
setPictureCapturedCallback(const std::function<void (sk_sp<SkPicture> &&)> & callback)286 void RenderProxy::setPictureCapturedCallback(
287 const std::function<void(sk_sp<SkPicture>&&)>& callback) {
288 mRenderThread.queue().post(
289 [this, cb = callback]() { mContext->setPictureCapturedCallback(cb); });
290 }
291
setFrameCallback(std::function<void (int64_t)> && callback)292 void RenderProxy::setFrameCallback(std::function<void(int64_t)>&& callback) {
293 mDrawFrameTask.setFrameCallback(std::move(callback));
294 }
295
setFrameCompleteCallback(std::function<void (int64_t)> && callback)296 void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
297 mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
298 }
299
addFrameMetricsObserver(FrameMetricsObserver * observerPtr)300 void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
301 mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
302 mContext->addFrameMetricsObserver(observer.get());
303 });
304 }
305
removeFrameMetricsObserver(FrameMetricsObserver * observerPtr)306 void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
307 mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
308 mContext->removeFrameMetricsObserver(observer.get());
309 });
310 }
311
setForceDark(bool enable)312 void RenderProxy::setForceDark(bool enable) {
313 mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); });
314 }
315
setRenderAheadDepth(int renderAhead)316 void RenderProxy::setRenderAheadDepth(int renderAhead) {
317 mRenderThread.queue().post(
318 [context = mContext, renderAhead] { context->setRenderAheadDepth(renderAhead); });
319 }
320
copySurfaceInto(sp<Surface> & surface,int left,int top,int right,int bottom,SkBitmap * bitmap)321 int RenderProxy::copySurfaceInto(sp<Surface>& surface, int left, int top, int right, int bottom,
322 SkBitmap* bitmap) {
323 auto& thread = RenderThread::getInstance();
324 return static_cast<int>(thread.queue().runSync([&]() -> auto {
325 return thread.readback().copySurfaceInto(*surface, Rect(left, top, right, bottom), bitmap);
326 }));
327 }
328
prepareToDraw(Bitmap & bitmap)329 void RenderProxy::prepareToDraw(Bitmap& bitmap) {
330 // If we haven't spun up a hardware accelerated window yet, there's no
331 // point in precaching these bitmaps as it can't impact jank.
332 // We also don't know if we even will spin up a hardware-accelerated
333 // window or not.
334 if (!RenderThread::hasInstance()) return;
335 RenderThread* renderThread = &RenderThread::getInstance();
336 bitmap.ref();
337 auto task = [renderThread, &bitmap]() {
338 CanvasContext::prepareToDraw(*renderThread, &bitmap);
339 bitmap.unref();
340 };
341 nsecs_t lastVsync = renderThread->timeLord().latestVsync();
342 nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
343 nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(CLOCK_MONOTONIC);
344 // We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
345 // VSYNC+12ms or so, so aim for the gap during which RT is expected to
346 // be idle
347 // TODO: Make this concept a first-class supported thing? RT could use
348 // knowledge of pending draws to better schedule this task
349 if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
350 renderThread->queue().postAt(estimatedNextVsync + 8_ms, task);
351 } else {
352 renderThread->queue().post(task);
353 }
354 }
355
copyHWBitmapInto(Bitmap * hwBitmap,SkBitmap * bitmap)356 int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
357 ATRACE_NAME("HardwareBitmap readback");
358 RenderThread& thread = RenderThread::getInstance();
359 if (gettid() == thread.getTid()) {
360 // TODO: fix everything that hits this. We should never be triggering a readback ourselves.
361 return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap);
362 } else {
363 return thread.queue().runSync(
364 [&]() -> int { return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap); });
365 }
366 }
367
disableVsync()368 void RenderProxy::disableVsync() {
369 Properties::disableVsync = true;
370 }
371
repackVectorDrawableAtlas()372 void RenderProxy::repackVectorDrawableAtlas() {
373 RenderThread& thread = RenderThread::getInstance();
374 thread.queue().post([&thread]() {
375 // The context may be null if trimMemory executed, but then the atlas was deleted too.
376 if (thread.getGrContext() != nullptr) {
377 thread.cacheManager().acquireVectorDrawableAtlas()->repackIfNeeded(
378 thread.getGrContext());
379 }
380 });
381 }
382
releaseVDAtlasEntries()383 void RenderProxy::releaseVDAtlasEntries() {
384 RenderThread& thread = RenderThread::getInstance();
385 thread.queue().post([&thread]() {
386 // The context may be null if trimMemory executed, but then the atlas was deleted too.
387 if (thread.getGrContext() != nullptr) {
388 thread.cacheManager().acquireVectorDrawableAtlas()->delayedReleaseEntries();
389 }
390 });
391 }
392
preload()393 void RenderProxy::preload() {
394 // Create RenderThread object and start the thread. Then preload Vulkan/EGL driver.
395 auto& thread = RenderThread::getInstance();
396 thread.queue().post([&thread]() { thread.preload(); });
397 }
398
399 } /* namespace renderthread */
400 } /* namespace uirenderer */
401 } /* namespace android */
402