1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.util; 18 19 import android.compat.annotation.UnsupportedAppUsage; 20 import android.graphics.Rect; 21 22 /** 23 * A class that contains utility methods related to numbers. 24 * 25 * @hide Pending API council approval 26 */ 27 public final class MathUtils { 28 private static final float DEG_TO_RAD = 3.1415926f / 180.0f; 29 private static final float RAD_TO_DEG = 180.0f / 3.1415926f; 30 MathUtils()31 private MathUtils() { 32 } 33 34 @UnsupportedAppUsage abs(float v)35 public static float abs(float v) { 36 return v > 0 ? v : -v; 37 } 38 39 @UnsupportedAppUsage constrain(int amount, int low, int high)40 public static int constrain(int amount, int low, int high) { 41 return amount < low ? low : (amount > high ? high : amount); 42 } 43 constrain(long amount, long low, long high)44 public static long constrain(long amount, long low, long high) { 45 return amount < low ? low : (amount > high ? high : amount); 46 } 47 48 @UnsupportedAppUsage constrain(float amount, float low, float high)49 public static float constrain(float amount, float low, float high) { 50 return amount < low ? low : (amount > high ? high : amount); 51 } 52 log(float a)53 public static float log(float a) { 54 return (float) Math.log(a); 55 } 56 exp(float a)57 public static float exp(float a) { 58 return (float) Math.exp(a); 59 } 60 pow(float a, float b)61 public static float pow(float a, float b) { 62 return (float) Math.pow(a, b); 63 } 64 sqrt(float a)65 public static float sqrt(float a) { 66 return (float) Math.sqrt(a); 67 } 68 max(float a, float b)69 public static float max(float a, float b) { 70 return a > b ? a : b; 71 } 72 73 @UnsupportedAppUsage max(int a, int b)74 public static float max(int a, int b) { 75 return a > b ? a : b; 76 } 77 max(float a, float b, float c)78 public static float max(float a, float b, float c) { 79 return a > b ? (a > c ? a : c) : (b > c ? b : c); 80 } 81 max(int a, int b, int c)82 public static float max(int a, int b, int c) { 83 return a > b ? (a > c ? a : c) : (b > c ? b : c); 84 } 85 min(float a, float b)86 public static float min(float a, float b) { 87 return a < b ? a : b; 88 } 89 min(int a, int b)90 public static float min(int a, int b) { 91 return a < b ? a : b; 92 } 93 min(float a, float b, float c)94 public static float min(float a, float b, float c) { 95 return a < b ? (a < c ? a : c) : (b < c ? b : c); 96 } 97 min(int a, int b, int c)98 public static float min(int a, int b, int c) { 99 return a < b ? (a < c ? a : c) : (b < c ? b : c); 100 } 101 dist(float x1, float y1, float x2, float y2)102 public static float dist(float x1, float y1, float x2, float y2) { 103 final float x = (x2 - x1); 104 final float y = (y2 - y1); 105 return (float) Math.hypot(x, y); 106 } 107 dist(float x1, float y1, float z1, float x2, float y2, float z2)108 public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) { 109 final float x = (x2 - x1); 110 final float y = (y2 - y1); 111 final float z = (z2 - z1); 112 return (float) Math.sqrt(x * x + y * y + z * z); 113 } 114 mag(float a, float b)115 public static float mag(float a, float b) { 116 return (float) Math.hypot(a, b); 117 } 118 mag(float a, float b, float c)119 public static float mag(float a, float b, float c) { 120 return (float) Math.sqrt(a * a + b * b + c * c); 121 } 122 sq(float v)123 public static float sq(float v) { 124 return v * v; 125 } 126 dot(float v1x, float v1y, float v2x, float v2y)127 public static float dot(float v1x, float v1y, float v2x, float v2y) { 128 return v1x * v2x + v1y * v2y; 129 } 130 cross(float v1x, float v1y, float v2x, float v2y)131 public static float cross(float v1x, float v1y, float v2x, float v2y) { 132 return v1x * v2y - v1y * v2x; 133 } 134 radians(float degrees)135 public static float radians(float degrees) { 136 return degrees * DEG_TO_RAD; 137 } 138 degrees(float radians)139 public static float degrees(float radians) { 140 return radians * RAD_TO_DEG; 141 } 142 acos(float value)143 public static float acos(float value) { 144 return (float) Math.acos(value); 145 } 146 asin(float value)147 public static float asin(float value) { 148 return (float) Math.asin(value); 149 } 150 atan(float value)151 public static float atan(float value) { 152 return (float) Math.atan(value); 153 } 154 atan2(float a, float b)155 public static float atan2(float a, float b) { 156 return (float) Math.atan2(a, b); 157 } 158 tan(float angle)159 public static float tan(float angle) { 160 return (float) Math.tan(angle); 161 } 162 163 @UnsupportedAppUsage lerp(float start, float stop, float amount)164 public static float lerp(float start, float stop, float amount) { 165 return start + (stop - start) * amount; 166 } 167 168 /** 169 * Returns the interpolation scalar (s) that satisfies the equation: {@code value = }{@link 170 * #lerp}{@code (a, b, s)} 171 * 172 * <p>If {@code a == b}, then this function will return 0. 173 */ lerpInv(float a, float b, float value)174 public static float lerpInv(float a, float b, float value) { 175 return a != b ? ((value - a) / (b - a)) : 0.0f; 176 } 177 178 /** Returns the single argument constrained between [0.0, 1.0]. */ saturate(float value)179 public static float saturate(float value) { 180 return constrain(value, 0.0f, 1.0f); 181 } 182 183 /** Returns the saturated (constrained between [0, 1]) result of {@link #lerpInv}. */ lerpInvSat(float a, float b, float value)184 public static float lerpInvSat(float a, float b, float value) { 185 return saturate(lerpInv(a, b, value)); 186 } 187 188 /** 189 * Returns an interpolated angle in degrees between a set of start and end 190 * angles. 191 * <p> 192 * Unlike {@link #lerp(float, float, float)}, the direction and distance of 193 * travel is determined by the shortest angle between the start and end 194 * angles. For example, if the starting angle is 0 and the ending angle is 195 * 350, then the interpolated angle will be in the range [0,-10] rather 196 * than [0,350]. 197 * 198 * @param start the starting angle in degrees 199 * @param end the ending angle in degrees 200 * @param amount the position between start and end in the range [0,1] 201 * where 0 is the starting angle and 1 is the ending angle 202 * @return the interpolated angle in degrees 203 */ lerpDeg(float start, float end, float amount)204 public static float lerpDeg(float start, float end, float amount) { 205 final float minAngle = (((end - start) + 180) % 360) - 180; 206 return minAngle * amount + start; 207 } 208 norm(float start, float stop, float value)209 public static float norm(float start, float stop, float value) { 210 return (value - start) / (stop - start); 211 } 212 map(float minStart, float minStop, float maxStart, float maxStop, float value)213 public static float map(float minStart, float minStop, float maxStart, float maxStop, float value) { 214 return maxStart + (maxStop - maxStart) * ((value - minStart) / (minStop - minStart)); 215 } 216 217 /** 218 * Calculates a value in [rangeMin, rangeMax] that maps value in [valueMin, valueMax] to 219 * returnVal in [rangeMin, rangeMax]. 220 * <p> 221 * Always returns a constrained value in the range [rangeMin, rangeMax], even if value is 222 * outside [valueMin, valueMax]. 223 * <p> 224 * Eg: 225 * constrainedMap(0f, 100f, 0f, 1f, 0.5f) = 50f 226 * constrainedMap(20f, 200f, 10f, 20f, 20f) = 200f 227 * constrainedMap(20f, 200f, 10f, 20f, 50f) = 200f 228 * constrainedMap(10f, 50f, 10f, 20f, 5f) = 10f 229 * 230 * @param rangeMin minimum of the range that should be returned. 231 * @param rangeMax maximum of the range that should be returned. 232 * @param valueMin minimum of range to map {@code value} to. 233 * @param valueMax maximum of range to map {@code value} to. 234 * @param value to map to the range [{@code valueMin}, {@code valueMax}]. Note, can be outside 235 * this range, resulting in a clamped value. 236 * @return the mapped value, constrained to [{@code rangeMin}, {@code rangeMax}. 237 */ constrainedMap( float rangeMin, float rangeMax, float valueMin, float valueMax, float value)238 public static float constrainedMap( 239 float rangeMin, float rangeMax, float valueMin, float valueMax, float value) { 240 return lerp(rangeMin, rangeMax, lerpInvSat(valueMin, valueMax, value)); 241 } 242 243 /** 244 * Perform Hermite interpolation between two values. 245 * Eg: 246 * smoothStep(0, 0.5f, 0.5f) = 1f 247 * smoothStep(0, 0.5f, 0.25f) = 0.5f 248 * 249 * @param start Left edge. 250 * @param end Right edge. 251 * @param x A value between {@code start} and {@code end}. 252 * @return A number between 0 and 1 representing where {@code x} is in the interpolation. 253 */ smoothStep(float start, float end, float x)254 public static float smoothStep(float start, float end, float x) { 255 return constrain((x - start) / (end - start), 0f, 1f); 256 } 257 258 /** 259 * Returns the sum of the two parameters, or throws an exception if the resulting sum would 260 * cause an overflow or underflow. 261 * @throws IllegalArgumentException when overflow or underflow would occur. 262 */ addOrThrow(int a, int b)263 public static int addOrThrow(int a, int b) throws IllegalArgumentException { 264 if (b == 0) { 265 return a; 266 } 267 268 if (b > 0 && a <= (Integer.MAX_VALUE - b)) { 269 return a + b; 270 } 271 272 if (b < 0 && a >= (Integer.MIN_VALUE - b)) { 273 return a + b; 274 } 275 throw new IllegalArgumentException("Addition overflow: " + a + " + " + b); 276 } 277 278 /** 279 * Resize a {@link Rect} so one size would be {@param largestSide}. 280 * 281 * @param outToResize Rectangle that will be resized. 282 * @param largestSide Size of the largest side. 283 */ fitRect(Rect outToResize, int largestSide)284 public static void fitRect(Rect outToResize, int largestSide) { 285 if (outToResize.isEmpty()) { 286 return; 287 } 288 float maxSize = Math.max(outToResize.width(), outToResize.height()); 289 outToResize.scale(largestSide / maxSize); 290 } 291 } 292