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Searched defs:latchTime (Results 1 – 12 of 12) sorted by relevance

/frameworks/native/services/surfaceflinger/
DTransactionCompletedThread.h57 nsecs_t latchTime = -1; variable
DBufferQueueLayer.cpp268 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) { in updateTexImage()
388 status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { in updateFrameNumber()
DBufferLayer.cpp405 bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) { in latchBuffer()
DBufferStateLayer.cpp500 status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime) { in updateTexImage()
DSurfaceFlinger.cpp3300 nsecs_t latchTime = systemTime(); in handlePageFlip() local
/frameworks/native/libs/gui/include/gui/
DITransactionCompletedListener.h65 nsecs_t latchTime = -1; variable
/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.h77 nsecs_t latchTime = 0; member
DTimeStats.cpp296 void TimeStats::setLatchTime(int32_t layerID, uint64_t frameNumber, nsecs_t latchTime) { in setLatchTime()
/frameworks/base/native/android/
Dsurface_control.cpp203 int64_t latchTime; member
285 … const std::vector<SurfaceControlStats>& surfaceControlStats) { in ASurfaceTransaction_setOnComplete()
/frameworks/native/libs/gui/
DFrameTimestamps.cpp392 uint64_t frameNumber, nsecs_t latchTime) { in addLatch()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp2458 nsecs_t* latchTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local
/frameworks/native/services/surfaceflinger/tests/
DTransaction_test.cpp3209 nsecs_t latchTime; member
3330 static void function(void* callbackContext, nsecs_t latchTime, const sp<Fence>& presentFence, in function()