1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "DeviceInfo.h" 20 #include "Outline.h" 21 #include "Rect.h" 22 #include "RevealClip.h" 23 #include "utils/MathUtils.h" 24 #include "utils/PaintUtils.h" 25 26 #include <SkBlendMode.h> 27 #include <SkCamera.h> 28 #include <SkColor.h> 29 #include <SkMatrix.h> 30 #include <SkRegion.h> 31 32 #include <androidfw/ResourceTypes.h> 33 #include <cutils/compiler.h> 34 #include <stddef.h> 35 #include <utils/Log.h> 36 #include <algorithm> 37 #include <ostream> 38 #include <vector> 39 40 class SkBitmap; 41 class SkColorFilter; 42 class SkPaint; 43 44 namespace android { 45 namespace uirenderer { 46 47 class Matrix4; 48 class RenderNode; 49 class RenderProperties; 50 51 // The __VA_ARGS__ will be executed if a & b are not equal 52 #define RP_SET(a, b, ...) ((a) != (b) ? ((a) = (b), ##__VA_ARGS__, true) : false) 53 #define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true) 54 55 // Keep in sync with View.java:LAYER_TYPE_* 56 enum class LayerType { 57 None = 0, 58 // We cannot build the software layer directly (must be done at record time) and all management 59 // of software layers is handled in Java. 60 Software = 1, 61 RenderLayer = 2, 62 }; 63 64 enum ClippingFlags { 65 CLIP_TO_BOUNDS = 0x1 << 0, 66 CLIP_TO_CLIP_BOUNDS = 0x1 << 1, 67 }; 68 69 class ANDROID_API LayerProperties { 70 public: setType(LayerType type)71 bool setType(LayerType type) { 72 if (RP_SET(mType, type)) { 73 reset(); 74 return true; 75 } 76 return false; 77 } 78 setOpaque(bool opaque)79 bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); } 80 opaque()81 bool opaque() const { return mOpaque; } 82 setAlpha(uint8_t alpha)83 bool setAlpha(uint8_t alpha) { return RP_SET(mAlpha, alpha); } 84 alpha()85 uint8_t alpha() const { return mAlpha; } 86 setXferMode(SkBlendMode mode)87 bool setXferMode(SkBlendMode mode) { return RP_SET(mMode, mode); } 88 xferMode()89 SkBlendMode xferMode() const { return mMode; } 90 getColorFilter()91 SkColorFilter* getColorFilter() const { return mColorFilter.get(); } 92 93 // Sets alpha, xfermode, and colorfilter from an SkPaint 94 // paint may be NULL, in which case defaults will be set 95 bool setFromPaint(const SkPaint* paint); 96 needsBlending()97 bool needsBlending() const { return !opaque() || alpha() < 255; } 98 99 LayerProperties& operator=(const LayerProperties& other); 100 101 // Strongly recommend using effectiveLayerType instead type()102 LayerType type() const { return mType; } 103 104 private: 105 LayerProperties(); 106 ~LayerProperties(); 107 void reset(); 108 bool setColorFilter(SkColorFilter* filter); 109 110 friend class RenderProperties; 111 112 LayerType mType = LayerType::None; 113 // Whether or not that Layer's content is opaque, doesn't include alpha 114 bool mOpaque; 115 uint8_t mAlpha; 116 SkBlendMode mMode; 117 sk_sp<SkColorFilter> mColorFilter; 118 }; 119 120 /* 121 * Data structure that holds the properties for a RenderNode 122 */ 123 class ANDROID_API RenderProperties { 124 public: 125 RenderProperties(); 126 virtual ~RenderProperties(); 127 setFlag(int flag,bool newValue,int * outFlags)128 static bool setFlag(int flag, bool newValue, int* outFlags) { 129 if (newValue) { 130 if (!(flag & *outFlags)) { 131 *outFlags |= flag; 132 return true; 133 } 134 return false; 135 } else { 136 if (flag & *outFlags) { 137 *outFlags &= ~flag; 138 return true; 139 } 140 return false; 141 } 142 } 143 144 /** 145 * Set internal layer state based on whether this layer 146 * 147 * Additionally, returns true if child RenderNodes with functors will need to use a layer 148 * to support clipping. 149 */ prepareForFunctorPresence(bool willHaveFunctor,bool ancestorDictatesFunctorsNeedLayer)150 bool prepareForFunctorPresence(bool willHaveFunctor, bool ancestorDictatesFunctorsNeedLayer) { 151 // parent may have already dictated that a descendant layer is needed 152 bool functorsNeedLayer = 153 ancestorDictatesFunctorsNeedLayer 154 || CC_UNLIKELY(isClipMayBeComplex()) 155 156 // Round rect clipping forces layer for functors 157 || CC_UNLIKELY(getOutline().willRoundRectClip()) || 158 CC_UNLIKELY(getRevealClip().willClip()) 159 160 // Complex matrices forces layer, due to stencil clipping 161 || CC_UNLIKELY(getTransformMatrix() && !getTransformMatrix()->isScaleTranslate()) || 162 CC_UNLIKELY(getAnimationMatrix() && !getAnimationMatrix()->isScaleTranslate()) || 163 CC_UNLIKELY(getStaticMatrix() && !getStaticMatrix()->isScaleTranslate()); 164 165 mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer); 166 167 // If on a layer, will have consumed the need for isolating functors from stencil. 168 // Thus, it's safe to reset the flag until some descendent sets it. 169 return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer; 170 } 171 172 RenderProperties& operator=(const RenderProperties& other); 173 setClipToBounds(bool clipToBounds)174 bool setClipToBounds(bool clipToBounds) { 175 return setFlag(CLIP_TO_BOUNDS, clipToBounds, &mPrimitiveFields.mClippingFlags); 176 } 177 setClipBounds(const Rect & clipBounds)178 bool setClipBounds(const Rect& clipBounds) { 179 bool ret = setFlag(CLIP_TO_CLIP_BOUNDS, true, &mPrimitiveFields.mClippingFlags); 180 return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret; 181 } 182 setClipBoundsEmpty()183 bool setClipBoundsEmpty() { 184 return setFlag(CLIP_TO_CLIP_BOUNDS, false, &mPrimitiveFields.mClippingFlags); 185 } 186 setProjectBackwards(bool shouldProject)187 bool setProjectBackwards(bool shouldProject) { 188 return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject); 189 } 190 setProjectionReceiver(bool shouldReceive)191 bool setProjectionReceiver(bool shouldReceive) { 192 return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldReceive); 193 } 194 isProjectionReceiver()195 bool isProjectionReceiver() const { return mPrimitiveFields.mProjectionReceiver; } 196 setClipMayBeComplex(bool isClipMayBeComplex)197 bool setClipMayBeComplex(bool isClipMayBeComplex) { 198 return RP_SET(mPrimitiveFields.mClipMayBeComplex, isClipMayBeComplex); 199 } 200 isClipMayBeComplex()201 bool isClipMayBeComplex() const { return mPrimitiveFields.mClipMayBeComplex; } 202 setStaticMatrix(const SkMatrix * matrix)203 bool setStaticMatrix(const SkMatrix* matrix) { 204 delete mStaticMatrix; 205 if (matrix) { 206 mStaticMatrix = new SkMatrix(*matrix); 207 } else { 208 mStaticMatrix = nullptr; 209 } 210 return true; 211 } 212 213 // Can return NULL getStaticMatrix()214 const SkMatrix* getStaticMatrix() const { return mStaticMatrix; } 215 setAnimationMatrix(const SkMatrix * matrix)216 bool setAnimationMatrix(const SkMatrix* matrix) { 217 delete mAnimationMatrix; 218 if (matrix) { 219 mAnimationMatrix = new SkMatrix(*matrix); 220 } else { 221 mAnimationMatrix = nullptr; 222 } 223 return true; 224 } 225 setAlpha(float alpha)226 bool setAlpha(float alpha) { 227 alpha = MathUtils::clampAlpha(alpha); 228 return RP_SET(mPrimitiveFields.mAlpha, alpha); 229 } 230 getAlpha()231 float getAlpha() const { return mPrimitiveFields.mAlpha; } 232 setHasOverlappingRendering(bool hasOverlappingRendering)233 bool setHasOverlappingRendering(bool hasOverlappingRendering) { 234 return RP_SET(mPrimitiveFields.mHasOverlappingRendering, hasOverlappingRendering); 235 } 236 hasOverlappingRendering()237 bool hasOverlappingRendering() const { return mPrimitiveFields.mHasOverlappingRendering; } 238 setElevation(float elevation)239 bool setElevation(float elevation) { 240 return RP_SET(mPrimitiveFields.mElevation, elevation); 241 // Don't dirty matrix/pivot, since they don't respect Z 242 } 243 getElevation()244 float getElevation() const { return mPrimitiveFields.mElevation; } 245 setTranslationX(float translationX)246 bool setTranslationX(float translationX) { 247 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX); 248 } 249 getTranslationX()250 float getTranslationX() const { return mPrimitiveFields.mTranslationX; } 251 setTranslationY(float translationY)252 bool setTranslationY(float translationY) { 253 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY); 254 } 255 getTranslationY()256 float getTranslationY() const { return mPrimitiveFields.mTranslationY; } 257 setTranslationZ(float translationZ)258 bool setTranslationZ(float translationZ) { 259 return RP_SET(mPrimitiveFields.mTranslationZ, translationZ); 260 // mMatrixOrPivotDirty not set, since matrix doesn't respect Z 261 } 262 getTranslationZ()263 float getTranslationZ() const { return mPrimitiveFields.mTranslationZ; } 264 265 // Animation helper setX(float value)266 bool setX(float value) { return setTranslationX(value - getLeft()); } 267 268 // Animation helper getX()269 float getX() const { return getLeft() + getTranslationX(); } 270 271 // Animation helper setY(float value)272 bool setY(float value) { return setTranslationY(value - getTop()); } 273 274 // Animation helper getY()275 float getY() const { return getTop() + getTranslationY(); } 276 277 // Animation helper setZ(float value)278 bool setZ(float value) { return setTranslationZ(value - getElevation()); } 279 getZ()280 float getZ() const { return getElevation() + getTranslationZ(); } 281 setRotation(float rotation)282 bool setRotation(float rotation) { 283 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotation, rotation); 284 } 285 getRotation()286 float getRotation() const { return mPrimitiveFields.mRotation; } 287 setRotationX(float rotationX)288 bool setRotationX(float rotationX) { 289 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX); 290 } 291 getRotationX()292 float getRotationX() const { return mPrimitiveFields.mRotationX; } 293 setRotationY(float rotationY)294 bool setRotationY(float rotationY) { 295 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY); 296 } 297 getRotationY()298 float getRotationY() const { return mPrimitiveFields.mRotationY; } 299 setScaleX(float scaleX)300 bool setScaleX(float scaleX) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleX, scaleX); } 301 getScaleX()302 float getScaleX() const { return mPrimitiveFields.mScaleX; } 303 setScaleY(float scaleY)304 bool setScaleY(float scaleY) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleY, scaleY); } 305 getScaleY()306 float getScaleY() const { return mPrimitiveFields.mScaleY; } 307 setPivotX(float pivotX)308 bool setPivotX(float pivotX) { 309 if (RP_SET(mPrimitiveFields.mPivotX, pivotX) || !mPrimitiveFields.mPivotExplicitlySet) { 310 mPrimitiveFields.mMatrixOrPivotDirty = true; 311 mPrimitiveFields.mPivotExplicitlySet = true; 312 return true; 313 } 314 return false; 315 } 316 317 /* Note that getPivotX and getPivotY are adjusted by updateMatrix(), 318 * so the value returned may be stale if the RenderProperties has been 319 * modified since the last call to updateMatrix() 320 */ getPivotX()321 float getPivotX() const { return mPrimitiveFields.mPivotX; } 322 setPivotY(float pivotY)323 bool setPivotY(float pivotY) { 324 if (RP_SET(mPrimitiveFields.mPivotY, pivotY) || !mPrimitiveFields.mPivotExplicitlySet) { 325 mPrimitiveFields.mMatrixOrPivotDirty = true; 326 mPrimitiveFields.mPivotExplicitlySet = true; 327 return true; 328 } 329 return false; 330 } 331 getPivotY()332 float getPivotY() const { return mPrimitiveFields.mPivotY; } 333 isPivotExplicitlySet()334 bool isPivotExplicitlySet() const { return mPrimitiveFields.mPivotExplicitlySet; } 335 resetPivot()336 bool resetPivot() { return RP_SET_AND_DIRTY(mPrimitiveFields.mPivotExplicitlySet, false); } 337 setCameraDistance(float distance)338 bool setCameraDistance(float distance) { 339 if (distance != getCameraDistance()) { 340 mPrimitiveFields.mMatrixOrPivotDirty = true; 341 mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance); 342 return true; 343 } 344 return false; 345 } 346 getCameraDistance()347 float getCameraDistance() const { 348 // TODO: update getCameraLocationZ() to be const 349 return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ(); 350 } 351 setLeft(int left)352 bool setLeft(int left) { 353 if (RP_SET(mPrimitiveFields.mLeft, left)) { 354 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 355 if (!mPrimitiveFields.mPivotExplicitlySet) { 356 mPrimitiveFields.mMatrixOrPivotDirty = true; 357 } 358 return true; 359 } 360 return false; 361 } 362 getLeft()363 int getLeft() const { return mPrimitiveFields.mLeft; } 364 setTop(int top)365 bool setTop(int top) { 366 if (RP_SET(mPrimitiveFields.mTop, top)) { 367 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 368 if (!mPrimitiveFields.mPivotExplicitlySet) { 369 mPrimitiveFields.mMatrixOrPivotDirty = true; 370 } 371 return true; 372 } 373 return false; 374 } 375 getTop()376 int getTop() const { return mPrimitiveFields.mTop; } 377 setRight(int right)378 bool setRight(int right) { 379 if (RP_SET(mPrimitiveFields.mRight, right)) { 380 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 381 if (!mPrimitiveFields.mPivotExplicitlySet) { 382 mPrimitiveFields.mMatrixOrPivotDirty = true; 383 } 384 return true; 385 } 386 return false; 387 } 388 getRight()389 int getRight() const { return mPrimitiveFields.mRight; } 390 setBottom(int bottom)391 bool setBottom(int bottom) { 392 if (RP_SET(mPrimitiveFields.mBottom, bottom)) { 393 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 394 if (!mPrimitiveFields.mPivotExplicitlySet) { 395 mPrimitiveFields.mMatrixOrPivotDirty = true; 396 } 397 return true; 398 } 399 return false; 400 } 401 getBottom()402 int getBottom() const { return mPrimitiveFields.mBottom; } 403 setLeftTop(int left,int top)404 bool setLeftTop(int left, int top) { 405 bool leftResult = setLeft(left); 406 bool topResult = setTop(top); 407 return leftResult || topResult; 408 } 409 setLeftTopRightBottom(int left,int top,int right,int bottom)410 bool setLeftTopRightBottom(int left, int top, int right, int bottom) { 411 if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop || 412 right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) { 413 mPrimitiveFields.mLeft = left; 414 mPrimitiveFields.mTop = top; 415 mPrimitiveFields.mRight = right; 416 mPrimitiveFields.mBottom = bottom; 417 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 418 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 419 if (!mPrimitiveFields.mPivotExplicitlySet) { 420 mPrimitiveFields.mMatrixOrPivotDirty = true; 421 } 422 return true; 423 } 424 return false; 425 } 426 offsetLeftRight(int offset)427 bool offsetLeftRight(int offset) { 428 if (offset != 0) { 429 mPrimitiveFields.mLeft += offset; 430 mPrimitiveFields.mRight += offset; 431 return true; 432 } 433 return false; 434 } 435 offsetTopBottom(int offset)436 bool offsetTopBottom(int offset) { 437 if (offset != 0) { 438 mPrimitiveFields.mTop += offset; 439 mPrimitiveFields.mBottom += offset; 440 return true; 441 } 442 return false; 443 } 444 getWidth()445 int getWidth() const { return mPrimitiveFields.mWidth; } 446 getHeight()447 int getHeight() const { return mPrimitiveFields.mHeight; } 448 getAnimationMatrix()449 const SkMatrix* getAnimationMatrix() const { return mAnimationMatrix; } 450 hasTransformMatrix()451 bool hasTransformMatrix() const { 452 return getTransformMatrix() && !getTransformMatrix()->isIdentity(); 453 } 454 455 // May only call this if hasTransformMatrix() is true isTransformTranslateOnly()456 bool isTransformTranslateOnly() const { 457 return getTransformMatrix()->getType() == SkMatrix::kTranslate_Mask; 458 } 459 getTransformMatrix()460 const SkMatrix* getTransformMatrix() const { 461 LOG_ALWAYS_FATAL_IF(mPrimitiveFields.mMatrixOrPivotDirty, "Cannot get a dirty matrix!"); 462 return mComputedFields.mTransformMatrix; 463 } 464 getClippingFlags()465 int getClippingFlags() const { return mPrimitiveFields.mClippingFlags; } 466 getClipToBounds()467 bool getClipToBounds() const { return mPrimitiveFields.mClippingFlags & CLIP_TO_BOUNDS; } 468 getClipBounds()469 const Rect& getClipBounds() const { return mPrimitiveFields.mClipBounds; } 470 getClippingRectForFlags(uint32_t flags,Rect * outRect)471 void getClippingRectForFlags(uint32_t flags, Rect* outRect) const { 472 if (flags & CLIP_TO_BOUNDS) { 473 outRect->set(0, 0, getWidth(), getHeight()); 474 if (flags & CLIP_TO_CLIP_BOUNDS) { 475 outRect->doIntersect(mPrimitiveFields.mClipBounds); 476 } 477 } else { 478 outRect->set(mPrimitiveFields.mClipBounds); 479 } 480 } 481 getHasOverlappingRendering()482 bool getHasOverlappingRendering() const { return mPrimitiveFields.mHasOverlappingRendering; } 483 getOutline()484 const Outline& getOutline() const { return mPrimitiveFields.mOutline; } 485 getRevealClip()486 const RevealClip& getRevealClip() const { return mPrimitiveFields.mRevealClip; } 487 getProjectBackwards()488 bool getProjectBackwards() const { return mPrimitiveFields.mProjectBackwards; } 489 490 void debugOutputProperties(std::ostream& output, const int level) const; 491 492 void updateMatrix(); 493 mutableOutline()494 Outline& mutableOutline() { return mPrimitiveFields.mOutline; } 495 mutableRevealClip()496 RevealClip& mutableRevealClip() { return mPrimitiveFields.mRevealClip; } 497 layerProperties()498 const LayerProperties& layerProperties() const { return mLayerProperties; } 499 mutateLayerProperties()500 LayerProperties& mutateLayerProperties() { return mLayerProperties; } 501 502 // Returns true if damage calculations should be clipped to bounds 503 // TODO: Figure out something better for getZ(), as children should still be 504 // clipped to this RP's bounds. But as we will damage -INT_MAX to INT_MAX 505 // for this RP's getZ() anyway, this can be optimized when we have a 506 // Z damage estimate instead of INT_MAX getClipDamageToBounds()507 bool getClipDamageToBounds() const { 508 return getClipToBounds() && (getZ() <= 0 || getOutline().isEmpty()); 509 } 510 hasShadow()511 bool hasShadow() const { 512 return getZ() > 0.0f && getOutline().getPath() != nullptr && 513 getOutline().getAlpha() != 0.0f; 514 } 515 getSpotShadowColor()516 SkColor getSpotShadowColor() const { return mPrimitiveFields.mSpotShadowColor; } 517 setSpotShadowColor(SkColor shadowColor)518 bool setSpotShadowColor(SkColor shadowColor) { 519 return RP_SET(mPrimitiveFields.mSpotShadowColor, shadowColor); 520 } 521 getAmbientShadowColor()522 SkColor getAmbientShadowColor() const { return mPrimitiveFields.mAmbientShadowColor; } 523 setAmbientShadowColor(SkColor shadowColor)524 bool setAmbientShadowColor(SkColor shadowColor) { 525 return RP_SET(mPrimitiveFields.mAmbientShadowColor, shadowColor); 526 } 527 fitsOnLayer()528 bool fitsOnLayer() const { 529 const DeviceInfo* deviceInfo = DeviceInfo::get(); 530 return mPrimitiveFields.mWidth <= deviceInfo->maxTextureSize() && 531 mPrimitiveFields.mHeight <= deviceInfo->maxTextureSize(); 532 } 533 promotedToLayer()534 bool promotedToLayer() const { 535 return mLayerProperties.mType == LayerType::None && fitsOnLayer() && 536 (mComputedFields.mNeedLayerForFunctors || 537 (!MathUtils::isZero(mPrimitiveFields.mAlpha) && mPrimitiveFields.mAlpha < 1 && 538 mPrimitiveFields.mHasOverlappingRendering)); 539 } 540 effectiveLayerType()541 LayerType effectiveLayerType() const { 542 return CC_UNLIKELY(promotedToLayer()) ? LayerType::RenderLayer : mLayerProperties.mType; 543 } 544 setAllowForceDark(bool allow)545 bool setAllowForceDark(bool allow) { 546 return RP_SET(mPrimitiveFields.mAllowForceDark, allow); 547 } 548 getAllowForceDark()549 bool getAllowForceDark() const { 550 return mPrimitiveFields.mAllowForceDark; 551 } 552 553 private: 554 // Rendering properties 555 struct PrimitiveFields { 556 int mLeft = 0, mTop = 0, mRight = 0, mBottom = 0; 557 int mWidth = 0, mHeight = 0; 558 int mClippingFlags = CLIP_TO_BOUNDS; 559 SkColor mSpotShadowColor = SK_ColorBLACK; 560 SkColor mAmbientShadowColor = SK_ColorBLACK; 561 float mAlpha = 1; 562 float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0; 563 float mElevation = 0; 564 float mRotation = 0, mRotationX = 0, mRotationY = 0; 565 float mScaleX = 1, mScaleY = 1; 566 float mPivotX = 0, mPivotY = 0; 567 bool mHasOverlappingRendering = false; 568 bool mPivotExplicitlySet = false; 569 bool mMatrixOrPivotDirty = false; 570 bool mProjectBackwards = false; 571 bool mProjectionReceiver = false; 572 bool mAllowForceDark = true; 573 bool mClipMayBeComplex = false; 574 Rect mClipBounds; 575 Outline mOutline; 576 RevealClip mRevealClip; 577 } mPrimitiveFields; 578 579 SkMatrix* mStaticMatrix; 580 SkMatrix* mAnimationMatrix; 581 LayerProperties mLayerProperties; 582 583 /** 584 * These fields are all generated from other properties and are not set directly. 585 */ 586 struct ComputedFields { 587 ComputedFields(); 588 ~ComputedFields(); 589 590 /** 591 * Stores the total transformation of the DisplayList based upon its scalar 592 * translate/rotate/scale properties. 593 * 594 * In the common translation-only case, the matrix isn't necessarily allocated, 595 * and the mTranslation properties are used directly. 596 */ 597 SkMatrix* mTransformMatrix; 598 599 Sk3DView mTransformCamera; 600 601 // Force layer on for functors to enable render features they don't yet support (clipping) 602 bool mNeedLayerForFunctors = false; 603 } mComputedFields; 604 }; 605 606 } /* namespace uirenderer */ 607 } /* namespace android */ 608