1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "SkiaPipeline.h"
18 
19 #include <SkImageEncoder.h>
20 #include <SkImageInfo.h>
21 #include <SkImagePriv.h>
22 #include <SkOverdrawCanvas.h>
23 #include <SkOverdrawColorFilter.h>
24 #include <SkPicture.h>
25 #include <SkPictureRecorder.h>
26 #include "TreeInfo.h"
27 #include "VectorDrawable.h"
28 #include "thread/CommonPool.h"
29 #include "utils/TraceUtils.h"
30 
31 #include <unistd.h>
32 
33 using namespace android::uirenderer::renderthread;
34 
35 namespace android {
36 namespace uirenderer {
37 namespace skiapipeline {
38 
39 float SkiaPipeline::mLightRadius = 0;
40 uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
41 uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
42 
43 Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
44 
SkiaPipeline(RenderThread & thread)45 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
46     mVectorDrawables.reserve(30);
47 }
48 
~SkiaPipeline()49 SkiaPipeline::~SkiaPipeline() {
50     unpinImages();
51 }
52 
onDestroyHardwareResources()53 void SkiaPipeline::onDestroyHardwareResources() {
54     unpinImages();
55     mRenderThread.cacheManager().trimStaleResources();
56 }
57 
pinImages(std::vector<SkImage * > & mutableImages)58 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
59     for (SkImage* image : mutableImages) {
60         if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
61             mPinnedImages.emplace_back(sk_ref_sp(image));
62         } else {
63             return false;
64         }
65     }
66     return true;
67 }
68 
unpinImages()69 void SkiaPipeline::unpinImages() {
70     for (auto& image : mPinnedImages) {
71         SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
72     }
73     mPinnedImages.clear();
74 }
75 
onPrepareTree()76 void SkiaPipeline::onPrepareTree() {
77     // The only time mVectorDrawables is not empty is if prepare tree was called 2 times without
78     // a renderFrame in the middle.
79     mVectorDrawables.clear();
80 }
81 
renderLayers(const LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,bool opaque,const LightInfo & lightInfo)82 void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
83                                 LayerUpdateQueue* layerUpdateQueue, bool opaque,
84                                 const LightInfo& lightInfo) {
85     updateLighting(lightGeometry, lightInfo);
86     ATRACE_NAME("draw layers");
87     renderVectorDrawableCache();
88     renderLayersImpl(*layerUpdateQueue, opaque);
89     layerUpdateQueue->clear();
90 }
91 
renderLayersImpl(const LayerUpdateQueue & layers,bool opaque)92 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
93     sk_sp<GrContext> cachedContext;
94 
95     // Render all layers that need to be updated, in order.
96     for (size_t i = 0; i < layers.entries().size(); i++) {
97         RenderNode* layerNode = layers.entries()[i].renderNode.get();
98         // only schedule repaint if node still on layer - possible it may have been
99         // removed during a dropped frame, but layers may still remain scheduled so
100         // as not to lose info on what portion is damaged
101         if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
102             SkASSERT(layerNode->getLayerSurface());
103             SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
104             if (!displayList || displayList->isEmpty()) {
105                 SkDEBUGF(("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName()));
106                 return;
107             }
108 
109             const Rect& layerDamage = layers.entries()[i].damage;
110 
111             SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
112 
113             int saveCount = layerCanvas->save();
114             SkASSERT(saveCount == 1);
115 
116             layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
117 
118             auto savedLightCenter = mLightCenter;
119             // map current light center into RenderNode's coordinate space
120             layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
121 
122             const RenderProperties& properties = layerNode->properties();
123             const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
124             if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
125                 return;
126             }
127 
128             ATRACE_FORMAT("drawLayer [%s] %.1f x %.1f", layerNode->getName(), bounds.width(),
129                           bounds.height());
130 
131             layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
132             layerCanvas->clear(SK_ColorTRANSPARENT);
133 
134             RenderNodeDrawable root(layerNode, layerCanvas, false);
135             root.forceDraw(layerCanvas);
136             layerCanvas->restoreToCount(saveCount);
137             mLightCenter = savedLightCenter;
138 
139             // cache the current context so that we can defer flushing it until
140             // either all the layers have been rendered or the context changes
141             GrContext* currentContext = layerNode->getLayerSurface()->getCanvas()->getGrContext();
142             if (cachedContext.get() != currentContext) {
143                 if (cachedContext.get()) {
144                     ATRACE_NAME("flush layers (context changed)");
145                     cachedContext->flush();
146                 }
147                 cachedContext.reset(SkSafeRef(currentContext));
148             }
149         }
150     }
151 
152     if (cachedContext.get()) {
153         ATRACE_NAME("flush layers");
154         cachedContext->flush();
155     }
156 }
157 
createOrUpdateLayer(RenderNode * node,const DamageAccumulator & damageAccumulator,ErrorHandler * errorHandler)158 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
159                                        ErrorHandler* errorHandler) {
160     // compute the size of the surface (i.e. texture) to be allocated for this layer
161     const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE;
162     const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE;
163 
164     SkSurface* layer = node->getLayerSurface();
165     if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) {
166         SkImageInfo info;
167         info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(),
168                                  kPremul_SkAlphaType, getSurfaceColorSpace());
169         SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
170         SkASSERT(mRenderThread.getGrContext() != nullptr);
171         node->setLayerSurface(SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
172                                                           SkBudgeted::kYes, info, 0,
173                                                           this->getSurfaceOrigin(), &props));
174         if (node->getLayerSurface()) {
175             // update the transform in window of the layer to reset its origin wrt light source
176             // position
177             Matrix4 windowTransform;
178             damageAccumulator.computeCurrentTransform(&windowTransform);
179             node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform);
180         } else {
181             String8 cachesOutput;
182             mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
183                                                          &mRenderThread.renderState());
184             ALOGE("%s", cachesOutput.string());
185             if (errorHandler) {
186                 std::ostringstream err;
187                 err << "Unable to create layer for " << node->getName();
188                 const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
189                 err << ", size " << info.width() << "x" << info.height() << " max size "
190                     << maxTextureSize << " color type " << (int)info.colorType() << " has context "
191                     << (int)(mRenderThread.getGrContext() != nullptr);
192                 errorHandler->onError(err.str());
193             }
194         }
195         return true;
196     }
197     return false;
198 }
199 
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)200 void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
201     GrContext* context = thread.getGrContext();
202     if (context) {
203         ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
204         auto image = bitmap->makeImage();
205         if (image.get() && !bitmap->isHardware()) {
206             SkImage_pinAsTexture(image.get(), context);
207             SkImage_unpinAsTexture(image.get(), context);
208         }
209     }
210 }
211 
renderVectorDrawableCache()212 void SkiaPipeline::renderVectorDrawableCache() {
213     if (!mVectorDrawables.empty()) {
214         sp<VectorDrawableAtlas> atlas = mRenderThread.cacheManager().acquireVectorDrawableAtlas();
215         auto grContext = mRenderThread.getGrContext();
216         atlas->prepareForDraw(grContext);
217         ATRACE_NAME("Update VectorDrawables");
218         for (auto vd : mVectorDrawables) {
219             vd->updateCache(atlas, grContext);
220         }
221         mVectorDrawables.clear();
222     }
223 }
224 
savePictureAsync(const sk_sp<SkData> & data,const std::string & filename)225 static void savePictureAsync(const sk_sp<SkData>& data, const std::string& filename) {
226     CommonPool::post([data, filename] {
227         if (0 == access(filename.c_str(), F_OK)) {
228             return;
229         }
230 
231         SkFILEWStream stream(filename.c_str());
232         if (stream.isValid()) {
233             stream.write(data->data(), data->size());
234             stream.flush();
235             SkDebugf("SKP Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(),
236                      filename.c_str());
237         }
238     });
239 }
240 
tryCapture(SkSurface * surface)241 SkCanvas* SkiaPipeline::tryCapture(SkSurface* surface) {
242     if (CC_UNLIKELY(Properties::skpCaptureEnabled)) {
243         char prop[PROPERTY_VALUE_MAX] = {'\0'};
244         if (mCaptureSequence <= 0) {
245             property_get(PROPERTY_CAPTURE_SKP_FILENAME, prop, "0");
246             if (prop[0] != '0' && mCapturedFile != prop) {
247                 mCapturedFile = prop;
248                 mCaptureSequence = property_get_int32(PROPERTY_CAPTURE_SKP_FRAMES, 1);
249             }
250         }
251         if (mCaptureSequence > 0 || mPictureCapturedCallback) {
252             mRecorder.reset(new SkPictureRecorder());
253             SkCanvas* pictureCanvas =
254                     mRecorder->beginRecording(surface->width(), surface->height(), nullptr,
255                                               SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
256             mNwayCanvas = std::make_unique<SkNWayCanvas>(surface->width(), surface->height());
257             mNwayCanvas->addCanvas(surface->getCanvas());
258             mNwayCanvas->addCanvas(pictureCanvas);
259             return mNwayCanvas.get();
260         }
261     }
262     return surface->getCanvas();
263 }
264 
endCapture(SkSurface * surface)265 void SkiaPipeline::endCapture(SkSurface* surface) {
266     mNwayCanvas.reset();
267     if (CC_UNLIKELY(mRecorder.get())) {
268         ATRACE_CALL();
269         sk_sp<SkPicture> picture = mRecorder->finishRecordingAsPicture();
270         if (picture->approximateOpCount() > 0) {
271             if (mCaptureSequence > 0) {
272                 ATRACE_BEGIN("picture->serialize");
273                 auto data = picture->serialize();
274                 ATRACE_END();
275 
276                 // offload saving to file in a different thread
277                 if (1 == mCaptureSequence) {
278                     savePictureAsync(data, mCapturedFile);
279                 } else {
280                     savePictureAsync(data, mCapturedFile + "_" + std::to_string(mCaptureSequence));
281                 }
282                 mCaptureSequence--;
283             }
284             if (mPictureCapturedCallback) {
285                 std::invoke(mPictureCapturedCallback, std::move(picture));
286             }
287         }
288         mRecorder.reset();
289     }
290 }
291 
renderFrame(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,const Rect & contentDrawBounds,sk_sp<SkSurface> surface,const SkMatrix & preTransform)292 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
293                                const std::vector<sp<RenderNode>>& nodes, bool opaque,
294                                const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
295                                const SkMatrix& preTransform) {
296     bool previousSkpEnabled = Properties::skpCaptureEnabled;
297     if (mPictureCapturedCallback) {
298         Properties::skpCaptureEnabled = true;
299     }
300 
301     renderVectorDrawableCache();
302 
303     // draw all layers up front
304     renderLayersImpl(layers, opaque);
305 
306     // initialize the canvas for the current frame, that might be a recording canvas if SKP
307     // capture is enabled.
308     std::unique_ptr<SkPictureRecorder> recorder;
309     SkCanvas* canvas = tryCapture(surface.get());
310 
311     renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas, preTransform);
312 
313     endCapture(surface.get());
314 
315     if (CC_UNLIKELY(Properties::debugOverdraw)) {
316         renderOverdraw(layers, clip, nodes, contentDrawBounds, surface, preTransform);
317     }
318 
319     ATRACE_NAME("flush commands");
320     surface->getCanvas()->flush();
321 
322     Properties::skpCaptureEnabled = previousSkpEnabled;
323 }
324 
325 namespace {
nodeBounds(RenderNode & node)326 static Rect nodeBounds(RenderNode& node) {
327     auto& props = node.properties();
328     return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
329 }
330 }  // namespace
331 
renderFrameImpl(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,const Rect & contentDrawBounds,SkCanvas * canvas,const SkMatrix & preTransform)332 void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
333                                    const std::vector<sp<RenderNode>>& nodes, bool opaque,
334                                    const Rect& contentDrawBounds, SkCanvas* canvas,
335                                    const SkMatrix& preTransform) {
336     SkAutoCanvasRestore saver(canvas, true);
337     canvas->androidFramework_setDeviceClipRestriction(preTransform.mapRect(clip).roundOut());
338     canvas->concat(preTransform);
339 
340     // STOPSHIP: Revert, temporary workaround to clear always F16 frame buffer for b/74976293
341     if (!opaque || getSurfaceColorType() == kRGBA_F16_SkColorType) {
342         canvas->clear(SK_ColorTRANSPARENT);
343     }
344 
345     if (1 == nodes.size()) {
346         if (!nodes[0]->nothingToDraw()) {
347             RenderNodeDrawable root(nodes[0].get(), canvas);
348             root.draw(canvas);
349         }
350     } else if (0 == nodes.size()) {
351         // nothing to draw
352     } else {
353         // It there are multiple render nodes, they are laid out as follows:
354         // #0 - backdrop (content + caption)
355         // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
356         // #2 - additional overlay nodes
357         // Usually the backdrop cannot be seen since it will be entirely covered by the content.
358         // While
359         // resizing however it might become partially visible. The following render loop will crop
360         // the
361         // backdrop against the content and draw the remaining part of it. It will then draw the
362         // content
363         // cropped to the backdrop (since that indicates a shrinking of the window).
364         //
365         // Additional nodes will be drawn on top with no particular clipping semantics.
366 
367         // Usually the contents bounds should be mContentDrawBounds - however - we will
368         // move it towards the fixed edge to give it a more stable appearance (for the moment).
369         // If there is no content bounds we ignore the layering as stated above and start with 2.
370 
371         // Backdrop bounds in render target space
372         const Rect backdrop = nodeBounds(*nodes[0]);
373 
374         // Bounds that content will fill in render target space (note content node bounds may be
375         // bigger)
376         Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
377         content.translate(backdrop.left, backdrop.top);
378         if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
379             // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
380 
381             // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
382             // also fill left/top. Currently, both 2up and freeform position content at the top/left
383             // of
384             // the backdrop, so this isn't necessary.
385             RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
386             if (content.right < backdrop.right) {
387                 // draw backdrop to right side of content
388                 SkAutoCanvasRestore acr(canvas, true);
389                 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top, backdrop.right,
390                                                   backdrop.bottom));
391                 backdropNode.draw(canvas);
392             }
393             if (content.bottom < backdrop.bottom) {
394                 // draw backdrop to bottom of content
395                 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
396                 SkAutoCanvasRestore acr(canvas, true);
397                 canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom, content.right,
398                                                   backdrop.bottom));
399                 backdropNode.draw(canvas);
400             }
401         }
402 
403         RenderNodeDrawable contentNode(nodes[1].get(), canvas);
404         if (!backdrop.isEmpty()) {
405             // content node translation to catch up with backdrop
406             float dx = backdrop.left - contentDrawBounds.left;
407             float dy = backdrop.top - contentDrawBounds.top;
408 
409             SkAutoCanvasRestore acr(canvas, true);
410             canvas->translate(dx, dy);
411             const SkRect contentLocalClip =
412                     SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
413                                      backdrop.getWidth(), backdrop.getHeight());
414             canvas->clipRect(contentLocalClip);
415             contentNode.draw(canvas);
416         } else {
417             SkAutoCanvasRestore acr(canvas, true);
418             contentNode.draw(canvas);
419         }
420 
421         // remaining overlay nodes, simply defer
422         for (size_t index = 2; index < nodes.size(); index++) {
423             if (!nodes[index]->nothingToDraw()) {
424                 SkAutoCanvasRestore acr(canvas, true);
425                 RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
426                 overlayNode.draw(canvas);
427             }
428         }
429     }
430 }
431 
dumpResourceCacheUsage() const432 void SkiaPipeline::dumpResourceCacheUsage() const {
433     int resources, maxResources;
434     size_t bytes, maxBytes;
435     mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
436     mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
437 
438     SkString log("Resource Cache Usage:\n");
439     log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
440     log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes,
441                 bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
442 
443     ALOGD("%s", log.c_str());
444 }
445 
setSurfaceColorProperties(ColorMode colorMode)446 void SkiaPipeline::setSurfaceColorProperties(ColorMode colorMode) {
447     if (colorMode == ColorMode::SRGB) {
448         mSurfaceColorType = SkColorType::kN32_SkColorType;
449         mSurfaceColorSpace = SkColorSpace::MakeSRGB();
450     } else if (colorMode == ColorMode::WideColorGamut) {
451         mSurfaceColorType = DeviceInfo::get()->getWideColorType();
452         mSurfaceColorSpace = DeviceInfo::get()->getWideColorSpace();
453     } else {
454         LOG_ALWAYS_FATAL("Unreachable: unsupported color mode.");
455     }
456 }
457 
458 // Overdraw debugging
459 
460 // These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
461 // This implementation:
462 // (1) Requires transparent entries for "no overdraw" and "single draws".
463 // (2) Requires premul colors (instead of unpremul).
464 // (3) Requires RGBA colors (instead of BGRA).
465 static const uint32_t kOverdrawColors[2][6] = {
466         {
467                 0x00000000,
468                 0x00000000,
469                 0x2f2f0000,
470                 0x2f002f00,
471                 0x3f00003f,
472                 0x7f00007f,
473         },
474         {
475                 0x00000000,
476                 0x00000000,
477                 0x2f2f0000,
478                 0x4f004f4f,
479                 0x5f50335f,
480                 0x7f00007f,
481         },
482 };
483 
renderOverdraw(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,const Rect & contentDrawBounds,sk_sp<SkSurface> surface,const SkMatrix & preTransform)484 void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
485                                   const std::vector<sp<RenderNode>>& nodes,
486                                   const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
487                                   const SkMatrix& preTransform) {
488     // Set up the overdraw canvas.
489     SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
490     sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
491     SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
492 
493     // Fake a redraw to replay the draw commands.  This will increment the alpha channel
494     // each time a pixel would have been drawn.
495     // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
496     // initialized.
497     renderFrameImpl(layers, clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform);
498     sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
499 
500     // Draw overdraw colors to the canvas.  The color filter will convert counts to colors.
501     SkPaint paint;
502     const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
503     paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
504     surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
505 }
506 
507 } /* namespace skiapipeline */
508 } /* namespace uirenderer */
509 } /* namespace android */
510