/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/image/ |
D | RangeInverseDepthTransform.java | 14 private final float near; field in RangeInverseDepthTransform 17 public RangeInverseDepthTransform(float near, float far) { in RangeInverseDepthTransform()
|
D | RangeLinearDepthTransform.java | 15 private final float near; field in RangeLinearDepthTransform 18 public RangeLinearDepthTransform(float near, float far) { in RangeLinearDepthTransform()
|
/frameworks/av/services/camera/libcameraservice/common/ |
D | DepthPhotoProcessor.cpp | 239 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in unpackDepth16() 266 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate0AndUnpack() 278 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate90AndUnpack() 289 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate180AndUnpack() 301 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate270AndUnpack() 311 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotateAndUnpack() 346 float near = UINT16_MAX; in processDepthMapFrame() local
|
/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/ |
D | DepthImage.java | 41 public DepthImage(String format, double far, double near, in DepthImage() 79 double near = 12.0; in createFromDepthmap() local 129 final float near = minMax.min; in createFromPFM() local
|
/frameworks/rs/ |
D | rsMatrix4x4.cpp | 276 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho() 286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far… in loadFrustum() 298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
|
/frameworks/native/libs/math/include/math/ |
D | mat4.h | 447 CONSTEXPR TMat44<T> TMat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) { in ortho() 459 CONSTEXPR TMat44<T> TMat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum() 473 CONSTEXPR TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) { in perspective()
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/brightline/ |
D | ProximityClassifier.java | 127 private void update(boolean near, long timeStampNs) { in update()
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/util/ |
D | ProximitySensor.java | 192 public ProximityEvent(boolean near, long timestampNs) { in ProximityEvent()
|
/frameworks/rs/driver/runtime/ |
D | rs_matrix.c | 322 float4* bottom, float4* near, float4* far) { in rsExtractFrustumPlanes() 370 float4* near, float4* far) { in rsIsSphereInFrustum()
|
/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() 186 float fovy, float aspect, float near, float far) { in rsMatrixLoadPerspective()
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/doze/ |
D | DozeLog.java | 191 public static void traceProximityResult(Context context, boolean near, long millis, in traceProximityResult()
|
/frameworks/base/opengl/java/android/opengl/ |
D | Matrix.java | 271 float near, float far) { in orthoM() 325 float near, float far) { in frustumM()
|
D | GLErrorWrapper.java | 231 public void glDepthRangef(float near, float far) { in glDepthRangef() 237 public void glDepthRangex(int near, int far) { in glDepthRangex() 334 float near, float far) { in glFrustumf() 340 public void glFrustumx(int left, int right, int bottom, int top, int near, in glFrustumx() 608 float near, float far) { in glOrthof() 614 public void glOrthox(int left, int right, int bottom, int top, int near, in glOrthox()
|
D | GLLogWrapper.java | 1461 public void glDepthRangef(float near, float far) { in glDepthRangef() 1471 public void glDepthRangex(int near, int far) { in glDepthRangex() 1667 float near, float far) { in glFrustumf() 1681 public void glFrustumx(int left, int right, int bottom, int top, int near, in glFrustumx() 2159 float near, float far) { in glOrthof() 2173 public void glOrthox(int left, int right, int bottom, int top, int near, in glOrthox()
|
/frameworks/base/libs/hwui/ |
D | Matrix.cpp | 401 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho()
|
/frameworks/rs/support/java/src/androidx/renderscript/ |
D | Matrix4f.java | 311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
|
/frameworks/base/rs/java/android/renderscript/ |
D | Matrix4f.java | 310 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
|
/frameworks/native/opengl/libagl/ |
D | matrix.cpp | 691 GLfloat near = c->transforms.vpt.zNear; in ogles_viewport() local
|