1 /* 2 * Copyright 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <cinttypes> 20 #include <mutex> 21 22 #include "Scheduler.h" 23 24 namespace android { 25 26 /* 27 * Modulates the vsync-offsets depending on current SurfaceFlinger state. 28 */ 29 class VSyncModulator { 30 private: 31 // Number of frames we'll keep the early phase offsets once they are activated for a 32 // transaction. This acts as a low-pass filter in case the client isn't quick enough in 33 // sending new transactions. 34 const int MIN_EARLY_FRAME_COUNT_TRANSACTION = 2; 35 36 // Number of frames we'll keep the early gl phase offsets once they are activated. 37 // This acts as a low-pass filter to avoid scenarios where we rapidly 38 // switch in and out of gl composition. 39 const int MIN_EARLY_GL_FRAME_COUNT_TRANSACTION = 2; 40 41 public: 42 VSyncModulator(); 43 44 // Wrapper for a collection of surfaceflinger/app offsets for a particular 45 // configuration . 46 struct Offsets { 47 scheduler::RefreshRateConfigs::RefreshRateType fpsMode; 48 nsecs_t sf; 49 nsecs_t app; 50 }; 51 52 enum class OffsetType { 53 Early, 54 EarlyGl, 55 Late, 56 }; 57 58 // Sets the phase offsets 59 // 60 // sfEarly: The phase offset when waking up SF early, which happens when marking a transaction 61 // as early. May be the same as late, in which case we don't shift offsets. 62 // sfEarlyGl: Like sfEarly, but only if we used GL composition. If we use both GL composition 63 // and the transaction was marked as early, we'll use sfEarly. 64 // sfLate: The regular SF vsync phase offset. 65 // appEarly: Like sfEarly, but for the app-vsync 66 // appEarlyGl: Like sfEarlyGl, but for the app-vsync. 67 // appLate: The regular app vsync phase offset. 68 void setPhaseOffsets(Offsets early, Offsets earlyGl, Offsets late, 69 nsecs_t thresholdForNextVsync) EXCLUDES(mMutex); 70 71 // Sets the scheduler and vsync connection handlers. setSchedulerAndHandles(Scheduler * scheduler,Scheduler::ConnectionHandle * appConnectionHandle,Scheduler::ConnectionHandle * sfConnectionHandle)72 void setSchedulerAndHandles(Scheduler* scheduler, 73 Scheduler::ConnectionHandle* appConnectionHandle, 74 Scheduler::ConnectionHandle* sfConnectionHandle) { 75 mScheduler = scheduler; 76 mAppConnectionHandle = appConnectionHandle; 77 mSfConnectionHandle = sfConnectionHandle; 78 } 79 80 // Signals that a transaction has started, and changes offsets accordingly. 81 void setTransactionStart(Scheduler::TransactionStart transactionStart); 82 83 // Signals that a transaction has been completed, so that we can finish 84 // special handling for a transaction. 85 void onTransactionHandled(); 86 87 // Called when we send a refresh rate change to hardware composer, so that 88 // we can move into early offsets. 89 void onRefreshRateChangeInitiated(); 90 91 // Called when we detect from vsync signals that the refresh rate changed. 92 // This way we can move out of early offsets if no longer necessary. 93 void onRefreshRateChangeCompleted(); 94 95 // Called when the display is presenting a new frame. usedRenderEngine 96 // should be set to true if RenderEngine was involved with composing the new 97 // frame. 98 void onRefreshed(bool usedRenderEngine); 99 100 // Returns the offsets that we are currently using 101 Offsets getOffsets() EXCLUDES(mMutex); 102 103 private: 104 // Returns the next offsets that we should be using 105 Offsets getNextOffsets() REQUIRES(mMutex); 106 // Returns the next offset type that we should use. 107 OffsetType getNextOffsetType(); 108 // Updates offsets and persists them into the scheduler framework. 109 void updateOffsets() EXCLUDES(mMutex); 110 void updateOffsetsLocked() REQUIRES(mMutex); 111 // Updates the internal offsets and offset type. 112 void flushOffsets() REQUIRES(mMutex); 113 114 mutable std::mutex mMutex; 115 std::unordered_map<OffsetType, Offsets> mOffsetMap GUARDED_BY(mMutex); 116 nsecs_t mThresholdForNextVsync; 117 118 Scheduler* mScheduler = nullptr; 119 Scheduler::ConnectionHandle* mAppConnectionHandle = nullptr; 120 Scheduler::ConnectionHandle* mSfConnectionHandle = nullptr; 121 122 Offsets mOffsets GUARDED_BY(mMutex) = {Scheduler::RefreshRateType::DEFAULT, 0, 0}; 123 124 std::atomic<Scheduler::TransactionStart> mTransactionStart = 125 Scheduler::TransactionStart::NORMAL; 126 std::atomic<bool> mRefreshRateChangePending = false; 127 std::atomic<int> mRemainingEarlyFrameCount = 0; 128 std::atomic<int> mRemainingRenderEngineUsageCount = 0; 129 130 bool mTraceDetailedInfo = false; 131 }; 132 133 } // namespace android 134