Searched defs:latchTime (Results 1 – 12 of 12) sorted by relevance
57 nsecs_t latchTime = -1; variable
268 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) { in updateTexImage()388 status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { in updateFrameNumber()
405 bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) { in latchBuffer()
500 status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime) { in updateTexImage()
3300 nsecs_t latchTime = systemTime(); in handlePageFlip() local
65 nsecs_t latchTime = -1; variable
77 nsecs_t latchTime = 0; member
296 void TimeStats::setLatchTime(int32_t layerID, uint64_t frameNumber, nsecs_t latchTime) { in setLatchTime()
203 int64_t latchTime; member285 … const std::vector<SurfaceControlStats>& surfaceControlStats) { in ASurfaceTransaction_setOnComplete()
392 uint64_t frameNumber, nsecs_t latchTime) { in addLatch()
2458 nsecs_t* latchTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local
3209 nsecs_t latchTime; member3330 static void function(void* callbackContext, nsecs_t latchTime, const sp<Fence>& presentFence, in function()