1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include "renderstate/RenderState.h"
17 
18 #include "renderthread/RenderThread.h"
19 #include "GpuMemoryTracker.h"
20 
21 namespace android {
22 namespace uirenderer {
23 
RenderState(renderthread::RenderThread & thread)24 RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) {
25     mThreadId = pthread_self();
26 }
27 
onContextCreated()28 void RenderState::onContextCreated() {
29     GpuMemoryTracker::onGpuContextCreated();
30 }
31 
onContextDestroyed()32 void RenderState::onContextDestroyed() {
33     for(auto callback : mContextCallbacks) {
34         callback->onContextDestroyed();
35     }
36     GpuMemoryTracker::onGpuContextDestroyed();
37 }
38 
postDecStrong(VirtualLightRefBase * object)39 void RenderState::postDecStrong(VirtualLightRefBase* object) {
40     if (pthread_equal(mThreadId, pthread_self())) {
41         object->decStrong(nullptr);
42     } else {
43         mRenderThread.queue().post([object]() { object->decStrong(nullptr); });
44     }
45 }
46 
47 ///////////////////////////////////////////////////////////////////////////////
48 // Render
49 ///////////////////////////////////////////////////////////////////////////////
50 
51 } /* namespace uirenderer */
52 } /* namespace android */
53