Searched defs:eglDisplay (Results 1 – 13 of 13) sorted by relevance
/frameworks/base/services/core/java/com/android/server/wallpaper/ |
D | GLHelper.java | 74 EGLDisplay eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in retrieveTextureSizeFromGL() local
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/frameworks/base/libs/hwui/renderthread/ |
D | EglManager.h | 73 EGLDisplay eglDisplay() const { return mEglDisplay; } in eglDisplay() function
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 20 EGLDisplay eglDisplay; variable
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 355 EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) { in createContext()
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/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
D | BlockingGLTextureView.java | 140 EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) { in createContext()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 404 EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) { in createContext()
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 20 EGLDisplay eglDisplay; variable
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/frameworks/native/opengl/libs/EGL/ |
D | egl_display.cpp | 80 egl_display_t* eglDisplay = egl_display_t::get(dpy); in egl_get_init_count() local
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/frameworks/native/libs/gui/ |
D | BufferQueueConsumer.cpp | 412 const sp<Fence>& releaseFence, EGLDisplay eglDisplay, in releaseBuffer()
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D | GLConsumer.cpp | 953 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, in createIfNeeded()
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D | BufferQueueProducer.cpp | 384 EGLDisplay eglDisplay = EGL_NO_DISPLAY; in dequeueBuffer() local
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/frameworks/base/libs/hwui/surfacetexture/ |
D | EGLConsumer.cpp | 616 status_t EGLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, bool forceCreation) { in createIfNeeded()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | RenderTarget.java | 88 EGLDisplay eglDisplay = createDefaultDisplay(egl); in newTarget() local
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